Szczegóły ebooka

WebRTC Blueprints. Develop your very own media applications and services using WebRTC

WebRTC Blueprints. Develop your very own media applications and services using WebRTC

Andrii Sergiienko

Ebook
  • WebRTC Blueprints
    • Table of Contents
    • WebRTC Blueprints
    • Credits
    • About the Author
    • Acknowledgments
    • About the Reviewers
    • www.PacktPub.com
      • Support files, eBooks, discount offers, and more
        • Why subscribe?
        • Free access for Packt account holders
    • Preface
      • What is WebRTC?
        • Supported platforms and devices
        • Codecs that are supported in WebRTC
        • Why should I use WebRTC?
          • Applications you can easily build using WebRTC
          • More ideas
        • Benefits of using WebRTC in your business
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Reader feedback
      • Customer support
        • Downloading the example code
        • Errata
        • Piracy
        • Questions
    • 1. Developing a WebRTC Application
      • Establishing a peer-to-peer connection
        • The Session Description Protocol
        • ICE and ICE candidates
        • NAT traversal
        • WebSocket
      • Preparing the environment
        • Installing Erlang
        • Installing Rebar
        • Configuring a web server
      • A simple p2p video conference the browser application
        • Developing a WebRTC API adapter
        • Developing a WebRTC API wrapper
        • Developing an index page
          • Local and remote video objects
      • A simple p2p video conference the server application
        • The application description file
        • The application module
        • The server supervisor
        • The WebSocket handler
        • Developing a configuration script for Rebar
        • Compiling and running the signaling server
        • Lets start the conference!
      • Configuring and installing your own STUN server
      • Summary
    • 2. Using the WebRTC Data API
      • Introducing the Data API
        • Introducing protocols
      • Introducing HTML5
      • Introducing the HTML5 File API
      • Known limitations
      • Preparing the environment
      • A simple file-sharing service the browser application
        • The WebRTC API wrapper
      • Developing the main page of the application
      • Running the application
      • Summary
    • 3. The Media Streaming and Screen Casting Services
      • Preparing our environment
      • Using HTTPS and SSL
        • Configuring a WebSocket proxy
        • The web browser configuration
        • Preparing a media file
        • Developing the application
      • Developing a signaling server
      • Limitations
      • The media streaming and screen casting service
        • Developing a WebRTC API wrapper
        • Creating the application's index page
      • Starting the application and testing it
      • Summary
    • 4. Security and Authentication
      • Preparing our environment
      • Signaling
      • Using STUN and TURN
      • Using the TURN authentication
        • The TURN transport layer
        • The TURN REST API
      • Using web-based identity providers
      • Deploying the TURN server
      • Configuring HTTPS and self-signed certificates
        • Configuring the server's firewall
        • Configuring the TURN server
        • The TURN REST API flag
      • Integrating the TURN server with our application
        • Improving the signaling server
        • Improving the JavaScript browser-side code
      • Starting the application and testing
      • Summary
    • 5. Mobile Platforms
      • Preparing the environment
      • Supporting WebRTC on mobile platforms
        • Android
        • iOS
        • Windows Phones
        • Blackberry
        • Utilizing WebRTC via a native browser
        • Utilizing WebRTC using browser applications
        • Developing native mobile applications
      • Looking at WebRTC on mobile platforms
        • Hardware
        • Environment
      • Using third-party libraries and SDKs
      • Building a WebRTC native demo application
      • Building a WebRTC demo application for Android
        • Configuring the build environment
        • Obtaining the source code
        • Installing Oracle JDK
        • Preparing for compilation
        • Installing Android Development Tools
        • Compiling the code
        • Running the Android demo application on an emulator
        • Running the Android demo application on your device
        • Testing the Android demo application
      • Building a WebRTC demo for iOS
        • Preparing the environment
        • Creating a work directory
        • Downloading the source code
          • Getting the chromium depot tools
          • Downloading the WebRTC source code
        • Building and running a demo application on the iOS 7 simulator
        • Building and running a demo application on the iOS device
          • Fixing possible issues in iOS 7
        • Changing the code
      • Summary
    • Index
  • Tytuł: WebRTC Blueprints. Develop your very own media applications and services using WebRTC
  • Autor: Andrii Sergiienko
  • Tytuł oryginału: WebRTC Blueprints. Develop your very own media applications and services using WebRTC
  • ISBN: 9781783983117, 9781783983117
  • Data wydania: 2014-05-15
  • Format: Ebook
  • Identyfikator pozycji: e_3azc
  • Wydawca: Packt Publishing