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Podcasts
Kenneth Underhill, Christophe Foulon, Tia Hopkins, Mari Galloway
This audiobook is a comprehensive guide that helps both entry-level and experienced cybersecurity professionals prepare for interviews in a wide variety of career areas.Complete with the authors’ answers to different cybersecurity interview questions, this easy-to-follow and actionable audiobook will help you get ready and be confident. You’ll learn how to prepare and form a winning strategy for job interviews. In addition to this, you’ll also understand the most common technical and behavioral interview questions, learning from real cybersecurity professionals and executives with years of industry experience.By the end of this audiobook, you’ll be able to apply the knowledge you've gained to confidently pass your next job interview and achieve success on your cybersecurity career path.
This book is a comprehensive guide to the Streamlit open-source Python library and simplifying the process of creating web applications. Through hands-on guidance and realistic examples, you’ll progress from crafting simple to sophisticated web applications from scratch. This book covers everything from understanding Streamlit's central principles, modules, basic features, and widgets to advanced skills such as dealing with databases, hashes, sessions, and multipages.Starting with fundamental concepts like operation systems virtualization, IDEs, development environments, widgets, scripting, and the anatomy of web apps, the initial chapters set the groundwork. You’ll then apply this knowledge to develop some real web apps, gradually advancing to more complex apps, incorporating features like natural language processing (NLP), computer vision, dashboards with interactive charts, file uploading, and much more. The book concludes by delving into the implementation of advanced skills and deployment techniques.By the end of this book, you’ll have transformed into a proficient developer, equipped with advanced skills for handling databases, implementing secure login processes, managing session states, creating multipage applications, and seamlessly deploying them on the cloud.
Rashid Khan, Kajari Ghoshdastidar, Ajith Vasudevan
IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module.Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you’ll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards.By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server.
Learning PHP 7 High Performance. Click here to enter text
PHP is a great language for building web applications.It is essentially a server-side scripting language that is alsoused for general-purpose programming. PHP 7 is the latestversion, providing major backward-compatibility breaks andfocusing on high performance and speed.This fast-paced introduction to PHP 7 will improve yourproductivity and coding skills. The concepts covered willallow you, as a PHP programmer, to improve the performancestandards of your applications. We will introduce you tothe new features in PHP 7 and then will run through theconcepts of object-oriented programming (OOP) inPHP 7. Next, we will shed some light on how to improveyour PHP 7 applications' performance and databaseperformance. Through this book, you will be able to improvethe performance of your programs using the variousbenchmarking tools discussed.At the end, the book discusses some best practices in PHPprogramming to help you improve the quality of your code.
WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications.This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store.By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Python is a multi-domain, interpreted programming language that is easy to learn and implement. With its wide support for frameworks to develop GUIs, you can build interactive and beautiful GUI-based applications easily using Python. This third edition of Python GUI Programming Cookbook follows a task-based approach to help you create effective GUIs with the smallest amount of code. Every recipe in this book builds upon the last to create an entire, real-life GUI application. These recipes also help you solve problems that you might encounter while developing GUIs. This book mainly focuses on using Python’s built-in tkinter GUI framework. You'll learn how to create GUIs in Python using simple programming styles and object-oriented programming (OOP). As you add more widgets and expand your GUI, you will learn how to connect to networks, databases, and graphical libraries that greatly enhance the functionality of your GUI. You’ll also learn how to use threading to ensure that your GUI doesn't become unresponsive. Toward the end, you’ll learn about the versatile PyQt GUI framework, which comes along with its own visual editor that allows you to design GUIs using drag and drop features. By the end of the book, you’ll be an expert in designing Python GUIs and be able to develop a variety of GUI applications with ease.
Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities.The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.