Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
5937
Ebook

Blender 3D 2.49 Incredible Machines

Allan Brito, Ton Roosendaal

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.

5938
Ebook

Instant Getting Started with VMware Fusion. Learn everything you need to know to get started with VMware Fusion

Michael Roy

Running Windows on your Mac can seem complicated, but this book will make things easy by showing you how to get the most out of VMware Fusion. Having a virtual copy of Windows on your Mac can let you make a secure backup of your files and run Windows applications, which makes your computer more versatile.This book will show you how to start running Windows on your Mac, with practical examples of how to keep your Virtual Machine secure, backed up, and running smoothly. You will learn about the new features of VMware Fusion 6 and where to get help and support for the software when you need it.This book will walk you through what you need to know to safely and securely run Windows on your Mac. It then proceeds to show you how to upgrade to Windows 8, and shows you how you can seamlessly switch between Windows 7 and Windows 8 using snapshots. Next, it covers all that you need to know to safely and securely run Windows on a Mac computer with Intel processors. You will also learn how to manage your Virtual Machine backups and keep your VM safe.The recipes in this book will give you a helpful head start in getting the most out of VMware Fusion 6.

5939
Ebook

Build Stunning Real-time VFX with Unreal Engine 5. Start your journey into Unreal particle systems to create realistic visual effects using Niagara

Hrishikesh Andurlekar

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code.This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.

5940
Ebook

Learning Pentaho CTools. Acquire finesse with CTools features and build rich and custom analytics solutions using Pentaho

Miguel Gaspar

Pentaho and CTools are two of the fastest and most rapidly growing tools for practical solutions not found in any other tool available on the market. Using Pentaho allows you to build a complete analytics solution, and CTools brings an advanced flexibility to customizing them in a remarkable way. CTools provides its users with the ability to utilize Web technologies and data visualization concepts, and make the most of best practices to create a huge visual impact.The book starts with the basics of the framework and how to get data to your dashboards. We'll take you all the way through to create your custom and advanced dashboards that will create an effective visual impact and provide the best user experience. You will be given deep insights into the lifecycle of dashboards and the working of various components. Further, you will create a custom dashboard using the Community Dashboards Editor and use datasources to load data on the components. You will also create custom content using Query, the Freeform Addins Popup, and text components. Next, you will make use of widgets to create similar sections and duplicate components to reproduce other components on a dashboard. You will then learn to build a plugin without writing Java code, use Sparkl as a CPK plugin manager, and understand the application of deployment and version control to dashboard development. Finally, you will learn tips and tricks that can be very useful while embedding dashboards into other applications.This guide is an invaluable tutorial if you are planning to use custom and advanced dashboards among the solutions that you are building with Pentaho.

5941
Ebook

.NET MAUI Cross-Platform Application Development. Leverage a first-class cross-platform UI framework to build native apps on multiple platforms

Roger Ye

An evolution of Xamarin.Forms, .NET Multi-platform App UI (.NET MAUI) is a cross-platform framework for creating native mobile and desktop apps with C# and XAML. Using .NET MAUI, you can develop apps that’ll run on Android, iOS, macOS, and Windows from a single shared code-base. This step-by-step guide provides a comprehensive introduction to those who are new to .NET MAUI that will have you up to speed with app development using .NET MAUI in no time.The book begins by showing you how to develop a cross-platform application using .NET MAUI and then helps you build an app throughout the chapters. You’ll gain all the knowledge needed to create a cross-platform application for Android, iOS, the mac OS, and Windows from a single shared code-base using .NET MAUI. As you advance, you’ll get to grips with the entire application development lifecycle, from design and implementation through to deployment to the app store through the development of a password manager app using KeePassLib. The concluding chapters will teach you how to integrate the latest frontend technology into your app through .NET MAUI Blazor.By the end of this book, you’ll have learned how to develop your own cross-platform applications using .NET MAUI.

5942
Ebook

Hadoop Cluster Deployment. Construct a modern Hadoop data platform effortlessly and gain insights into how to manage clusters efficiently

Danil Zburvisky

Big Data is the hottest trend in the IT industry at the moment. Companies are realizing the value of collecting, retaining, and analyzing as much data as possible. They are therefore rushing to implement the next generation of data platform, and Hadoop is the centerpiece of these platforms.This practical guide is filled with examples which will show you how to successfully build a data platform using Hadoop. Step-by-step instructions will explain how to install, configure, and tie all major Hadoop components together. This book will allow you to avoid common pitfalls, follow best practices, and go beyond the basics when building a Hadoop cluster.This book will walk you through the process of building a Hadoop cluster from the ground up. By using practical examples and command samples, you will be able to get a cluster up and running in no time, and you will also gain a deep understanding of how various Hadoop components work and interact with each other.You will learn how to pick the right hardware for different types of Hadoop clusters and about the differences between various Hadoop distributions. By the end of this book, you will be able to install and configure several of the most popular Hadoop ecosystem projects including Hive, Impala, and Sqoop, and you will also be given a sneak peek into the pros and cons of using Hadoop in the cloud.

5943
Ebook

3D Printing Designs: Design an SD Card Holder. Measurement basics to design and build a 3D printed object

Joe Larson

Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured. In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.

5944
Ebook