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- Virtual Reality Blueprints. Create compelling VR experiences for mobile and desktop
E-book details
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Virtual Reality Blueprints. Create compelling VR experiences for mobile and desktop
Charles Palmer, John Williamson
Ebook
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch.
You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players.
Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players.
Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
- 1. The Past, Present and Future of VR
- 2. Building a Solar System for Google Cardboard
- 3. Building an Image Gallery System for the Gear VR
- 4. Adding User Interactions to the Virtual Gallery Project
- 5. Fighting Zombies on the Oculus Rift
- 6. Scripting Zombies for the Oculus Rift
- 7. Carnival Midway Games Part 1
- 8. Carnival Midway Games Part 2
- 9. Appendix 1
- 10. Appendix 2
- Title: Virtual Reality Blueprints. Create compelling VR experiences for mobile and desktop
- Author: Charles Palmer, John Williamson
- Original title: Virtual Reality Blueprints. Create compelling VR experiences for mobile and desktop
- ISBN: 9781786465030, 9781786465030
- Date of issue: 2018-02-28
- Format: Ebook
- Item ID: e_156s
- Publisher: Packt Publishing