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Unity 2017 Game AI programming. Leverage the power of Artificial Intelligence to program smart entities for your games - Third Edition
Ebook
Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.
This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).
Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.
This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).
Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.
- 1. The Basics of AI in Games
- 2. Finite State Machines and You
- 3. Implementing Sensors
- 4. Finding Your Way
- 5. Flocks and Crowds
- 6. Behavior Trees
- 7. Using Fuzzy Logic to Make Your AI Seem Alive
- 8. How It All Comes Together
- Title: Unity 2017 Game AI programming. Leverage the power of Artificial Intelligence to program smart entities for your games - Third Edition
- Author: Raymundo Barrera
- Original title: Unity 2017 Game AI programming. Leverage the power of Artificial Intelligence to program smart entities for your games - Third Edition
- ISBN: 9781788393294, 9781788393294
- Date of issue: 2018-01-11
- Format: Ebook
- Item ID: e_38v5
- Publisher: Packt Publishing