Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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Microsoft Visio 2010 Business Process Diagramming and Validation. Create custom Validation Rules for structured diagrams and increase the accuracy of your business information with Visio 2010 Premium Edition

David John Parker, David Parker

Microsoft Visio is a diagramming program using vector graphics, which ultimately allows business professionals to explore and communicate complex information more effectively. Through various visual representations, Visio enables complicated data to be presented in a clear, communicative, and data-connected way. Therefore, productivity is increased by utilizing the wide variety of diagrams that can convey information at a glance, as data can be understood and acted upon quickly. This book enables business developers to unleash the full potential of Diagram Validation that Visio 2010 Premium Edition has to offer.This focused tutorial will enable you to get to grips with Diagram Validation in Visio 2010 Premium Edition to the fullest extent, enabling powerful automatic diagram verification based on custom logic and assuring correct and compliant diagrams. You will learn how to create and publish Rules, and use the ShapeSheet to write formulae. There is a special focus on extending and enhancing the capabilities of Visio 2010 diagram validation, and on features that are not found in the out-of-the-box product, like installing and using a new Rules Tools add-in, complete with source code, reviewing the new diagramming rules in flowchart and BPMN templates, and creating your own enhanced Data Flow Model Diagram template, complete with Validation Rules.The book begins by covering the basic functions of Visio 2010, and then dives deep into showing you how to formulate your own Validation Rules and understand the Visio Object Model. ShapeSheet functions are explored in detail, as are creating Validation Rule Sets and Rules, and visualizing issues, with practical demonstrations along the way. Other content includes building a Rules Tools add-in using C#, creating test and filter expressions, and publishing Validation Rules for others to use. Finally, the book considers the creation and implementation of a new RuleSet for Data Flow Model Diagrams with a worked example.By following the practical and immediately deployable examples found in the book, you will successfully learn both how to use the features of Microsoft Visio 2010, and how to extend the functionality provided in the box.

5668
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Advanced Deep Learning with TensorFlow 2 and Keras. Apply DL, GANs, VAEs, deep RL, unsupervised learning, object detection and segmentation, and more - Second Edition

Rowel Atienza

Advanced Deep Learning with TensorFlow 2 and Keras, Second Edition is a completely updated edition of the bestselling guide to the advanced deep learning techniques available today. Revised for TensorFlow 2.x, this edition introduces you to the practical side of deep learning with new chapters on unsupervised learning using mutual information, object detection (SSD), and semantic segmentation (FCN and PSPNet), further allowing you to create your own cutting-edge AI projects.Using Keras as an open-source deep learning library, the book features hands-on projects that show you how to create more effective AI with the most up-to-date techniques.Starting with an overview of multi-layer perceptrons (MLPs), convolutional neural networks (CNNs), and recurrent neural networks (RNNs), the book then introduces more cutting-edge techniques as you explore deep neural network architectures, including ResNet and DenseNet, and how to create autoencoders. You will then learn about GANs, and how they can unlock new levels of AI performance.Next, you’ll discover how a variational autoencoder (VAE) is implemented, and how GANs and VAEs have the generative power to synthesize data that can be extremely convincing to humans. You'll also learn to implement DRL such as Deep Q-Learning and Policy Gradient Methods, which are critical to many modern results in AI.

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The Ultimate Guide to Informed Wearable Technology. A hands-on approach for creating wearables from prototype to purpose using Arduino systems

Christine Farion

Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies.This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach.After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.

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Learning C# by Developing Games with Unity 5.x. Develop your first interactive 2D platformer game by learning the fundamentals of C# - Second Edition

Terry Norton, Greg Lukosek, Grzegorz Lukosek, Andreas Oehlke

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency.This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.By the end of this book, you will have mastered the art of applying C# in Unity.

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