Verleger: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
601
E-book

NGINX Cookbook. Over 70 recipes for real-world configuration, deployment, and performance

Tim Butler

NGINX Cookbook covers the basics of configuring NGINX as a web server for use with common web frameworks such as WordPress and Ruby on Rails, through to utilization as a reverse proxy. Designed as a go-to reference guide, this book will give you practical answers based on real-world deployments to get you up and running quickly. Recipes have also been provided for multiple SSL configurations, different logging scenarios, practical rewrites, and multiple load balancing scenarios. Advanced topics include covering bandwidth management, Docker container usage, performance tuning, OpenResty, and the NGINX Plus commercial features.By the time you've read this book, you will be able to adapt and use a wide variety of NGINX implementations to solve any problems you have.

602
E-book

Hands-On Intelligent Agents with OpenAI Gym. Your guide to developing AI agents using deep reinforcement learning

Palanisamy P

Many real-world problems can be broken down into tasks that require a series of decisions to be made or actions to be taken. The ability to solve such tasks without a machine being programmed requires a machine to be artificially intelligent and capable of learning to adapt. This book is an easy-to-follow guide to implementing learning algorithms for machine software agents in order to solve discrete or continuous sequential decision making and control tasks.Hands-On Intelligent Agents with OpenAI Gym takes you through the process of building intelligent agent algorithms using deep reinforcement learning starting from the implementation of the building blocks for configuring, training, logging, visualizing, testing, and monitoring the agent. You will walk through the process of building intelligent agents from scratch to perform a variety of tasks. In the closing chapters, the book provides an overview of the latest learning environments and learning algorithms, along with pointers to more resources that will help you take your deep reinforcement learning skills to the next level.

603
E-book

Frank Kane's Taming Big Data with Apache Spark and Python. Real-world examples to help you analyze large datasets with Apache Spark

Frank Kane

Frank Kane’s Taming Big Data with Apache Spark and Python is your companion to learning Apache Spark in a hands-on manner. Frank will start you off by teaching you how to set up Spark on a single system or on a cluster, and you’ll soon move on to analyzing large data sets using Spark RDD, and developing and running effective Spark jobs quickly using Python.Apache Spark has emerged as the next big thing in the Big Data domain – quickly rising from an ascending technology to an established superstar in just a matter of years. Spark allows you to quickly extract actionable insights from large amounts of data, on a real-time basis, making it an essential tool in many modern businesses. Frank has packed this book with over 15 interactive, fun-filled examples relevant to the real world, and he will empower you to understand the Spark ecosystem and implement production-grade real-time Spark projects with ease.

604
E-book

Hands-On Design Patterns with C++. Solve common C++ problems with modern design patterns and build robust applications

Fedor G. Pikus

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation.The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen.By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.

605
E-book

Unity 2018 Shaders and Effects Cookbook. Transform your game into a visually stunning masterpiece with over 70 recipes - Third Edition

John P. Doran, Alan Zucconi

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.With this book, what seems like a dark art today will be second nature by tomorrow.

606
E-book

OAuth 2.0 Cookbook. Protect your web applications using Spring Security

Adolfo Eloy Nascimento

OAuth 2.0 is a standard protocol for authorization and focuses on client development simplicity while providing specific authorization flows for web applications, desktop applications, mobile phones, and so on. This book also provides useful recipes for solving real-life problems using Spring Security and creating Android applications.The book starts by presenting you how to interact with some public OAuth 2.0 protected APIs such as Facebook, LinkedIn and Google. You will also be able to implement your own OAuth 2.0 provider with Spring Security OAuth2. Next, the book will cover practical scenarios regarding some important OAuth 2.0 profiles such as Dynamic Client Registration, Token Introspection and how to revoke issued access tokens. You will then be introduced to the usage of JWT, OpenID Connect, and how to safely implement native mobile OAuth 2.0 Clients.By the end of this book, you will be able to ensure that both the server and client are protected against common vulnerabilities.

607
E-book

Python Automation Cookbook. Explore the world of automation using Python recipes that will enhance your skills

Jaime Buelta

Have you been doing the same old monotonous office work over and over again? Or have you been trying to find an easy way to make your life better by automating some of your repetitive tasks? Through a tried and tested approach, understand how to automate all the boring stuff using Python. The Python Automation Cookbook helps you develop a clear understanding of how to automate your business processes using Python, including detecting opportunities by scraping the web, analyzing information to generate automatic spreadsheets reports with graphs, and communicating with automatically generated emails. You’ll learn how to get notifications via text messages and run tasks while your mind is focused on other important activities, followed by understanding how to scan documents such as résumés. Once you’ve gotten familiar with the fundamentals, you’ll be introduced to the world of graphs, along with studying how to produce organized charts using Matplotlib. In addition to this, you’ll gain in-depth knowledge of how to generate rich graphics showing relevant information. By the end of this book, you’ll have refined your skills by attaining a sound understanding of how to identify and correct problems to produce superior and reliable systems.

608
E-book

Kubernetes for Serverless Applications. Implement FaaS by effectively deploying, managing, monitoring, and orchestrating serverless applications using Kubernetes

Russ McKendrick

Kubernetes has established itself as the standard platform for container management, orchestration, and deployment. It has been adopted by companies such as Google, its original developers, and Microsoft as an integral part of their public cloud platforms, so that you can develop for Kubernetes and not worry about being locked into a single vendor.This book will initially start by introducing serverless functions. Then you will configure tools such as Minikube to run Kubernetes. Once you are up-and-running, you will install and configure Kubeless, your first step towards running Function as a Service (FaaS) on Kubernetes. Then you will gradually move towards running Fission, a framework used for managing serverless functions on Kubernetes environments. Towards the end of the book, you will also work with Kubernetes functions on public and private clouds. By the end of this book, we will have mastered using Function as a Service on Kubernetes environments.