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Podcasts
Dr. Chase Cunningham, Gregory J. Touhill
The era of cyber warfare is now upon us. What we do now and how we determine what we will do in the future is the difference between whether our businesses live or die and whether our digital self survives the digital battlefield. Cyber Warfare – Truth, Tactics, and Strategies takes you on a journey through the myriad of cyber attacks and threats that are present in a world powered by AI, big data, autonomous vehicles, drones video, and social media.Dr. Chase Cunningham uses his military background to provide you with a unique perspective on cyber security and warfare. Moving away from a reactive stance to one that is forward-looking, he aims to prepare people and organizations to better defend themselves in a world where there are no borders or perimeters. He demonstrates how the cyber landscape is growing infinitely more complex and is continuously evolving at the speed of light.The book not only covers cyber warfare, but it also looks at the political, cultural, and geographical influences that pertain to these attack methods and helps you understand the motivation and impacts that are likely in each scenario.Cyber Warfare – Truth, Tactics, and Strategies is as real-life and up-to-date as cyber can possibly be, with examples of actual attacks and defense techniques, tools. and strategies presented for you to learn how to think about defending your own systems and data.
Gabriel Baptista, Francesco Abbruzzese
Software architecture is the practice of implementing structures and systems that streamline the software development process and improve the quality of an app. This fully revised and expanded third edition, featuring the latest features of .NET 6 and C# 10, enables you to acquire the key skills, knowledge, and best practices required to become an effective software architect.Software Architecture with C# 10 and .NET 6, Third Edition features new chapters that describe the importance of the software architect, microservices with ASP.NET Core, and analyzing the architectural aspects of the front-end in the applications, including the new approach of .NET MAUI. It also includes a new chapter focused on providing a short introduction to artificial intelligence and machine learning using ML.NET, and updated chapters on Azure Kubernetes Service, EF Core, and Blazor.You will begin by understanding how to transform user requirements into architectural needs and exploring the differences between functional and non-functional requirements. Next, you will explore how to choose a cloud solution for your infrastructure, taking into account the factors that will help you manage a cloud-based app successfully. Finally, you will analyze and implement software design patterns that will allow you to solve common development problems.By the end of this book, you will be able to build and deliver highly scalable enterprise-ready apps that meet your business requirements.
Mastering Django: Core. The Complete Guide to Django 1.8 LTS
Mastering Django: Core is a completely revised and updated version of the original Django Book, written by Adrian Holovaty and Jacob Kaplan-Moss - the creators of Django.The main goal of this book is to make you a Django expert. By reading this book, you’ll learn the skills needed to develop powerful websites quickly, with code that is clean and easy to maintain. This book is also a programmer’s manual that provides complete coverage of the current Long Term Support (LTS) version of Django. For developers creating applications for commercial and business critical deployments, Mastering Django: Core provides a complete, up-to-date resource for Django 1.8LTS with a stable code-base, security fixes and support out to 2018.
Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Geospatial development links your data to locations on the surface of the Earth. Writing geospatial programs involves tasks such as grouping data by location, storing and analyzing large amounts of spatial information, performing complex geospatial calculations, and drawing colorful interactive maps. In order to do this well, you’ll need appropriate tools and techniques, as well as a thorough understanding of geospatial concepts such as map projections, datums, and coordinate systems.This book provides an overview of the major geospatial concepts, data sources, and toolkits. It starts by showing you how to store and access spatial data using Python, how to perform a range of spatial calculations, and how to store spatial data in a database. Further on, the book teaches you how to build your own slippy map interface within a web application, and finishes with the detailed construction of a geospatial data editor using the GeoDjango framework. By the end of this book, you will be able to confidently use Python to write your own geospatial applications ranging from quick, one-off utilities to sophisticated web-based applications using maps and other geospatial data.
Trista Pan, Zhang Liang, Yacine Si Tayeb
Apache ShardingSphere is a new open source ecosystem for distributed data infrastructures based on pluggability and cloud-native principles that helps enhance your database.This book begins with a quick overview of the main challenges faced by database management systems (DBMSs) in production environments, followed by a brief introduction to the software's kernel concept. After that, using real-world examples of distributed database solutions, elastic scaling, DistSQL, synthetic monitoring, database gateways, and SQL authority and user authentication, you’ll fully understand ShardingSphere's architectural components, how they’re configured and can be plugged into your existing infrastructure, and how to manage your data and applications. You’ll also explore ShardingSphere-JDBC and ShardingSphere-Proxy, the ecosystem’s clients, and how they can work either concurrently or independently to address your needs. You’ll then learn how to customize the plugin platform to define personalized user strategies and manage multiple configurations seamlessly. Finally, the book enables you to get up and running with functional and performance tests for all scenarios.By the end of this book, you’ll be able to build and deploy a customized version of ShardingSphere, addressing the key pain points encountered in your data management infrastructure.
ROS Robotics By Example. Bring life to your robot using ROS robotic applications
Carol Fairchild, Dr. Thomas L. Harman
The visionaries who created ROS developed a framework for robotics centered on the commonality of robotic systems and exploited this commonality in ROS to expedite the development of future robotic systems. From the fundamental concepts to advanced practical experience, this book will provide you with an incremental knowledge of the ROS framework, the backbone of the robotics evolution. ROS standardizes many layers of robotics functionality from low-level device drivers to process control to message passing to software package management. This book provides step-by-step examples of mobile, armed, and flying robots, describing the ROS implementation as the basic model for other robots of these types. By controlling these robots, whether in simulation or in reality, you will use ROS to drive, move, and fly robots using ROS control.