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XNA 4 3D Game Development by Example: Beginner's Guide. Create action-packed 3D games with the Microsoft XNA Framework with this book and

XNA 4 3D Game Development by Example: Beginner's Guide. Create action-packed 3D games with the Microsoft XNA Framework with this book and

Kurt Jaegers

Ebook
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers.XNA 4 3D Game Development by Example: Beginner's Guide takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface.XNA 4 3D Game Development by Example: Beginner's Guide will give you the knowledge to bring your own 3D game creations to life.
  • XNA 4 3D Game Development by Example Beginners Guide
    • Table of Contents
    • XNA 4 3D Game Development by Example Beginner's Guide
    • Credits
    • About the Author
    • About the Reviewers
    • www.PacktPub.com
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    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Time for action heading
        • What just happened?
        • Pop quiz heading
        • Have a go hero heading
      • Reader feedback
      • Customer support
        • Downloading the example code
        • Errata
        • Piracy
        • Questions
    • 1. Introduction to XNA
      • System requirements
      • Installing the Windows Phone SDK
      • Time for action installing Windows Phone SDK
        • What just happened?
      • Speller Our first XNA game
      • Time for action creating an XNA project
        • What just happened?
      • Managing content
      • Time for action creating content assets
        • What just happened?
      • Member variables
      • Time for action declaring new member variables
        • What just happened?
      • The Game1 constructor
      • Initialization
      • Time for action customizing the Initialize() method
        • What just happened?
      • Loading content
      • Time for action creating a square texture
        • What just happened?
      • Updating
      • Time for action customizing the Update() method
        • What just happened?
      • The Draw() method
      • Time for action drawing Speller
        • What just happened?
      • Helper methods
      • Time for action words and letters
        • What just happened?
      • Time for action completing the Speller project
        • What just happened?
        • Have a go hero
      • Summary
    • 2. Cube Chaser A Flat 3D World
      • Designing the game
        • 3D coordinates
      • Creating the project
      • Time for action creating the Cube Chaser project
        • What just happened?
      • Our view of the world
      • Time for action beginning the Camera class
        • What just happened?
      • The Projection matrix
      • Looking at something
      • Time for action implementing a look-at point
        • What just happened?
      • The View matrix
      • Time for action the View matrix
        • What just happened?
      • From the ground up
      • Time for action creating the Maze classes
        • What just happened?
      • Drawing the floor
      • Time for action drawing the floor
        • What just happened?
      • Moving around
      • Time for action expanding the Camera
        • What just happened?
      • Time for action letting the player move
        • What just happened?
      • Summary
    • 3. Cube Chaser It's A-Mazing!
      • Maze generation
      • Time for action defining a MazeCell
        • What just happened?
      • Time for action generating the Maze class
        • What just happened?
      • Constructing the walls
      • Time for action building walls
        • What just happened?
      • Time for action drawing the walls
        • What just happened?
      • Solid walls
      • Time for action bouncing off the walls
        • What just happened?
        • Have a go hero
      • Summary
    • 4. Cube Chaser Finding Your Way
      • The cube
      • Time for action placing the cube
        • What just happened?
        • Rotating the cube
      • Time for action rotating the cube
        • What just happened?
      • Matrices big scary math things?
        • The translation matrix
        • The rotation matrix
        • The scale matrix
        • Combining matrices
        • What does it all mean?
      • Positioning the cube
      • Time for action randomly positioning the cube
        • What just happened?
      • Catching the cube
      • Time for action catching the cube
        • What just happened?
        • Have a go hero!
      • Summary
    • 5. Tank Battles A War-torn Land
      • Creating the project
      • Time for action creating the Tank Battles project
        • What just happened?
      • An arc-ball camera
      • Time for action the ArcBallCamera class part 1
        • What just happened?
      • Time for action finishing the ArcBallCamera class
        • What just happened?
      • Building the playfield
        • Height maps
        • Generating the terrain
      • Time for action generating the terrain
        • What just happened?
          • Height data
      • Time for action adding the ReadHeightMap() method
        • What just happened?
          • Building vertices
      • Time for action adding the BuildVertexBuffer() method
        • What just happened?
          • Building the indices
      • Time for action the buildIndexBuffer() method
        • What just happened?
      • Let's see the terrain already!
      • Time for action drawing the terrain
        • What just happened?
      • Adding texture a gentle introduction to HLSL
        • Declaring variables
      • Time for action HLSL declarations
        • What just happened?
        • The vertex shader structures
      • Time for action Vertex Shader Input and Output definition
        • What just happened?
        • The vertex shader
      • Time for action the vertex shader
        • What just happened?
        • The pixel shader
      • Time for action the pixel shader
        • What just happened?
      • Time for action utilizing Terrain.fx
        • What just happened?
