Verleger: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
6201
E-book

Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world

Richard J. Moore, Richard Moore

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles.This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences.You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.

6202
E-book

Blueprints Visual Scripting for Unreal Engine. The faster way to build games using UE4 Blueprints - Second Edition

Marcos Romero, Brenden Sewell

Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.

6203
E-book
6204
E-book

Android High Performance Programming. Click here to enter text

Emil Atanasov, Enrique López Manas, Diego Grancini

Performant applications are one of the key drivers of success in the mobile world. Users may abandon an app if it runs slowly. Learning how to build applications that balance speed and performance with functionality and UX can be a challenge; however, it's now more important than ever to get that balance right.Android High Performance will start you thinking about how to wring the most from any hardware your app is installed on, so you can increase your reach and engagement. The book begins by providing an introduction to state–of-the-art Android techniques and the importance of performance in an Android application. Then, we will explain the Android SDK tools regularly used to debug and profile Android applications. We will also learn about some advanced topics such as building layouts, multithreading, networking, and security. Battery life is one of the biggest bottlenecks in applications; and this book will show typical examples of code that exhausts battery life, how to prevent this, and how to measure battery consumption from an application in every kind of situation to ensure your apps don’t drain more than they should.This book explains techniques for building optimized and efficient systems that do not drain the battery, cause memory leaks, or slow down with time.

6205
E-book

Instant HTML5 Geolocation How-to. Learn how to create elegant, location-aware web applications using the JavaScript Geolocation API

Benjamin Otto Werdmulle

We don't just surf the Web from our desktops any more – we take it with us, everywhere we go. Modern devices contain sophisticated hardware and software to determine the user's location. Apps such as Foursquare and Google Maps use this to create new kinds of functionality. Now, you can do this too with the HTML5 Geolocation API.Instant HTML5 Geolocation How-to is a simple guide to adding location information to your web applications. The practical, easy-to-follow recipes are designed to help you learn the ins and outs of the API. You'll learn how to use it, how it works, and how to save and display geographic information on the web.Beginning with a solid grounding in how the Geolocation API works and when to use it, you will learn how to determine, store, display, and track the user's location via a series of clear recipes.You will learn the different ways location is determined on different devices, including desktops and laptops that don't have GPS units. You'll also learn how to selectively use these different behaviours, based on the speed, accuracy, and battery life requirements of your application. You'll also get some hints about using MySQL databases to store sets of location data.Instant HTML5 Geolocation How-to will teach you everything you need to know about retrieving the location information your application needs, across multiple devices and platforms.

6206
E-book
6207
E-book
6208
E-book

F# for Quantitative Finance. An introductory guide to utilizing F# for quantitative finance leveraging the .NET platform

Johan Astborg

F# is a functional programming language that allows you to write simple code for complex problems. Currently, it is most commonly used in the financial sector. Quantitative finance makes heavy use of mathematics to model various parts of finance in the real world. If you are interested in using F# for your day-to-day work or research in quantitative finance, this book is a must-have.This book will cover everything you need to know about using functional programming for quantitative finance. Using a functional programming language will enable you to concentrate more on the problem itself rather than implementation details. Tutorials and snippets are summarized into an automated trading system throughout the book.This book will introduce you to F#, using Visual Studio, and provide examples with functional programming and finance combined. The book also covers topics such as downloading, visualizing and calculating statistics from data.F# is a first class programming language for the financial domain.