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Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior
E-book
- Going IT Alone: The Handbook for Freelance and Contract Software Developers
- Going IT Alone: The Handbook for Freelance and Contract Software Developers
- Credits
- About the Author
- Acknowledgements
- About the Reviewer
- Preface
- What this book covers
- Who this book is for
- Conventions
- Reader feedback
- Piracy
- 1. Introducing Freelancing
- The freelance lifestyle
- Is freelancing for you?
- Defining your motivations
- Boosting employability
- Learning new skills
- Taking a break
- Increasing financial security
- Generating a side income
- Case study: New Star Soccer
- Freedom
- Alternative to unemployment
- Fun
- Dont quit the day job
- Legal entities
- Sole trader
- Partnership
- Limited company
- Home or away?
- The home office
- Advantages
- Disadvantages
- The real office
- Advantages
- Disadvantages
- Renting desk space
- Co-working spaces
- Cafes
- The home office
- Summary
- 2. Positioning Yourself in the Market
- Market segments
- Pricing yourself appropriately
- Market specific influences
- The equilibrium price segments and prices
- Building quality for market segments
- Meeting customer needs
- Market research
- Failing to plan is planning to fail
- Cost to market
- Cost of delivery
- Calculate your profit margin
- Time value
- Summary
- 3. Defining Your Business Model
- Types of business model for software
- Software Development as a Service (SDaaS)
- Advantages
- Disadvantages
- Conclusion
- Software as a Product (SaaP)
- Advantages
- Disadvantages
- Conclusion
- Software as a Service (SaaS)
- Advantages
- Disadvantages
- Conclusion
- Software Supporting a Service
- Advantages
- Disadvantages
- Conclusion
- Business Model Canvas
- Components
- Value proposition
- Key partnerships
- Key resources
- Key activities
- Customer relationships
- Customer segments
- Distribution channels
- Cost structure
- Revenue streams
- Canvas
- Problem tools
- Product life cycle
- Development
- Introduction
- Growth
- Maturity and saturation
- Decline
- Five Forces Analysis
- Rivalry among existing suppliers
- Threat of substitute products or services
- Threat of new entrants
- Bargaining power of suppliers
- Bargaining power of buyers
- Seven Domains Assessment framework
- Market domain/macro level market attractiveness
- Market domain/micro level market sector benefits and attractiveness
- Industry domain/macro level industry attractiveness
- Industry domain/micro level sustainable advantage
- Team domain mission, aspirations, and propensity for risk
- Team domain ability to execute on the critical success factors
- Connectedness up and down the value chain
- The McKinsey 7S framework
- Goals and shared values
- Strategy
- Skills
- Structure
- Style
- Systems
- Staff
- Fitting everything together
- The business descriptions
- IXL Learning
- Nextpoint
- Comparison: McKinsey 7S framework
- Goals and shared values
- Strategy
- Skills
- Structure
- Style
- Systems
- Staff
- Comparison Business Model Canvas
- IXL Learning
- Nextpoint
- Comparison: conclusion
- IXL Learning
- Nextpoint
- Summary
- 4. Creating a Brand
- A brief definition of what branding is and isn't
- Know your audience
- Identify perceptions required for objectives
- Specializing becoming a domain expert
- Generalizing targeting a wider audience
- Case study
- Kick starting perceptions
- Doing a good job
- Limited time offers
- Competitions
- Rewarding customer loyalty
- Strategic partnerships
- Certifications
- Influencers
- Reliability
- Personality
- Media exposure
- Content marketing
- Who do they think you are?
