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Draw and Paint Better with Krita

Draw and Paint Better with Krita


Krita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it.

This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You'll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you'll get to grips with 'key styles' needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you'll work through a few step-by-step art pieces using the skills and tools learned throughout the book.

By the end of this Krita book, you'll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.

  • Draw and Paint Better with Krita
  • Contributors
  • About the author
  • About the reviewers
  • Preface
    • Who this book is for
    • What this book covers
    • To get the most out of this book
    • Download the example code files
    • Download the color images
    • Conventions used
    • Get in touch
  • Part 1: Intro to Krita and Digital Art Terminology Review
  • Chapter 1: Getting Started with Krita
    • Technical requirements
    • Recommending hardware tablets and upgrades
      • The graphic drawing tablet
      • The graphic drawing monitor/pen display
      • Upgrading your computer
    • What is Krita, and what makes it different?
    • Installing Krita
      • System requirements
      • A step-by-step example (for Windows)
    • Breaking down the Krita UI
      • The file menu and toolbar
      • The workspace
      • The pop-up palette
      • Customizing your workspace
      • Configuring the toolbars
      • Configuring Krita (advanced)
    • Summary
  • Chapter 2: Reviewing Canvas Properties and Color
    • Technical requirements
    • Breaking down resolution, aspect ratios, canvases, and DPI/PPI
      • Print versus digital resolution (PPI) settings
      • Landscape versus portrait versus freeform
    • Evaluating color modes
      • RGB, RYB, CMYK, and bit depth
      • Going from RGBA to CMYK digital to print
      • Recommending canvas sizes and settings
    • Understanding basic color theory
      • Breaking down a color
      • The three questions
    • Clarifying the color wheel
      • Dissecting a color
      • Color relationships
      • Warm versus cool colors
      • Limited palettes
      • Learning color fast
    • Summary
  • Chapter 3: Utilizing Layers and Layer Groups
    • Technical requirements
    • Understanding layers the secret weapon of digital art
      • Layers
      • Blending modes
      • Layer groups
    • Controlling your landscape composition with layers
    • Starting our painting
    • Grouping our layers
    • Refining our painting
    • Summary
  • Chapter 4: Utilizing Brushes and Tools
    • Technical requirements
    • Exploring brushes
      • Discovering brush presets
      • Modifying Brush Presets display options
      • Categorizing with tags
      • Creating a custom tag
      • Filling our custom tag
    • Customizing your brushes
      • Brush Editor
      • Saving your custom brush preset
      • Creating your own brush
    • Exporting our resources
    • Importing a resource bundle
    • Summary
  • Part 2: Methods of Visual Communication within Krita
  • Chapter 5: Implementing Layer Blending Modes
    • Technical requirements
    • Understanding layer modes
      • Browsing our layer blending mode choices
      • Setting up a value checker
    • Evaluating reference material
      • Destigmatizing reference in art
      • Using stock assets and references legality
      • Discovering resources online
      • Finding the right reference
      • Choosing our reference
    • Bashing our reference
    • Splashing in color
    • Summary
  • Chapter 6: Composing Using Kritas Toolbox
    • Technical requirements
    • Masking our layers
      • Transparency Mask
      • Filter Mask
      • Colorize Mask
      • Transform Mask
      • Blending our photo information
    • Adding edges with selection tools
      • Defining the tools
      • Creating edges
    • Navigating perspective
    • Refining our brushwork
    • Summary
  • Chapter 7: Changing the Feel with Painting, Values, and Sliders
    • Technical requirements
    • Adjusting your color balance
      • Preparing our painting for color balance
      • Painting using our new adjustments
    • Controlling mood
      • Choosing color gamuts
      • Utilizing a mother color
    • Modifying brightness and contrast
      • Finding the right tool
    • Summary
  • Chapter 8: Controlling Chaos Organizing Your Workflow
    • Technical requirements
    • Organizing with shape language
      • Cleaning up our layers
      • Simplifying it down to three (again)
    • Retaining clarity through structure
    • Taking notes
    • Summary
  • Part 3: Projects Unleashing Your Inner Artist with Krita
  • Chapter 9: Setting Up a Still-Life Study
    • Technical requirements
    • Setting expectations
    • Discussing our reference
    • Setting up grids and guides
      • Creating our canvas
      • Applying our grid settings
    • Transferring what you see
      • Tracing isn't cheating
      • Landmarking your shapes
    • Summary
  • Chapter 10: Enforcing Fundamentals
    • Technical requirements
    • Working within our framework
      • Setting creative limitations
      • Adjusting the levels
    • Blocking in values using color
      • Laying in your initial colors
    • Finishing touches with edge control
      • Discussing edge types
      • Rendering and pushing to the final piece
      • Glazing
      • Adding final details
      • Smudging our paint for the finish
    • Summary
  • Chapter 11: Working with Concept Art
    • Technical requirements
    • Defining concept art
      • Contextualizing concepts
      • Making a list, checking it twice
    • Understanding perspective
      • One-point perspective
      • Two-point perspective
      • Three-point perspective
      • Making your choice linear versus curvilinear
    • Utilizing composition tricks
      • Defining art rules
      • The Rule of Thirds
      • The Golden Ratio
      • Comparing the two methods
    • Keeping things loose
    • Summary
  • Chapter 12: Refining and Creating Cinematic Concept Art
    • Technical requirements
    • Creating two thumbnails for comparison
      • Deciding on our options
      • Preparing our first canvas
      • Preparing our second canvas
      • Starting our portrait-oriented thumbnail
      • Splashing in colors
      • Starting on our second thumbnail
    • Choosing our strongest composition
      • Refining our idea
    • Learning industry-standard paint-over techniques
      • Applying our photo textures
      • Improving our design sense
      • Rendering
    • Applying finishing touches and post-processing
      • Creating our light bloom
      • Adjusting colors
      • Running a sharpening filter
      • Adding a noise filter
    • Summary
  • Chapter 13: Going beyond These Pages
    • Technical requirements
    • Finding your niche what Krita can do for you
    • Working on your weaknesses exercises for artistic growth
    • Reading recommendations where should you go from here?
    • Remembering the single most important rule of art
    • Summary
    • Why subscribe?
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