Видавець: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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Eлектронна книга

The Computer Vision Workshop. Develop the skills you need to use computer vision algorithms in your own artificial intelligence projects

Hafsa Asad, Vishwesh Ravi Shrimali, Nikhil Singh

Computer Vision (CV) has become an important aspect of AI technology. From driverless cars to medical diagnostics and monitoring the health of crops to fraud detection in banking, computer vision is used across all domains to automate tasks. The Computer Vision Workshop will help you understand how computers master the art of processing digital images and videos to mimic human activities.Starting with an introduction to the OpenCV library, you'll learn how to write your first script using basic image processing operations. You'll then get to grips with essential image and video processing techniques such as histograms, contours, and face processing. As you progress, you'll become familiar with advanced computer vision and deep learning concepts, such as object detection, tracking, and recognition, and finally shift your focus from 2D to 3D visualization. This CV course will enable you to experiment with camera calibration and explore both passive and active canonical 3D reconstruction methods.By the end of this book, you'll have developed the practical skills necessary for building powerful applications to solve computer vision problems.

5082
Eлектронна книга

Visual Basic and Algorithmic Thinking for the Complete Beginner. Master Visual Basic and Algorithmic Thinking: From Fundamentals to Advanced Concepts

Aristides Bouras

This course begins with a fundamental overview of how computers operate, setting a solid foundation for your learning. You'll then delve into the essentials of Visual Basic, exploring integrated development environments and necessary software packages. As you progress, you'll tackle basic algorithmic concepts, variables, constants, and how to handle input and output efficiently. Moving forward, the course introduces you to control structures, starting with sequence control, and advancing through various decision structures, including single, dual, and multiple-alternative decisions. You'll gain practical experience with flowcharts and decision-making processes, equipping you with the skills to manage complex programming scenarios. The latter part of the course focuses on loop control structures, both simple and nested, and teaches you to implement them effectively through practical exercises and flowcharts. Finally, you'll explore advanced topics such as data structures, including one-dimensional and two-dimensional arrays, and dictionaries. The course also covers subprograms and object-oriented programming, ensuring you have a comprehensive understanding of Visual Basic. With a practical approach, this course is designed to build your confidence in programming, enabling you to tackle real-world problems with ease.

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5084
Eлектронна книга

Building IoT Visualizations using Grafana. Power up your IoT projects and monitor with Prometheus, LibreNMS, and Elasticsearch

Rodrigo Juan Hernández

Grafana is a powerful open source software that helps you to visualize and analyze data gathered from various sources. It allows you to share valuable information through unclouded dashboards, run analytics, and send notifications.Building IoT Visualizations Using Grafana offers how-to procedures, useful resources, and advice that will help you to implement IoT solutions with confidence. You’ll begin by installing and configuring Grafana according to your needs. Next, you’ll acquire the skills needed to implement your own IoT system using communication brokers, databases, and metric management systems, as well as integrate everything with Grafana. You’ll learn to collect data from IoT devices and store it in databases, as well as discover how to connect databases to Grafana, make queries, and build insightful dashboards. Finally, the book will help you implement analytics for visualizing data, performing automation, and delivering notifications.By the end of this Grafana book, you’ll be able to build insightful dashboards, perform analytics, and deliver notifications that apply to IoT and IT systems.

5085
Eлектронна книга

Learning VMware vRealize Automation. Learn the fundamentals of vRealize Automation to accelerate the delivery of your IT services

Sriram Rajendran

With the growing interest in Software Defined Data Centers (SDDC), vRealize Automation offers data center users an organized service catalog and governance for administrators. This way, end users gain autonomy while the IT department stays in control, making sure security and compliance requirements are met. Learning what each component does and how they dovetail with each other will bolster your understanding of vRealize Automation.The book starts off with an introduction to the distributed architecture that has been tested and installed in large scale deployments. Implementing and configuring distributed architecture with custom certificates is unarguably a demanding task, and it will be covered next. After this, we will progress with the installation. A vRealize Automation blueprint can be prepared in multiple ways; we will focus solely on vSphere endpoint blueprint. After this, we will discuss the high availability configuration via NSX loadbalancer for vRealize Orchestrator. Finally, we end with Advanced Service Designer, which provides service architects with the ability to create advanced services and publish them as catalog items.

5086
Eлектронна книга

Panda3D 1.6 Game Engine Beginner's Guide. This is the A-Z of Panda3D for developers who have never used the engine before. Step-by-step, it takes you from first principles to ultimately creating a marketable game. You’ll learn through first-hand experience and clear explanations

David Brian Mathews, David B Mathews, Reinier de Blois

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.

5087
Eлектронна книга

Kinect in Motion - Audio and Visual Tracking by Example. Start building for the Kinect today by capturing gestures, movements, and spoken voice commands

massimo fascinari, Clemente Giorio

Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. Learn how to manage the depth information and map them against the color ones. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action. Finally you will complete your journey through a multimodal interface, combining gestures with audio.The book will lead you through many detailed, real-world examples, and even guide you on how to test your application.

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