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- Learn OpenGL. Beginner's guide to 3D rendering and game development with OpenGL and C++
E-book details
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Learn OpenGL. Beginner's guide to 3D rendering and game development with OpenGL and C++
Ebook
Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.
You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.
Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.
With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.
By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.
You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.
Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.
With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.
By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.
- 1. Setting Up OpenGL
- 2. Drawing Shapes and Applying Textures
- 3. Transformations, Projections, and Camera
- 4. Effects of lighting , Materials and Lightmaps
- 5. Types of light sources and combining of lights
- 6. Implementing a Skybox Using a Cubemap
- 7. Model Loading
- Title: Learn OpenGL. Beginner's guide to 3D rendering and game development with OpenGL and C++
- Author: Frahaan Hussain
- Original title: Learn OpenGL. Beginner's guide to 3D rendering and game development with OpenGL and C++
- ISBN: 9781789340860, 9781789340860
- Date of issue: 2018-08-31
- Format: Ebook
- Item ID: e_158c
- Publisher: Packt Publishing