Details zum E-Book

Learning Android Game Development. A Beginner's guide to developing popular Android games

Learning Android Game Development. A Beginner's guide to developing popular Android games

Nikhil Malankar

E-book
In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen.

By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
  • 1. Introduction and Installation of Android SDK
  • 2. Getting familiar with Android Studio
  • 3. Managing Inputs
  • 4. Creating Sprites and interactive objects
  • 5. Adding Animation to your game
  • 6. Collision Detection and basic AI
  • 7. Using sprites to create explosions
  • 8. Creating a UI
  • 9. Converting your game from 2d to 3d
  • 10. Working further on 3d game
  • Titel: Learning Android Game Development. A Beginner's guide to developing popular Android games
  • Autor: Nikhil Malankar
  • Originaler Titel: Learning Android Game Development. A Beginner's guide to developing popular Android games
  • ISBN: 9781785882913, 9781785882913
  • Veröffentlichungsdatum: 2017-05-26
  • Format: E-book
  • Artikelkennung: e_15ju
  • Verleger: Packt Publishing