Publisher: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
5385
Ebook

Test-Driven iOS Development with Swift. Create fully-featured and highly functional iOS apps by writing tests first

Dr. Dominik Hauser

Test-driven development (TDD) is a proven way to find software bugs early. Writing tests before your code improves the structure and maintainability of your app. Test-Driven iOS Development with Swift will help you understand the process of TDD and how it impacts your applications written in Swift. Through practical, real-world examples, you’ll start seeing how to implement TDD in context. We will begin with an overview of your TDD workflow and then deep-dive into unit testing concepts and code cycles. We will showcase the workings of functional tests, which will help you improve the user interface. Finally, you will learn about automating deployments and continuous integration to run an environment.

5386
Ebook

Learning Geospatial Analysis with Python. Unleash the power of Python 3 with practical techniques for learning GIS and remote sensing - Fourth Edition

Joel Lawhead

Geospatial analysis is used in almost every domain you can think of, including defense, farming, and even medicine. In this special 10th anniversary edition, you'll embark on an exhilarating geospatial analysis adventure using Python.This fourth edition starts with the fundamental concepts, enhancing your expertise in geospatial analysis processes with the help of illustrations, basic formulas, and pseudocode for real-world applications. As you progress, you’ll explore the vast and intricate geospatial technology ecosystem, featuring thousands of software libraries and packages, each offering unique capabilities and insights. This book also explores practical Python GIS geospatial applications, remote sensing data, elevation data, and the dynamic world of geospatial modeling. It emphasizes the predictive and decision-making potential of geospatial technology, allowing you to visualize complex natural world concepts, such as environmental conservation, urban planning, and disaster management to make informed choices. You’ll also learn how to leverage Python to process real-time data and create valuable information products.By the end of this book, you'll have acquired the knowledge and techniques needed to build a complete geospatial application that can generate a report and can be further customized for different purposes.

5387
Ebook

GameMaker Cookbook. Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

Brandon Gardiner, Julián Rojas Millán

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights.It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.

5388
5389
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5390
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5391
Ebook

The Insider's Guide to Arm Cortex-M Development. Leverage embedded software development tools and examples to become an efficient Cortex-M developer

Zachary Lasiuk, Pareena Verma, Jason Andrews

Cortex-M has been around since 2004, so why a new book now? With new microcontrollers based on the Cortex-M55 and Cortex-M85 being introduced this year, Cortex-M continues to expand. New software concepts, such as standardized software reuse, have emerged alongside new topics including security and machine learning. Development methodologies have also significantly advanced, with more embedded development taking place in the cloud and increased levels of automation. Due to these advances, a single engineer can no longer understand an entire project and requires new skills to be successful.This book provides a unique view of how to navigate and apply the latest concepts in microcontroller development. The book is split into two parts. First, you’ll be guided through how to select the ideal set of hardware, software, and tools for your specific project. Next, you’ll explore how to implement essential topics for modern embedded developers. Throughout the book, there are examples for you to learn by working with real Cortex-M devices with all software available on GitHub. You will gain experience with the small Cortex-M0+, the powerful Cortex-M55, and more Cortex-M processors.By the end of this book, you’ll be able to practically apply modern Cortex-M software development concepts.

5392
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