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The field of robotics is expanding, and this is the perfect time to learn how to create robots at home for different purposes. This book will help you take your first steps in planning, building, and programming a robot with Raspberry Pi Pico, an impressive controller bursting with I/O capabilities. After a quick tour of Pico, you’ll begin designing a robot chassis in 3D CAD. With easy-to-follow instructions, shopping lists, and plans, you’ll start building the robot. Further, you’ll add simple sensors and outputs to extend the robot, reinforce your design skills, and build your knowledge in programming with CircuitPython. You’ll also learn about interactions with electronics, standard robotics algorithms, and the discipline and process for building robots. Moving forward, you’ll learn how to add more complicated sensors and robotic behaviors, with increasing complexity levels, giving you hands-on experience. You’ll learn about Raspberry Pi Pico’s excellent features, such as PIO, adding capabilities such as avoiding walls, detecting movement, and compass headings. You’ll combine these with Bluetooth BLE for seeing sensor data and remotely controlling your robot with a smartphone. Finally, you’ll program the robot to find its location in an arena.By the end of this book, you’ll have built a robot at home, and be well equipped to build more with different levels of complexity.
Puppet is a configuration management system that automates all your IT configurations, giving you control of managing each node. Puppet 5 Cookbook will take you through Puppet's latest and most advanced features, including Docker containers, Hiera, and AWS Cloud Orchestration. Updated with the latest advancements and best practices, this book delves into various aspects of writing good Puppet code, which includes using Puppet community style, checking your manifests with puppet-lint, and learning community best practices with an emphasis on real-world implementation.You will learn to set up, install, and create your first manifests with version control, and also learn about various sysadmin tasks, including managing configuration files, using Augeas, and generating files from snippets and templates. As the book progresses, you'll explore virtual resources and use Puppet's resource scheduling and auditing features. In the concluding chapters, you'll walk through managing applications and writing your own resource types, providers, and external node classifiers.By the end of this book, you will have learned to report, log, and debug your system.
Yasser Shoukry, Jaiprakash Pandey
AutoCAD and AutoCAD LT are one of the most versatile software applications for architectural and engineering designs and the most popular computer-aided design (CAD) platform for 2D drafting and 3D modeling. This hands-on guide will take you through everything you need to know to make the most out of this powerful tool, starting from a simple tour of the user interface through to using advanced tools.Starting with basic drawing shapes and functions, you'll get to grips with the fundamentals of CAD designs. You’ll then learn about effective drawing management using layers, dynamic blocks, and groups and discover how to add annotations and plot like professionals. The book delves into 3D modeling and helps you convert your 2D drawings into 3D models and shapes. As you progress, you’ll cover advanced tools and features such as isometric drawings, drawing utilities for managing and recovering complex files, quantity surveying, and multidisciplinary drawing files using xRefs, and you'll learn how to implement them with the help of practical exercises at the end of each chapter. Finally, you’ll get to grips with rendering and visualizing your designs in AutoCAD.By the end of the book, you’ll have developed a solid understanding of CAD principles and be able to work with AutoCAD software confidently to build impressive 2D and 3D drawings.
Product managers working with artificial intelligence will be able to put their knowledge to work with this practical guide to applied AI. This book covers everything you need to know to drive product development and growth in the AI industry. From understanding AI and machine learning to developing and launching AI products, it provides the strategies, techniques, and tools you need to succeed.The first part of the book focuses on establishing a foundation of the concepts most relevant to maintaining AI pipelines. The next part focuses on building an AI-native product, and the final part guides you in integrating AI into existing products.You’ll learn about the types of AI, how to integrate AI into a product or business, and the infrastructure to support the exhaustive and ambitious endeavor of creating AI products or integrating AI into existing products. You’ll gain practical knowledge of managing AI product development processes, evaluating and optimizing AI models, and navigating complex ethical and legal considerations associated with AI products. With the help of real-world examples and case studies, you’ll stay ahead of the curve in the rapidly evolving field of AI and ML.By the end of this book, you’ll have understood how to navigate the world of AI from a product perspective.
Instant 960 Grid System. Learn to create websites for mobile devices using the 960 Grid System!
Grid systems were an integral part of World War II, helping graphic designers to achieve coherency in devising a flexible system. This book exploits the vast potential of grid systems to create organized and properly aligned websites for mobile platforms.Instant 960 Grid System is a practical, hands-on guide explaining how to build a website using 960.gs targeting mobile devices, from tablets to smartphones.This book shows you how to build quick and organized websites, clearing out the confusion that surrounds column allocation. It will take you through a number of clear and practical exercises that will help you to take advantage of the 960 Grid Systems.You will also learn how to build your own portfolio, starting with the layout in Photoshop to the final product available in HTML. If you want to understand and familiarize yourself with how to use the 960 Grid System and at the same time want to prepare your website quickly to run on smartphones and tablets, then this book is for you. Not only will it cover the creation of a quickly-produced neat and concise website for different platforms, but it will also teach you how to make it responsive.
Jurjen Broeke, Javier Pascau, Jose Maria Mateos-Perez
Advances in image processing have been vital for the scientific and technological communities, making it possible to analyze images in greater detail than ever before. But as images become larger and more complex, advanced processing techniques are required. ImageJ is built for the modern challenges of image processing – it’s one of the key tools in its development, letting you automate basic tasks so you can focus on sophisticated, in depth analysis.This book demonstrates how to put ImageJ into practice. It outlines its key features and demonstrates how to create your own image processing applications using macros and ImageJ plugins. Once you’ve got to grips with the basics of ImageJ, you’ll then discover how to build a number of different image processing solutions. From simple tasks to advanced and automated image processing, you’ll gain confidence with this innovative and powerful tool – however and whatever you are using it for.
Well-written software architecture is the core of an efficient and scalable enterprise application. Java, the most widespread technology in current enterprises, provides complete toolkits to support the implementation of a well-designed architecture.This book starts with the fundamentals of architecture and takes you through the basic components of application architecture. You'll cover the different types of software architectural patterns and application integration patterns and learn about their most widespread implementation in Java. You'll then explore cloud-native architectures and best practices for enhancing existing applications to better suit a cloud-enabled world. Later, the book highlights some cross-cutting concerns and the importance of monitoring and tracing for planning the evolution of the software, foreseeing predictable maintenance, and troubleshooting. The book concludes with an analysis of the current status of software architectures in Java programming and offers insights into transforming your architecture to reduce technical debt.By the end of this software architecture book, you'll have acquired some of the most valuable and in-demand software architect skills to progress in your career.
Unity 5.x Cookbook. More than 100 solutions to build amazing 2D and 3D games with Unity
Francisco Queiroz, Matthew Smith, Matt Smith, Francisco Queiroz
Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry.Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts.The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.