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Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly

Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly

Ryan Henson Creighton

Ebook
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.
  • Unity 3D Game Development by Example
    • Table of Contents
    • Unity 3D Game Development by Example
    • Credits
    • About the Author
    • About the Reviewers
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Time for action - heading
        • What just happened?
        • Have a go hero - heading
      • Reader feedback
      • Customer support
        • Errata
        • Piracy
        • Questions
    • 1. Thats One Fancy Hammer!
      • Introducing Unity 3D
      • Unity takes over the world
      • Browser-based 3D? Welcome to the future
      • Time for action - install the Unity Web Player
      • Welcome to Unity 3D!
      • What can I build with Unity?
        • FusionFall
      • Completely hammered
      • Should we try to build FusionFall?
      • Another option
        • Off-Road Velociraptor Safari
          • Fewer features, more promise
          • Maybe we should build Off-Road Velociraptor Safari?
      • I bent my Wooglie
        • Big Fun Racing
        • Diceworks
      • Walk before you can run (or double jump)
      • There's no such thing as "finished"
      • Stop! Hammer time
        • Explore Demo island
      • The wonders of technology!
      • The Scene window
        • The Game window
        • The Hierarchy
        • The Project panel
        • The Inspector
        • Invade Island Demo as a paratrooper
        • Layers and layout dropdowns
        • Playback controls
        • Scene controls
      • Don't stop there live a little!
      • Summary
        • Big ambition, tiny games
    • 2. Let's Start with the Sky
      • That little lightbulb
      • The siren song of 3D
      • Features versus content
      • A game with no features
      • Mechanic versus skin
      • Trapped in your own skin
      • That singular piece of joy
      • One percent inspiration
      • Motherload
      • Heads up!
      • Artillery Live!
      • Pong
      • The mechanic that launched a thousand games
        • Have a go hero - redesign your favorite games
      • Toy or story
        • Pop quiz finding that singular piece of joy
      • Redefining the sky
      • Summary
        • Let's begin
    • 3. Game #1: Ticker Taker
      • Kick up a new Unity project
        • Where did everything go?
      • 'Tis volley
      • Keep the dream alive
      • Slash and burn!
      • The many faces of keep-up
      • Creating the ball and the hitter
      • Time for action - create the ball
        • What just happened that's all there is to it?
      • A ball by any other name
      • Time for action - rename the ball
      • Origin story
        • XYZ/RGB
      • Time for action - move the ball into the "sky"
      • Time for action - shrink the ball
      • Time for action - save your Scene
      • Time for action - add the Paddle
        • What's a Mesh?
        • Poly wanna crack your game performance?
      • Keeping yourself in the dark
      • Time for action - add a light
      • Time for action - move and rotate the light
        • Have a go hero - let there be (additional) light
        • Extra credit
      • Are you a luminary?
        • Who turned out the lights?
        • Darkness reigns
      • Time for action - test your game
      • Let's get physical
      • Time for action - add physics to your game
      • Understanding the gravity of the situation
      • More bounce to the ounce
      • Time for action - make the ball bouncy
        • Have a go hero - DIY physic materials
      • Summary
        • Following the script
    • 4. Code Comfort
      • What is code?
      • Time for action - write your first Unity Script
      • A leap of faith
      • Lick it and stick it
        • Disappear Me!
        • What just happened?
      • It's all Greek to me
      • You'll never go hungry again
      • With great sandwich comes great responsibility
      • Examining the code
      • Time for action - find the Mesh Renderer component
      • Time for action - make the ball reappear
      • Ding!
      • Time for action - journey to the Unity Script Reference
      • The Renderer class
        • Have a go hero - pulling the wings off flies
      • What's another word for "huh"?
      • It's been fun
      • Time for action - unstick the Script
      • Gone, but not forgotten
      • Why code?
      • Equip your baby bird
      • Time for action - create a new MouseFollow Script
        • What just happened?
      • A capital idea
      • Animating with code
      • Time for action - animate the Paddle
        • What just happened - what witchcraft is this?
        • Why didn't the paddle animate before?
      • Pick a word (almost) any word
      • Screen Coordinates versus World Coordinates
      • Move the Paddle
      • Worst. Game. Ever.
      • See the matrix
      • Time for action - animate the Paddle
      • A tiny bit o' math
      • Tracking the numbers
      • Futzing with the numbers
      • Time for action - log the new number
      • She's A-Work!