- Summary
- 5. Networking, Marketing, and Sales
- Understanding networking
- Defining a networking strategy
- Writing press releases
- Know your audience
- Be specific
- Integrating your agenda
- Make it easy to read
- Tips for writing news stories
- Enhancing the reach of your media coverage
- Open project sources
- Project sources
- Being selective
- Example 1
- Example 2
- The sales process
- Stage 1: Establish the relationship
- Stage 2: Recognizing the need
- Stage 3: Proposing the Solution
- Stage 4: Closing the sale
- Stage 5: Delivery and evaluation
- Summary
- 6. An Introduction to Client Types
- The ethical client
- Characteristics
- Progression options
- The difficult client
- Characteristics
- Progression options
- The trusting client
- Characteristics
- Progression suggestions
- The nasty client
- Characteristics
- Progression suggestions
- The price-conscious client
- Characteristics
- Progression suggestions
- Summary
- The ethical client
- 7. Managing Clients
- Points of contact
- Performing risk assessment of the project
- Measuring complexity
- Key performance indicators
- Defining client expectations
- Analyzing implications
- Defining an exit strategy
- Analyzing the client
- Commitment
- Ethics and difficulty
- Financial
- Learning and execution
- Consistency
- Negotiation
- Cash flow issues
- Avoiding cash flow problems
- Summary
- 8. Negotiation
- The Winning Formula
- Timeframe
- Budget
- Depth
- Strategic Negotiation Phases
- Stage 1: Evaluate Priorities & Characteristics
- Stage 2: Depth Reduction
- Stage 3: Define Time scales
- Stage 4: Terms of Delivery and Engagement
- Stage 5: Price Identification
- Summary
- The Winning Formula
- 9. Software Development Resources, Patterns and Strategies
- Software problems: A recap
- Portable code components
- Pure HTML5 applications
- Hybrid applications
- Code translation
- Portable code components
- Rescued by object oriented programming
- Maximising reusability, minimising duplication
- Functional adaptability
- Clarity of solution implementation
- Strategic efficiency with MVC
- MVC: Models
- Adaptability strategy
- Advantages
- MVC: Views
- Views in action
- Advantages
- MVC: Controllers
- Controllers in action
- Advantages
- MVC: Models
- Strategic data management
- User interface consistency with data binding
- Database consistency
- Relational database tools
- NoSQL: Alternatives to relational databases
- SQL and NoSQL: The best of both
- RDMS with NoSQL
- Offline databases vs online databases
- Database consistency
- User interface consistency with data binding
- API-oriented system architecture
- Why create an API?
- Delivering data
- Developing a HTTP based API
- API design
- API security
- Testing strategy
- Security considerations
- Version control
- Concept glossary
- Summary
- Software problems: A recap
- 10. Software Development Methodology
- Social factors of software development
- Features for preventing problems
- Formality
- Flexibility
- Working hours
- Code patterns
- Specification management
- Skills deployment
- Prototyping
- Planning and analysis
- Time requirements
- Knowledge requirements
- Budget
- Changing requirements
- Problem definition
- Culture analysis
- Technology evaluation
- Risk analysis
- Viability analysis
- Milestone identification
- Timescales
- Understanding characteristics and learning styles of the client and their employees
- Setting expectations and performance metrics
- Resolving conflict
- Avoiding involvement in client politics
- Documenting agreements
- Communicating ideas, agreements and opinions
- Methodologies of interest
- Waterfall model
- Conclusion
- Incremental model
- Conclusion
- Spiral model
- Conclusion
- Agile development
- SSM: Soft Systems Methodology
- Conclusion
- Waterfall model
- Designing your methodology
- Formal structure
- Team communications policy
- Planning
- Testing
- Summary
- 11. Creating Quotes and Estimates
- Maths to the rescue: The basics
- Performance rating
- Client rating
- Example
- Estimation
- Example
- Quotes
- Example
- Risk management
- Counteracting risk
- Calculating risk
- Recovering unaccounted costs
- Examples
- Maintaining estimation accuracy
- Average client ratings
- Example
- Selective client ratings
- Example
- Proportionate client ratings
- Example
- Average client ratings
- Summary
- Maths to the rescue: The basics
- 12. Project Management
- Client perceptions
- Methods of communication
- Meetings
- Telephone
- Conference calls
- Social media
- Post
- Allocating the right people
- Who is capable of performing the task?
- Who is ideal for the task?
- Who is available?
- What are the limiting factors?
- Written agreements
- Feature creep
- Risk assessment
- Project nature
- Team politics
- Expectations
- Legalities
- Defining a specification
- Creating a specification document
- Definitions
- Summary
- Requirements
- System overview
- Design
- Timescales
- Cost plan
- Feedback
- Meetings
- Survey tools
- Prototyping
- Conference calls
- Release cycles
- How often?
- Feature order
- The parking list
- Summary
- A. Appendix
- Interview 1
- Interview 2
- Interview 3
- Interview 4
- Interview 5
- Interview 6
- Titel: Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior
- Autor: Leon Brown
- Originaler Titel: Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior
- ISBN: 9781783001415, 9781783001415
- Veröffentlichungsdatum: 2016-12-05
- Format: E-book
- Artikelkennung: e_3bir
- Verleger: Packt Publishing