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- Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level
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Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level
Ebook
SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications.
This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.
This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.
- 1. Under the hood – Setting up the backend
- 2. It’s game time! – Designing the project
- 3. Make it rain! - Building a particle system
- 4. Have thy gear ready – Building game tools
- 5. Filling the tool belt – A few more gadgets
- 6. Adding some finishing touches – Using shaders
- 7. One step forward, one level down – OpenGL basics
- 8. Let there be light! – Introduction to advanced lighting
- 9. The speed of dark – Lighting and shadows
- 10. A chapter you shouldn’t skip – Final optimizations
- Title: Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level
- Author: Raimondas Pupius
- Original title: Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level.
- ISBN: 9781786466846, 9781786466846
- Date of issue: 2017-01-30
- Format: Ebook
- Item ID: e_15vm
- Publisher: Packt Publishing