      • Somebody get me a bucket
      • Time for action - declare a variable to store the screen midpoint
        • What just happened we've Gone too Var
      • Using all three dees
      • Time for action - follow the Y position of the mouse
      • A keep-up game for robots
      • Once more into the breach
      • Time for action - revisit the Unity Language Reference
      • Our work here is done
      • Time for action - add the sample code to your Script
      • One final tweak
        • What's a quaternion?
        • Wait, what's a quaternion?
        • WHAT THE HECK IS A QUATERNION??
      • Educated guesses
        • More on Slerp
      • Right on target
        • Have a go hero - time to break stuff
      • Keep it up
        • Beyond the game mechanic
    • 5. Game #2: Robot Repair
      • You'll totally flip
        • A blank slate
        • You're making a scene
      • Time for action - set up two Scenes
        • No right answer
      • Time for action - prepare the GUI
        • The beat of your own drum
      • Time for action - create and link a custom GUI skin
        • What just happened?
      • Time for action - create a button UI control
        • What just happened?
        • Have a go hero - no sense sitting around on your button
        • Want font?
        • Cover your assets
      • Time for action - nix the mipmapping
        • Front and center
      • Time for action - center the button
        • What just happened investigating the code
        • To the game!
      • Time for action - add both scenes to the build list
        • Set the stage for robots
      • Time for action - prepare the game Scene
        • The game plan
        • Have some class!
      • Time for action - store the essentials
        • Start me up
        • Going loopy
        • The anatomy of a loop
        • To nest is best
        • Seeing is believing
      • Time for action - create an area to store the grid
        • Have a go hero - don't take my word for it!
        • Build that grid
        • What just happened grokking the code
        • Now you're playing with power!
    • 6. Game #2: Robot Repair Part 2
      • From zero to game in one chapter
        • Finding your center
      • Time for action - center the game grid vertically
        • What just happened?
      • Time for action - center the game grid horizontally
        • What just happened coding like a ninja
      • Down to the nitty griddy
        • Do the random card shuffle
      • Time for action - prepare to build the deck
        • Let's break some robots
      • Time for action - build the deck
        • What just happened dissecting the bits
      • Time for action - modify the img argument
        • What just happened?
        • What exactly is "this"?
        • Have a go hero - grokketh-thou Random.Range()?
        • Random reigns supreme
        • Second dragon down
        • Time to totally flip
      • Time for action - make the cards two-sided
      • Time for action - build the card-flipping function
      • Time for action - build the card-flipping function
        • What just happened dissecting the flip
        • Pumpkin eater
        • What just happened?
        • Stabby McDragonpoker rides again
        • Game and match
      • Time for action - ID the cards
        • What just happened?
      • Time for action - compare the IDs
        • What just happened?
        • On to the final boss
        • Endgame
      • Time for action - check for victory
        • What just happened?
        • Have a go hero - extra credit
        • Endgame
        • Bring. It. On.
    • 7. Don't Be a Clock Blocker
      • Apply pressure
      • Time for action - prepare the clock script
      • Time for more action prepare the clock text
      • Still time for action change the clock text color
      • Time for action - rides again create a font texture and material
      • Time for action - what's with the tiny font?
        • What just happened - was that seriously magic?
      • Time for action - prepare the clock code
        • What just happened that's a whole lotta nothing
      • Time for action - create the countdown logic
      • Time for action - display the time on-screen
        • What just happened what about that terrifying code?
        • Picture it
      • Time for action - grab the picture clock graphics
        • What just happened you can do that?
      • Time for action - flex those GUI muscles
        • What just happened how does it work?
        • The incredible shrinking clock
        • Keep your fork there's pie!
        • Pop quiz how do we build it?
        • How they did it
      • Time for action - rig up the textures
      • Time for action - write the pie chart Script
        • What just happened?
      • Time for action - commence operation pie clock
        • What just happened explaining away the loose ends
      • Time for action - positioning and scaling the clock
        • Have a go hero - rock out with your clock out
      • Unfinished business
    • 8. Ticker Taker
      • Welcome to Snoozeville
        • Model behavior
      • Time for action - explore the models
      • Time for action - hands up!
