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UX Design for Mobile. Design apps that deliver impressive mobile experiences
User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don’t work properly in tests made with real users.By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget.
UX Design. Projektowanie aplikacji dla urządzeń mobilnych
UX Design. Projektowanie aplikacji dla urządzeń mobilnych User experience (UX), czyli wrażenie użytkownika, w ogromnym stopniu decyduje o sukcesie produktu cyfrowego. Przed przystąpieniem do właściwego pisania aplikacji warto zastosować wywodzące się z UX techniki analizy rzeczywistych potrzeb użytkowników. W ten sposób łatwiej jest tworzyć produkty, z których użytkownik będzie korzystał z przyjemnością. Odpowiadanie na potrzeby odbiorcy - poprzez staranne projektowanie interakcji z użytkownikiem - jest szczególnie istotne w przypadku aplikacji mobilnych. UX pozwala znacznie obniżyć ryzyko porażki i zaoszczędzić czas podczas projektowania. Ta książka jest praktycznym wprowadzeniem do projektowania efektownych aplikacji mobilnych. Zaproponowano tu techniki odpowiednie dla wczesnych etapów rozwoju aplikacji, pozwalające na skrócenie czasu prac projektowych i zmniejszenie ryzyka. Sporo uwagi poświęcono testowaniu pomysłów, ich wyborowi i dopracowywaniu. Opisano techniki korzystania z prototypów o niskiej i wysokiej wierności z wykorzystaniem profesjonalnego oprogramowania narzędziowego, a także wyjaśniono wady i zalety ich poszczególnych rodzajów. Przedstawiono podstawowe sposoby i etapy procesu testowania. Co istotne, zaprezentowane w książce idee i techniki można zastosować niezależnie od wielkości budżetu przeznaczonego na projekt. Najważniejsze zagadnienia: zasady projektowania i budowy scenariuszy badanie potrzeb użytkowników korzystanie ze szkiców, wzorców mobilnych, szkieletów i makiet narzędzia do prototypowania: Tumult Hype i Framer Studio testowanie prototypu z udziałem użytkowników Zrób na użytkowniku najlepsze wrażenie!