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Sencha Ext JS is an industry leader for business-standard web application development. Ext JS is a leading JavaScript framework that comes with a myriad of components, APIs, and extensive documentation that you can harness to build powerful and interactive applications. Using Ext JS, you can quickly develop rich desktop web applications that are compatible with all major browsers.This book will enable you to build databases using information from an existing database with Ext JS. It covers the MVC application architecture that enables development teams to work independently on one project. Additionally, the book teaches advanced charting capability, enabling developers to create state-of-the-art charts just once. These charts are compatible with major browsers without the need to rely on plugins.This hands-on, practical guide will take you through the mechanics of building an application. In this instance, we will use this application to manage existing data structures in the form of a database.You will begin by making SQL and tables in MySQL and will then move on to developing the project environment and introducing Sencha Cmd. You will learn to create a form to input data and monitor the state of the input, while seeing how Ext Direct will validate the form on the server side.Finally, you will have a working application that is ready for you to customize to suit your needs. You can also use it as a template for any future projects when you need a similar database.
Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Operator Training Simulator Handbook. Best practices for developing and investing in OTS
Joseph Philip, Frank David Todd
Operator training simulators in the process industry have been around since the 1970s, but you may not find a book that documents the development of these systems and the standard best practices. The Operator Training Simulator Handbook covers best practices for OTS engineering and OTS training development and delivery, starting from the basic the jargon and the different types of OTS systems. It will take you through the best approaches to project specification as well as building, maintenance, planning, and delivering these systems by sharing real-life experiences and dos and don’ts.As you advance, you'll uncover the various challenges in the planning and delivery of operator training models and understand how to address those by working through real-world projects. This book helps in specifying the best fit for purpose, choosing a cost-effective system when acquiring an OTS. You'll also learn how you can turn your OTS projects into digital twins before finally learning all about documentation in a typical OTS project, covering the sample structure that you can use as a starting point in your projects.By the end of the book, you'll have learned best practices for developing operator training simulator systems and have a reference guide to overcome common challenges.
Hanish Bansal, Shrey Mehrotra, Saurabh Chauhan
Hive was developed by Facebook and later open sourced in Apache community. Hive provides SQL like interface to run queries on Big Data frameworks. Hive provides SQL like syntax also called as HiveQL that includes all SQL capabilities like analytical functions which are the need of the hour in today’s Big Data world.This book provides you easy installation steps with different types of metastores supported by Hive. This book has simple and easy to learn recipes for configuring Hive clients and services. You would also learn different Hive optimizations including Partitions and Bucketing. The book also covers the source code explanation of latest Hive version.Hive Query Language is being used by other frameworks including spark. Towards the end you will cover integration of Hive with these frameworks.
VMware NSX Network Essentials. Join the revolution in Software Defined Networking
VMware NSX is at the forefront of the software-defined networking revolution. It makes it even easier for organizations to unlock the full benefits of a software-defined data center – scalability, flexibility – while adding in vital security and automation features to keep any sysadmin happy. Software alone won’t power your business – with NSX you can use it more effectively than ever before, optimizing your resources and reducing costs.Getting started should be easy – this guide makes sure it is. It takes you through the core components of NSX, demonstrating how to set it up, customize it within your current network architecture. You’ll learn the principles of effective design, as well as some things you may need to take into consideration when you’re creating your virtual networks. We’ll also show you how to construct and maintain virtual networks, and how to deal with any tricky situations and failures.By the end, you’ll be confident you can deliver, scale and secure an exemplary virtualized network with NSX.
If you're looking to work and experiment with powerful iOS 14 features such as widgets and App Clips to create your own apps, this iOS programming guide is for you. The book offers a comprehensive introduction for experienced programmers who are new to iOS, taking you through the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store.Fully updated to cover the new iOS 14 features, along with Xcode 12 and Swift 5.3, this fifth edition of iOS 14 Programming for Beginners starts with an introduction to the Swift programming language and shows you how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app using the storyboards feature in the latest version of Xcode and implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will also help you apply iOS 14 features to existing apps and introduce you to SwiftUI, a new way to build apps for all Apple devices. Finally, you’ll set up testers for your app and understand what you need to do to publish your app on the App Store.By the end of this book, you'll not only be well versed in writing and publishing applications, but you’ll also be able to apply your iOS development skills to enhance existing apps.
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.