      • Moving the camera
      • Time for action moving the camera with the mouse
        • What just happened?
      • Summary
    • 6. Tank Battles The Big Guns
      • Adding the tank model
      • Time for action adding the tank model
        • What just happened?
      • Building tanks
      • Time for action building the Tank class
        • What just happened?
        • Bringing things down to earth
      • Time for action terrain heights
        • What just happened?
        • Animating the tank
      • Time for action tank animation
        • What just happened?
        • The combatants
      • Time for action positioning tanks
        • What just happened?
      • Summary
    • 7. Tank Battles Shooting Things
      • Interface components
        • The UIWidget class
      • Time for action creating the UIWidget class
        • What just happened?
        • UITextblocks
      • Time for action creating UITextblocks
        • What just happened?
        • UIButtons
      • Time for action creating buttons
        • What just happened?
        • Working with our UI objects
      • Time for action adding the UIHelper class
        • What just happened?
        • Creating the user interface
      • Time for action creating the UI
        • What just happened?
        • Responding to interface events
      • Time for action responding to events
        • What just happened?
        • Firing shots
      • Time for action ShotManager-part 1
        • What just happened?
        • Particles in 3D
          • Billboarded particles
      • Time for action the Particle class-part 1
        • What just happened?
      • Time for action finishing the Particle class
        • What just happened?
          • Managing particles
      • Time for action the ParticleManager class
        • What just happened?
          • HLSL for our particles
      • Time for action building Particles.fx
        • What just happened?
          • Adding particles
      • Time for action implementing particles
        • What just happened?
      • Summary
    • 8. Tank Battles Ending the War
      • Managing game states
      • Time for action implementing a title screen
        • What just happened?
        • From Playing to GameOver
      • Time for action detecting hits
        • What just happened?
      • Managing turns
      • Time for action managing turns
        • What just happened?
      • Visual improvements
        • Lighting
      • Time for action computing normals
        • What just happened?
          • Diffuse lighting
      • Time for action HLSL for lighting
        • What just happened?
          • Ambient lighting
      • Time for action using ambient light
        • What just happened?
        • Multitexturing
      • Time for action multitexturing
        • What just happened?
        • Have a go hero!
      • Summary
    • 9. Mars Runner
      • Design of Mars Runner
      • Getting started with the GSM sample
      • Time for action creating the Mars Runner solution
        • What just happened?
        • The GameScreen abstract class
        • Customizing the default ScreenManager screens
      • Time for action customizing the BackgroundScreen class
        • What just happened?
      • Time for action updating the menu
        • What just happened?
        • Adding a new screen
      • Time for action creating the MarsRunnerPlayScreen class
        • What just happened?
      • A new camera
      • Time for action the stationary camera
        • What just happened?
      • Creating the background
      • Time for action creating a skybox
        • What just happened?
      • Building the Martian surface
        • Simplified heightmaps
      • Time for action beginning the MarsTrack class
        • What just happened?
      • Time for action generating the track
        • What just happened?
        • Drawing the track
      • Time for action drawing the track
        • What just happened?
      • Summary
    • 10. Mars Runner Reaching the Finish Line
      • Abstracting support for 3D models
      • Time for action the GameEntity class
        • What just happened?
      • Building the rover
      • Time for action building the rover
        • What just happened?
      • Time for action accepting user input
        • What just happened?
      • Animating the planet
      • Time for action moving the world
        • What just happened?
      • Animating the rover
      • Time for action animating the rover
        • What just happened?
      • Crashing into craters
      • Time for action detecting craters
        • What just happened?
      • Adding an enemy
      • Time for action the basic flying saucer
        • What just happened?
      • Time for action flying the saucer
        • What just happened?
      • Shots and collisions
      • Time for action Shot classes
        • What just happened?
      • Time for action the ShotManager class
        • What just happened?
        • Enemy shots
      • Time for action enemy shots
        • What just happened?
      • Time for action player shots versus aliens
        • What just happened?
      • Time for action enemy shots versus the rover
        • What just happened?
      • Scoring
      • Time for action scoring
        • What just happened?
      • Time for action the GameOver screen
        • What just happened?
      • Sound effects
      • Time for action building the SFXManager class
        • What just happened?
          • Triggering sounds
      • Time for action playing sound effects
        • What just happened?
        • Have a go hero!
      • Summary
    • Index
  • Tytuł: XNA 4 3D Game Development by Example: Beginner's Guide. Create action-packed 3D games with the Microsoft XNA Framework with this book and
  • Autor: Kurt Jaegers
  • Tytuł oryginału: XNA 4 3D Game Development by Example: Beginner's Guide. Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.
  • ISBN: 9781849687096, 9781849687096
  • Data wydania: 2012-09-25
  • Format: Ebook
  • Identyfikator pozycji: e_3b85
  • Wydawca: Packt Publishing