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- Elevating Game Experiences with Unreal Engine 5. Bring your game ideas to life using the new Unreal Engine 5 and C++ - Second Edition
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Elevating Game Experiences with Unreal Engine 5. Bring your game ideas to life using the new Unreal Engine 5 and C++ - Second Edition
Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Ebook
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
- 1. Introduction to Unreal Engine
- 2. Working with Unreal Engine
- 3. Character Class Components and Blueprint Setup
- 4. Getting Started with Player Input
- 5. Query with Line Traces
- 6. Setting Up Collision Objects
- 7. Working with UE5 Utilities
- 8. Creating User Interfaces with UMG
- 9. Adding Audio-Visual Elements
- 10. Creating the SuperSideScroller Game
- 11. Working with Blend Space 1D, Key Bindings, and State Machines
- 12. Animation Blending and Montages
- 13. Creating and Adding the Enemy Artificial Intelligence
- 14. Spawning the Player Projectile
- 15. Exploring Collectibles. Power-Ups, and Pickups
- 16. Getting Started with Multiplayer Basics
- 17. Using Remote Procedure Calls
- 18. Using Gameplay Framework Classes in Multiplayer
- Title: Elevating Game Experiences with Unreal Engine 5. Bring your game ideas to life using the new Unreal Engine 5 and C++ - Second Edition
- Author: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
- Original title: Elevating Game Experiences with Unreal Engine 5. Bring your game ideas to life using the new Unreal Engine 5 and C++ - Second Edition
- ISBN: 9781803248097, 9781803248097
- Date of issue: 2022-09-23
- Format: Ebook
- Item ID: e_2wrb
- Publisher: Packt Publishing