Publisher: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
5881
Ebook

Salesforce Sales Cloud - An Implementation Handbook. A practical guide from design to deployment for driving success in sales

Kerry Townsend

Salesforce Sales Cloud is a system rich in functionality, addressing many sales business challenges such as sales productivity, forecast visibility, and sales enablement. However, unlocking the full value of the system and getting maximum returns pose a challenge, especially if you’re new to the technology.This implementation handbook goes beyond mere configuration to ensure a successful implementation journey. From laying the groundwork for your project to engaging stakeholders with sales-specific business insights, this book equips you with the knowledge you need to plan and execute.As you progress, you’ll learn how to design a robust data model to support the sales and lead generation process, followed by crafting an intuitive user experience to drive productivity. You’ll then explore crucial post-building aspects such as testing, training, and releasing functionality. Finally, you’ll discover how the solutions’ capability can be expanded by adding and integrating other tools to address typical sales use cases.By the end of this book, you’ll have grasped how to leverage Sales Cloud to solve sales challenges and have gained the confidence to design and implement solutions successfully with the help of real-world use cases.

5882
Ebook

C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

Siddharth Shekar

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.

5883
Ebook

Learning QGIS. Create great maps and perform geoprocessing tasks with ease - Third Edition

Anita Graser

QGIS is a user-friendly open source geographic information system (GIS) that runs on Linux, Unix, Mac OS X, and Windows. The popularity of open source geographic information systems and QGIS in particular has been growing rapidly over the last few years.Learning QGIS Third Edition is a practical, hands-on guide updated for QGIS 2.14 that provides you with clear, step-by-step exercises to help you apply your GIS knowledge to QGIS. Through clear, practical exercises, this book will introduce you to working with QGIS quickly and painlessly.This book takes you from installing and configuring QGIS to handling spatial data to creating great maps. You will learn how to load and visualize existing spatialdata and create data from scratch. You will get to know important plugins, perform common geoprocessing and spatial analysis tasks and automate them with Processing.We will cover how to achieve great cartographic output and print maps. Finally, you will learn how to extend QGIS using Python and even create your own plugin.

5884
Ebook

Blockchain for Decision Makers. A systematic guide to using blockchain for improving your business

Romain Tormen

In addition to cryptocurrencies, blockchain-based apps are being developed in different industries such as banking, supply chain, and healthcare to achieve digital transformation and enhance user experience. Blockchain is not only about Bitcoin or cryptocurrencies, but also about different technologies such as peer-to-peer networks, consensus mechanisms, and cryptography. These technologies together help sustain trustless environments in which digital value can be transferred between individuals without intermediaries.This book will help you understand the basics of blockchain such as consensus protocols, decentralized applications, and tokenization. You'll focus on how blockchain is used today in different industries and the technological challenges faced while implementing a blockchain strategy. The book also enables you, as a decision maker, to understand blockchain from a technical perspective and evaluate its applicability in your business. Finally, you'll get to grips with blockchain frameworks such as Hyperledger and Quorum and their usability.By the end of this book, you'll have learned about the current use cases of blockchain and be able to implement a blockchain strategy on your own.

5885
Ebook

Multiplayer Game Development with Unreal Engine 5. Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

Marco Secchi

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

5886
Ebook

Hudson 3 Essentials. Here is a book that makes life easier for Java developers or administrators by teaching you how to automate application testing using Hudson 3. Fast-paced and hands-on, the guide covers everything from installation to writing plugins

Lloyd H. Meinholz

Continuous integration (CI) with automated test execution has been widely adopted in recent years. The concept behind CI has changed how companies look at Build Management, Release Management, Deployment Automation, and Test Orchestration. Hudson is a CI solution that provides executives, business managers, software developers, and architects with a better sense of the development progress and code quality of projects throughout their development life cycle.A fast-paced and hands-on introduction to the key features of Hudson 3. You will be introduced to tools that can be used to improve the quality of software development projects. You will also learn how to install and secure Hudson in a variety of IT environments. Staring with a brief introduction to Hudson and how it helps many IT organizations deliver high quality software, Hudson 3 Essentials will show you how Hudson can be installed and deployed in various environments. You will also be guided through the different methods of securing your Hudson installation. Moving on from the basics, you will be introduced to several important Hudson plugins and learn how to extend its functionality by developing your own plugins. You will be shown how Hudson can be used to build different types of applications and how it can deploy a web application to an application server. Finally, you will discover how Hudson can be used to perform automated testing on software applications, and how to generate reports that describe the results.

5887
Ebook

C# 8 and .NET Core 3 Projects Using Azure. Build professional desktop, mobile, and web applications that meet modern software requirements - Second Edition

Paul Michaels, Dirk Strauss, Jas Rademeyer

.NET Core is a general-purpose, modular, cross-platform, and opensource implementation of .NET. The latest release of .NET Core 3 comes with improved performance and security features, along with support for desktop applications. .NET Core 3 is not only useful for new developers looking to start learning the framework, but also for legacy developers interested in migrating their apps. Updated with the latest features and enhancements, this updated second edition is a step-by-step, project-based guide.The book starts with a brief introduction to the key features of C# 8 and .NET Core 3.You'll learn to work with relational data using Entity Framework Core 3, before understanding how to use ASP.NET Core. As you progress, you’ll discover how you can use .NET Core to create cross-platform applications. Later, the book will show you how to upgrade your old WinForms apps to .NET Core 3. The concluding chapters will then help you use SignalR effectively to add real-time functionality to your applications, before demonstrating how to implement MongoDB in your apps. Finally, you'll delve into serverless computing and how to build microservices using Docker and Kubernetes.By the end of this book, you'll be proficient in developing applications using .NET Core 3.

5888
Ebook

Architectural Visualization in Unreal Engine 5. Create photorealistic architectural interior renderings in UE5

Ludovico Palmeri

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization.The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn.By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.