Видавець: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.

BeagleBone: Creative Projects for Hobbyists. Build amazing BeagleBone projects and maximize your skills with projects that walk, talk, and fly!

Rodolfo Giometti, Charles A. Hamilton, Richard Grimmett

VMware vRealize Operations Performance and Capacity Management. A hands-on guide to mastering performance and capacity management in a virtual data center

Iwan 'e1' Rahabok

Kubernetes Cookbook. Practical solutions to container orchestration - Second Edition

Hideto Saito, Hui-Chuan Chloe Lee, Ke-Jou Carol Hsu

Creating Development Environments with Vagrant. Leverage the power of Vagrant to create and manage virtual development environments with Puppet, Chef, and VirtualBox

MICHAEL KEITH PEACOCK

Getting Started with Elastic Stack 8.0. Run powerful and scalable data platforms to search, observe, and secure your organization

Asjad Athick, Shay Banon

Python Data Cleaning Cookbook. Modern techniques and Python tools to detect and remove dirty data and extract key insights

Michael Walker

haXe 2 Beginner's Guide. Develop exciting applications with this multi-platform programming language

Benjamin Dasnois, haXe PAYPAL haxelang@gmail.com

Unity 3.x Game Development Essentials. If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game

Will Goldstone