Verleger: Packt Publishing

4449
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Multi-Cloud Handbook for Developers. Learn how to design and manage cloud-native applications in AWS, Azure, GCP, and more

Subash Natarajan, Jeveen Jacob

Unleash the power of cloud computing with Multi-Cloud Handbook for Developers, your guide to mastering the nuances of cloud-native and multi-cloud, covering practical strategies for design, development, and management. Explore the essential concepts, challenges, and methodologies critical for navigating the complex landscape of modern cloud computing.Using core architectural and design principles (such as microservices and 12-factor architecture) and advanced strategies (such as distributed application design patterns, domain-driven design (DDD), and API-first strategies), you’ll learn how to build portable and efficient apps across various cloud platforms. You’ll understand how to leverage Infrastructure as Code (IaC), continuous integration and deployment (CI/CD), GitOps, and DevOps practices, along with containerization and orchestration techniques using Docker and Kubernetes. You’ll also get to grips with data, security, compliance, and cloud cost management strategies in multi-cloud environments.With real-world case studies, best practices, and insights into future trends, this book will equip you with the skills to develop, manage, troubleshoot, and innovate cloud-native applications across diverse cloud platforms, positioning you at the forefront of the cloud computing revolution.

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Multi-Cloud Strategy for Cloud Architects. Learn how to adopt and manage public clouds by leveraging BaseOps, FinOps, and DevSecOps - Second Edition

Jeroen Mulder

Are you ready to unlock the full potential of your enterprise with the transformative power of multi-cloud adoption? As a cloud architect, you understand the challenges of navigating the vast array of cloud services and moving data and applications to public clouds. But with 'Multi-Cloud Strategy for Cloud Architects, Second Edition', you'll gain the confidence to tackle these complexities head-on.This edition delves into the latest concepts of BaseOps, FinOps, and DevSecOps, including the use of the DevSecOps Maturity Model. You'll learn how to optimize costs and maximize security using the major public clouds - Azure, AWS, and Google Cloud. Examples of solutions by the increasingly popular Oracle Cloud Infrastructure (OCI) and Alibaba Cloud have been added in this edition. Plus, you will discover cutting-edge ideas like AIOps and GreenOps.With practical use cases, including IoT, data mining, Web3, and financial management, this book empowers you with the skills needed to develop, release, and manage products and services in a multi-cloud environment.By the end of this book, you'll have mastered the intricacies of multi-cloud operations, financial management, and security. Don't miss your chance to revolutionize your enterprise with multi-cloud adoption.

4451
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Multimedia Programming Using Max/MSP and TouchDesigner. Design, build, and refine immersive audio-visual apps and performance environments

Patrik Lechner

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.

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E-BOOK

Multimedia Programming with Pure Data. A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data

Bryan, Wai-ching CHUNG

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. Multimedia Programming with Pure Data will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.

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Multiplayer Game Development with Unreal Engine 5. Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

Marco Secchi

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

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Multithreading in C# 5.0 Cookbook. Multithreaded programming can seem overwhelming but this book clarifies everything through its cookbook approach. Packed with practical tasks, it's the quick and easy way to start delving deep into the power of multithreading in C#

Evgenii Agafonov

In an age when computer processors are being developed to contain more and more cores, multithreading is a key factor for creating scalable, effective, and responsive applications. If you fail to do it correctly, it can lead to puzzling problems that take a huge amount of time to resolve. Therefore, having a solid understanding of multithreading is a must for the modern application developer. Multithreading in C# 5.0 Cookbook is an easy-to-understand guide to the most puzzling programming problems. This book will guide you through practical examples dedicated to various aspects of multithreading in C# on Windows and will give you a good basis of practical knowledge which you can then use to program your own scalable and reliable multithreaded applications. This book guides you through asynchronous and parallel programming from basic examples to practical, real-world solutions to complex problems. You will start from the very beginning, learning what a thread is, and then proceed to learn new concepts based on the information you get from the previous examples.After describing the basics of threading, you will be able to grasp more advanced concepts like Task Parallel Library and C# asynchronous functions. Then, we move towards parallel programming, starting with basic data structures and gradually progressing to the more advanced patterns. The book concludes with a discussion of the specifics of Windows 8 application programming, giving you a complete understanding of how Windows 8 applications are different and how to program asynchronous applications for Windows 8.

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Multithreading with C# Cookbook. Quick answers to common problems - Second Edition

Evgenii Agafonov

Multi-core processors are synonymous with computing speed and power in today’s world, which is why multithreading has become a key concern for C# developers. Multithreaded code helps you create effective, scalable, and responsive applications.This is an easy-to-follow guide that will show you difficult programming problems in context. You will learn how to solve them with practical, hands-on, recipes. With these recipes, you’ll be able to start creating your own scalable and reliable multithreaded applications. Starting from learning what a thread is, we guide you through the basics and then move on to more advanced concepts such as task parallel libraries, C# asynchronous functions, and much more.Rewritten to the latest C# specification, C# 6, and updated with new and modern recipes to help you make the most of the hardware you have available, this book will help you push the boundaries of what you thought possible in C#.

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Music for Film and Game Soundtracks with FL Studio. Learn music production, compose orchestral music, and launch your music career

Joshua Au-Yeung

FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you’ll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more.You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You’ll create sheet music using MuseScore for live musicians to play your compositions. Later, you’ll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career.By the end of this book, you’ll be able to create professional soundtrack scores for your films and video games.