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Blender Compositing and Post Processing. From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage

Blender Compositing and Post Processing. From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage

Mythravarun Vepakomma, Ton Roosendaal

Ebook
  • Blender Compositing and Post Processing
    • Table of Contents
    • Blender Compositing and Post Processing
    • Credits
    • About the Author
    • Acknowledgments
    • About the Reviewers
    • www.PacktPub.com
      • Support files, eBooks, discount offers and more
        • Why Subscribe?
      • Free Access for Packt account holders
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Reader feedback
      • Customer support
      • Downloading the color images of this book
        • Errata
        • Piracy
        • Questions
    • 1. Blender Compositing Overview
      • Understanding CG compositing
        • Blenders significance as a compositor
      • Getting started
        • Supported image formats in Blender
        • Supported color modes in Blender
        • Supported color depths in Blender
        • Blender's color spaces
          • The RGB color space
          • The HSV color space
          • The YUV color space
          • The YCbCr color space
        • Render layers/passes
          • Render layers
          • Render passes
            • Each passes' significance and content
      • Summary
    • 2. Working with Blender Compositor
      • Architecture
        • Composite node types
      • Getting familiar with the compositing user interface
        • Node Editor
        • UV / Image Editor
      • Color management and linear workspace
      • Handy shortcuts for Blender Compositor
      • Summary
    • 3. Working with Input and Output Nodes
      • How to import or export from a compositor?
        • Input nodes
          • The Render Layers node
          • The Image node
          • The Movie Clip node
          • The RGB node
          • The Value node
          • The Texture node
          • The Time node
          • The Mask node
          • The Bokeh Image node
        • Output nodes
          • The Composite node
          • The Viewer node
          • The Split Viewer node
          • The File Output node
          • The Levels node
      • Summary
    • 4. Image Manipulation Techniques
      • Understanding image manipulation
        • The Bright/Contrast node
        • The Hue Saturation Value node
          • Hue
          • Saturation
          • Value
          • Factor
        • The Color Correction node
          • Master, Highlights, Midtones, and Shadows
          • Gamma, Gain, and Lift
          • Mask socket
        • The RGB Curves node
          • Grading by setting the black and white levels
          • Grading using the Bezier curve
        • The Color Balance node
        • The Mix node
          • Blending modes
          • Use Alpha
          • Factor
        • The Gamma node
        • The Invert node
        • The Hue Correct node
        • Transformation tools
      • Summary
    • 5. Beyond Grading
      • Kudos
      • Relighting
        • The Normal node
      • The Fresnel effect
      • Depth of Field
        • The Defocus node
          • The Bokeh type
          • Angle
          • Gamma correct
          • FStop
          • Maxblur
          • Threshold
          • Preview
          • Use Z-buffer
          • Z-Scale
        • The Bilateral Blur node
        • The Blur node
      • Optical distortions
        • The Glare node
        • The Lens Distortion node
        • The Despeckle node
        • The Filter node
      • Motion blur
        • The Vector Blur node
        • The Directional Blur node
      • Texture mapping
        • The Map UV node
      • Organizing
        • Grouping
        • Layout
          • Frame
          • Reroute
          • Switch
      • Summary
    • 6. Alpha Sports
      • What is an Alpha channel?
      • Alpha modes in Blender
      • Visualizing alpha in Blender
      • Significance of alpha in the layering concept
      • Layering in Blender with the alpha channel
        • Layering with the Mix node
        • Layering with the Alpha Over node
        • Fringe issue
      • Generating mattes using the ID Mask node
        • Edge filtering
      • Inverting values
      • Keying
        • Value and luminance
          • Luminance
        • Inspecting a green/blue screen footage
        • The Difference Key node
        • The Distance Key node
        • The Luminance Key node
        • The Color Key node
        • The Channel Key node
      • Summary
    • Index
  • Tytuł: Blender Compositing and Post Processing. From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage
  • Autor: Mythravarun Vepakomma, Ton Roosendaal
  • Tytuł oryginału: Blender Compositing and Post Processing. From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage.
  • ISBN: 9781782161134, 9781782161134
  • Data wydania: 2014-01-21
  • Format: Ebook
  • Identyfikator pozycji: e_3bgp
  • Wydawca: Packt Publishing