Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
6049
Ebook

C# 9 and .NET 5 - Modern Cross-Platform Development. Build intelligent apps, websites, and services with Blazor, ASP.NET Core, and Entity Framework Core using Visual Studio Code - Fifth Edition

Mark J. Price

In C# 9 and .NET 5 – Modern Cross-Platform Development, Fifth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications.This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with a new chapter on the Microsoft Blazor framework.The book’s first part teaches the fundamentals of C#, including object-oriented programming and new C# 9 features such as top-level programs, target-typed new object instantiation, and immutable types using the record keyword. Part 2 covers the .NET APIs, for performing tasks like managing and querying data, monitoring and improving performance, and working with the file system, async streams, serialization, and encryption. Part 3 provides examples of cross-platform apps you can build and deploy, such as websites and services using ASP.NET Core or mobile apps using Xamarin.Forms. The best type of application for learning the C# language constructs and many of the .NET libraries is one that does not distract with unnecessary application code. For that reason, the C# and .NET topics covered in Chapters 1 to 13 feature console applications. In Chapters 14 to 20, having mastered the basics of the language and libraries, you will build practical applications using ASP.NET Core, Model-View-Controller (MVC), and Blazor.By the end of the book, you will have acquired the understanding and skills you need to use C# 9 and .NET 5 to create websites, services, and mobile apps.

6050
Ebook
6051
Ebook

Hands-On Linux for Architects. Design and implement Linux-based IT solutions

Denis Salamanca, Esteban Flores

It is very important to understand the ?exibility of an infrastructure when designing an efficient environment. In this book, you will cover everything from Linux components and functionalities through to hardware and software support, which will help you to implement and tune effective Linux-based solutions.This book gets started with an overview of Linux design methodology. Next, you will focus on the core concepts of designing a solution. As you progress, you will gain insights into the kinds of decisions you need to make when deploying a high-performance solution using Gluster File System (GlusterFS). In the next set of chapters, the book will guide you through the technique of using Kubernetes as an orchestrator for deploying and managing containerized applications. In addition to this, you will learn how to apply and configure Kubernetes for your NGINX application. You’ll then learn how to implement an ELK stack, which is composed of Elasticsearch, Logstash, and Kibana. In the concluding chapters, you will focus on installing and configuring a Saltstack solution to manage different Linux distributions, and explore a variety of design best practices. By the end of this book, you will be well-versed with designing a high-performing computing environment for complex applications to run on.By the end of the book, you will have delved inside the most detailed technical conditions of designing a solution, and you will have also dissected every aspect in detail in order to implement and tune open source Linux-based solutions

6052
Ebook
6053
Ebook

React: Building Modern Web Applications. Building Modern Web Applications

Jonathan S Hayward, Artemij Fedosejev, Narayan Prusty, Adam Horton, ...

ReactJS has helped to transform the web as we know it. Designed by Facebook to help developers build rapid, responsive UI that can deal with data-intensive usage, it’s an essential component in any web developer’s skillset. This ReactJS course, in five connected modules, provides you with a fast, engaging and practical route into ReactJS—so you can build powerful, elegant, and modern web applications.Beginning with the Reactive Programming with JavaScript module, you will learn how to take advantage of a reactive and functional programming paradigm to rethink how you approach your JavaScript code. It’s built to help you understand the concepts, relevant and applicable for any frontend developer.You’ll then dive a little deeper into ReactJS. The second module gives you a rapid look through the fundamentals of ReactJS, showing you how to build a basic application and demonstrating how to implement the Flux architecture.In the third module you will get to grips with ES6—this will make you a more fluent JavaScript developer, giving you control over ReactJS. You can put your old JavaScript hacks aside and instead explore how to create ES6 custom iterators.In the final two modules you’ll learn how to fully master ReactJS, exploring its wider ecosystem of tools that have helped to make it one of the most important tools in web development today. Ending with insights and guidance on React Native, the tool built for today’s demand for native, intuitive user experiences and interfaces, with this course you can be confident in building dynamic and modern apps with React.

6054
Ebook

Salesforce Sales Cloud - An Implementation Handbook. A practical guide from design to deployment for driving success in sales

Kerry Townsend

Salesforce Sales Cloud is a system rich in functionality, addressing many sales business challenges such as sales productivity, forecast visibility, and sales enablement. However, unlocking the full value of the system and getting maximum returns pose a challenge, especially if you’re new to the technology.This implementation handbook goes beyond mere configuration to ensure a successful implementation journey. From laying the groundwork for your project to engaging stakeholders with sales-specific business insights, this book equips you with the knowledge you need to plan and execute.As you progress, you’ll learn how to design a robust data model to support the sales and lead generation process, followed by crafting an intuitive user experience to drive productivity. You’ll then explore crucial post-building aspects such as testing, training, and releasing functionality. Finally, you’ll discover how the solutions’ capability can be expanded by adding and integrating other tools to address typical sales use cases.By the end of this book, you’ll have grasped how to leverage Sales Cloud to solve sales challenges and have gained the confidence to design and implement solutions successfully with the help of real-world use cases.

6055
Ebook

C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

Siddharth Shekar

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.

6056
Ebook