        • What just happened size matters
      • Time for action - change the FBX import scale settings
      • Time for action - make the Mesh Colliders convex
      • Time for action - make the Hands and Tray follow the Mouse
        • What just happened monkey see, monkey do
      • Time for action - get your heart on
      • Time for action - ditch the Ball and Paddle
        • What just happened bypass the aorta
      • Time for action - material witness
        • What just happened understanding Materials
        • Have a go hero - add Materials to the other models
      • This Just In: This Game Blows
      • Time for action - multiple erections
      • Time for action - create a font texture
      • Time for action - create the HeartBounce Script
        • What just happened charting a collision course
      • Time for action - tag the tray
      • Time for action - tweak the bounce
        • What just happened storing velocity
      • Time for action - keeping track of the bounces
      • Time for action - add the lose condition
        • What just happened understanding the code
      • Time for action - add the Play Again button
        • What just happened?
        • Ticker Taken
    • 9. Game #3: The Break-Up
      • Time for action - bombs away!
      • Time for action - poke those particles
      • Time for action - create a Spark Material
        • Have a go hero - time to ignite your creative Spark
      • Time for action - prefabulous
        • What just happened what's a Prefab?
      • Time for action - lights, camera, apartment
      • Time for action - add the character
      • Time for action - register the animations
      • Time for action - script the character
        • What just happened stepping through the "step" code
      • Time for action - open the Pod Bay Door, Hal
      • Time for action - collision-enable the Character
      • Time for action - re-Prefab the Prefab
      • Time for action - apocalypse now?
      • Time for action - go boom
      • Time for action - the point of impact
      • Time for action - hook up the explosion
      • Summary
    • 10. Game #3: The Break-Up Part 2
      • Time for action - amass some glass
      • Time for action - create a Particle System
        • What just happened getting smashed
      • Time for action - make it edgier!
        • What just happened I fall to pieces
      • Time for action - contain the explosion
        • What just happened duped?
      • Time for action - let's get lazy
        • What just happened FallingObject: The PuppetMaster
      • Very variable?
      • Terminal velocity is a myth bombs fall faster
        • What just happened when Game Objects collide?
      • Time for action - tag the objects
      • Time for action - write the collision detection code
      • Time for action - animation interrupts
        • What just happened the impenetrable stare
      • Time for action - add facial explosions
        • What just happened raindrops keep 'sploding on my head
      • Time for action - make some noise
      • Time for action - add sounds to the FallingObjectScript
      • What's the catch?
        • Have a go hero - sound off
      • Time for action - mix it up a bit
        • Have a go hero - filling in the gaps
      • Summary
    • 11. Game #4: Shoot the Moon
      • Time for action - duplicate your game project
      • Time for action - space this sucker up a bit
      • Time for action - enter the hero
      • Time for action - it's a hit!
      • Time for action - bring on the bad guys
      • Time for action - do some housekeeping
      • Time for action - fixing the fall
      • Time for action - tweak the hero
        • What just happened hooray for lazy!
      • Time for action - give up the func
      • Time for action - itchy trigger finger
      • Time for action - futurize the bullet
      • Time for action - building Halo
      • Time for action - fire!
      • Time for action - Code Do-Si-Do
        • What just happened eat lead
      • Time for action - the maaagic of aaaarguments
      • Time for action - add the most important part of any spaceshooter
        • Last year's model
        • Have a go hero - filling in the empty space
      • Summary
      • More hospitality
    • 12. Action!
      • Open heart surgery
      • Time for action - haul in the hallway
      • Time for action - meet me at camera two
      • Time for action - adjust the Main Camera
      • Time for action - deck the halls
      • Time for action - turn on the lights
      • Time for action - set up the camera rig
      • Time for action - animate the bouncer
        • What just happened red and raging
      • Time for action - I like to move it move it
        • Have a go hero - bounce your brains out
      • Time for action - animate the runner
        • What just happened holy hospital rampage, Batman!
      • Time for action - how to "handle" Nurse Slipperfoot
      • Time for action - you spin me right round
        • Have a go hero - give Robo-Nurse a soul
        • Have a go hero - use your new-found powers for good
      • Time for action - deploy your game
        • Time to grow
        • Beyond the book
    • A. References
      • Online resources
      • Offline resources
      • Free development tools
        • Graphics
        • Sound
      • Content sites
      • Game Portals
    • Index
  • Tytuł: Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly
  • Autor: Ryan Henson Creighton
  • Tytuł oryginału: Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly
  • ISBN: 9781849690553, 9781849690553
  • Data wydania: 2010-09-24
  • Format: Ebook
  • Identyfikator pozycji: e_3bbt
  • Wydawca: Packt Publishing