Autor: Alan Thorn
Alan Thorn jest autorem książek, matematykiem i niezależnym twórcą gier mieszkającym w Londynie. Jest założycielem studia Wax Lyrical Games i twórcą nagradzanej gry przygodowej Baron Wittard. Nemesis of Ragnarok. Współpracuje jako wolny strzelec z kilkoma największymi w świecie korporacjami z branży rozrywkowej i prowadzi wykłady na tematy związane z tworzeniem gier w wielu prestiżowych instytucjach europejskich. Napisał trzynaście książek o tworzeniu gier, w tym Teach Yourself Games Programming, Game Engine. Design and Implementation i UDK Game Development. Więcej informacji na jego temat i na temat studia Wax Lyrical Games można znaleźć na stronach www.alanthorn.net i www.waxlyricalgames.com.
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Ebook

Mastering Unity 2017 Game Development with C#. Create professional games with solid gameplay features and professional-grade workflow - Second Edition

Alan Thorn

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.

2
Ebook

Mastering Unity 5.x. Click here to enter text

Alan Thorn

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.

3
Ebook
4
Ebook

Unity 2018 By Example. Learn about game and virtual reality development by creating five engaging projects - Second Edition

Alan Thorn

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.

5
Ebook

Unity 5.x By Example. An example-based practical guide to get you up and running with Unity 5.x

Alan Thorn

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.

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Ebook