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Discover the incredible world of tiny Machine Learning (tinyML) and create smart projects using real-world data sensors with the Arduino Nano 33 BLE Sense, Raspberry Pi Pico, and SparkFun RedBoard Artemis Nano.TinyML Cookbook, Second Edition, will show you how to build unique end-to-end ML applications using temperature, humidity, vision, audio, and accelerometer sensors in different scenarios. These projects will equip you with the knowledge and skills to bring intelligence to microcontrollers. You'll train custom models from weather prediction to real-time speech recognition using TensorFlow and Edge Impulse.Expert tips will help you squeeze ML models into tight memory budgets and accelerate performance using CMSIS-DSP.This improved edition includes new recipes featuring an LSTM neural network to recognize music genres and the Faster-Objects-More-Objects (FOMO) algorithm for detecting objects in a scene. Furthermore, you’ll work on scikit-learn model deployment on microcontrollers, implement on-device training, and deploy a model using microTVM, including on a microNPU. This beginner-friendly and comprehensive book will help you stay up to date with the latest developments in the tinyML community and give you the knowledge to build unique projects with microcontrollers!
Francesco Marchioni, Jason Savod
JBoss AS is the most used Java application server on the market meeting high standards of reliability, efficiency, and robustness and is used to build powerful and secure Java EE applications. It supports the most important areas of Java Enterprise programming including EJB 3.0, dependency injection, web services, the security framework, and more. Getting started with JBoss application server development can be challenging; however, with the right approach and guidance, you can easily master it and this book promises that.Written in an easy-to-read style, this book will take you from the basics of JBoss ASósuch as installing core components and plug-insóto the skills that will make you a JBoss developer to be reckoned with, covering advanced topics such as developing applications with JBoss Messaging service, JBoss web services, clustered applications, and more.You will learn the necessary steps to install a suitable environment for developing enterprise applications on JBoss AS. Then, your journey will continue through the heart of the application server, explaining how to customize each service for optimal usage. You will learn how to design Enterprise applications using Eclipse and JBoss plug-ins. You will then learn how to enable distributed communication using JMS. Storing and retrieving objects will be made easier using Hibernate. The core section of the book will take you into the programming arena with tested, real-world examples. The example programs have been carefully crafted to be easy to understand and useful as starting points for your applications.This book will kick-start your productivity and help you to master JBoss AS development. The author's experience with JBoss enables him to share insights on JBoss AS development, in a clear and friendly way. By the end of the book, you will have the confidence to apply all the newest programming techniques to your JBoss applications.
Michael McPhee, Jason Beltrame
This book will show you how to utilize the latest credit card sized Raspberry Pi 3 and create a portable, low-cost hacking tool using Kali Linux 2.You’ll begin by installing and tuning Kali Linux 2 on Raspberry Pi 3 and then get started with penetration testing. You will be exposed to various network security scenarios such as wireless security, scanning network packets in order to detect any issues in the network, and capturing sensitive data. You will also learn how to plan and perform various attacks such as man-in-the-middle, password cracking, bypassing SSL encryption, compromising systems using various toolkits, and many more. Finally, you’ll see how to bypass security defenses and avoid detection, turn your Pi 3 into a honeypot, and develop a command and control system to manage a remotely-placed Raspberry Pi 3.By the end of this book you will be able to turn Raspberry Pi 3 into a hacking arsenal to leverage the most popular open source toolkit, Kali Linux 2.0.
Apple is pushing the capabilities of its technologies to help users achieve high performance, including improvements in its OS running across all Mac systems, macOS, and new technologies such as M1 Silicon chips. This book walks you through macOS from a system administration and support point of view, exploring its latest features.The book starts by explaining macOS architecture, installation, and startup processes to enable you to get started with the OS. You'll learn how to manage users and discover techniques for user security and privacy. Moving on, you'll get to grips with the macOS file system and learn to manage disks, volumes, and partitions for effective file management. Most of the examples covered in this book are from an administrator's perspective; however, when relevant, a standard user's perspective is also presented. You'll find illustrations for Mac systems running macOS 11 (Big Sur), and when necessary, for macOS 10.15 (macOS Catalina). Finally, you'll explore advanced topics such as networking and using command-line tools for administration tasks.By the end of this macOS book, you'll be well-versed with macOS features, administration tasks, and best practices. You'll also be able to apply the concepts to increase your chances of success in obtaining Apple certifications such as Apple Certified Support Professional (ACSP).
Tablets, smart phones and even televisions are being used increasingly to view the web. There's never been a greater range of screen sizes and associated user experiences to consider. Web pages built to be responsive provide the best possible version of their content to match the viewing devices of not just today's devices but tomorrow's too.Learn how to design websites according to the new responsive designù methodology, allowing a website to display beautifully on every screen size. Follow along, building and enhancing a responsive web design with HTML5 and CSS3. The book provides a practical understanding of these new technologies and techniques that are set to be the future of front-end web development. Starting with a static Photoshop composite, create a website with HTML5 and CSS3 which is flexible depending on the viewer's screen size.With HTML5, pages are leaner and more semantic. A fluid grid design and CSS3 media queries means designs can flex and adapt for any screen size. Beautiful backgrounds, box-shadows and animations will be added ñ all using the power, simplicity and flexibility of CSS3.Responsive web design with HTML5 and CSS3 provides the necessary knowledge to ensure your projects won't just be built right for today but also the future.
Mobile app and website design are two of of the most popular areas of user experience design. Axure RP 7 allows you to design and build mobile prototypes and deploy them to real devices for testing and stakeholder review. It also allows you to create an interactive HTML website wireframe or UI mockup without coding. Axure 7 has new features such as new widget events, page events, adaptive views, and so on, that give you more flexibility while building mobile prototypes.If you have experience with Axure but have never designed anything for mobile devices or responsive design, this book will get you started right away. This book contains working examples of how to complete some common mobile design tasks using Axure and focuses on creating rich, functional prototypes for mobiles, whether they are apps or websites.Using this practical, example-oriented guide, you will learn how Axure RP 7 can be used by user experience designers to create and deploy mobile prototypes on smartphones and tablets.You will also learn how Axure RP 7 can be used to create adaptive views for multi-device designs, sliding menus, mobile-friendly forms, drag and drop interactions, tool bars, and basic transitional animations common to mobile apps. You will get to know how to publish prototypes so that they can be tested or demonstrated on a real mobile device.
Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level.To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one.By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games.
UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.