E-book details

Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C#

Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C#

Nicolas Alejandro Borromeo

Ebook
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.
With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
  • 1. Designing a Game from Scratch
  • 2. Setting Up Unity
  • 3. Working with Scenes and GameObjects
  • 4. Grayboxing with Terrain and ProBuilder
  • 5. Importing and Integrating Assets
  • 6. Materials and Effects with URP and Shader Graph
  • 7. Visual Effects with Particle Systems and VFX Graph
  • 8. Lighting Using the Universal Render Pipeline
  • 9. Fullscreen Effects with postprocessing
  • 10. Sound and Music Integration
  • 11. User Interface Design
  • 12. Creating Animations with Animator, Cinemachine, and Timeline
  • 13. Introduction to Unity Scripting with C#
  • 14. Implementing Movement and Spawning
  • 15. Physics Collisions and Health System
  • 16. Win and Lose Conditions
  • 17. Scripting the UI, Sounds, and Graphics
  • 18. Implementing Game AI for Building Enemies
  • 19. Scene Performance Optimization
  • 20. Building the Project
  • 21. Finishing Touches
  • 22. Augmented Reality in Unity
  • Title: Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C#
  • Author: Nicolas Alejandro Borromeo
  • Original title: Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C#
  • ISBN: 9781838647605, 9781838647605
  • Date of issue: 2020-07-29
  • Format: Ebook
  • Item ID: e_2aeo
  • Publisher: Packt Publishing