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- Hands-On C++ Game Animation Programming. Learn modern animation techniques from theory to implementation with C++ and OpenGL
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Hands-On C++ Game Animation Programming. Learn modern animation techniques from theory to implementation with C++ and OpenGL
Ebook
Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.
This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.
By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.
By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
- 1. Creating a Game Window
- 2. Implementing Vectors
- 3. Implementing Matrices
- 4. Implementing Quaternions
- 5. Implementing Transforms
- 6. Building an Abstract Renderer
- 7. Exploring the glTF File Format
- 8. Creating Curves, Frames, and Tracks
- 9. Implementing Animation Clips
- 10. Mesh Skinning
- 11. Optimizing the Animation Pipeline
- 12. Blending between Animations
- 13. Implementing Inverse Kinematics
- 14. Using Dual Quaternions for Skinning
- 15. Rendering Instanced Crowds
- Title: Hands-On C++ Game Animation Programming. Learn modern animation techniques from theory to implementation with C++ and OpenGL
- Author: Gabor Szauer
- Original title: Hands-On C++ Game Animation Programming. Learn modern animation techniques from theory to implementation with C++ and OpenGL
- ISBN: 9781800207967, 9781800207967
- Date of issue: 2020-06-12
- Format: Ebook
- Item ID: e_2adp
- Publisher: Packt Publishing