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Blueprints Visual Scripting for Unreal Engine 5. Unleash the true power of Blueprints to create impressive games and applications in UE5 - Third Edition

Blueprints Visual Scripting for Unreal Engine 5. Unleash the true power of Blueprints to create impressive games and applications in UE5 - Third Edition

Marcos Romero, Brenden Sewell, Luis Cataldi

E-book
Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.
The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.
By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
  • 1. Exploring the Blueprint Editor
  • 2. Programming with Blueprints
  • 3. Object-Oriented Programming and the Gameplay Framework
  • 4. Understanding Blueprint Communication
  • 5. Object Interaction with Blueprints
  • 6. Enhancing Player Abilities
  • 7. Creating Screen UI Elements
  • 8. Creating Constraints and Gameplay Objectives
  • 9. Building Smart Enemies with Artificial Intelligence
  • 10. Upgrading the AI Enemies
  • 11. Game States and Applying Finishing Touches
  • 12. Building and Publishing
  • 13. Data Structures and Flow Control
  • 14. Math and Trace Nodes
  • 15. Blueprints Tips
  • 16. Introduction to VR Development
  • 17. Animation Blueprints
  • 18. Creating Blueprint Libraries and Components
  • 19. Procedural Generation
  • 20. Creating a Product Configurator using the Variant Manager
  • Titel: Blueprints Visual Scripting for Unreal Engine 5. Unleash the true power of Blueprints to create impressive games and applications in UE5 - Third Edition
  • Autor: Marcos Romero, Brenden Sewell, Luis Cataldi
  • Originaler Titel: Blueprints Visual Scripting for Unreal Engine 5. Unleash the true power of Blueprints to create impressive games and applications in UE5 - Third Edition
  • ISBN: 9781801818698, 9781801818698
  • Veröffentlichungsdatum: 2022-05-02
  • Format: E-book
  • Artikelkennung: e_2t2r
  • Verleger: Packt Publishing