E-book details

L÷VE for Lua Game Programming. If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development

L÷VE for Lua Game Programming. If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development

Darmie Akinlaja, Damilare Akinlaja

Ebook
L?ñVE is a game development framework for making 2D games using the Lua programming language. L?ñVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use L?ñVE2D to make any sort of interesting games.

L?ñVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.

The L?ñVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing L?ñVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.

L?ñVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for.
  • LÖVE for Lua Game Programming
    • Table of Contents
    • LÖVE for Lua Game Programming
    • Credits
    • About the Author
    • About the Reviewers
    • www.PacktPub.com
      • Support files, eBooks, discount offers and more
        • Why Subscribe?
        • Free Access for Packt account holders
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Reader feedback
      • Customer support
        • Downloading the example code
        • Errata
        • Piracy
        • Questions
    • 1. Getting Started with LÖVE
      • Downloading LÖVE
      • For Windows users
      • For Linux users
      • For Mac users
        • Choosing your editor
        • Running a LÖVE game
        • Basic structure of LÖVE
          • Examples
          • Conf.lua
      • Summary
    • 2. LÖving Up!
      • Drawing 2D objects
      • Moving objects
        • Rotating objects
        • Moving left, right, up, or down
      • Sprites
      • Animation
      • Summary
    • 3. Before You Build a Game
      • Planning your game
        • Strategy
        • Role-playing games
        • Adventure
        • Action
        • Simulation
      • Summary
    • 4. Making Your First Game
      • Basic level design
        • Getting your assets ready
          • Player
          • Coin
          • Antagonist
          • Diamond
        • Tile set
      • Getting started with Tiled
      • Exporting your tile map
      • Loading the game level
      • Conf.lua
      • Summary
    • 5. More About Making the Game
      • Bump on it!
      • Loading solid tiles into the bump
      • Loading the character objects (player and enemy)
      • A player character
      • The anim8 library
        • Frames
        • Animation
        • Player movement
        • Gravitation physics
        • Player collision with platform
        • Players death
        • Draw player
      • Summary
    • 6. Meeting the Bad Guy!
      • Bad guy
      • Updating the enemy position and animation
      • Enemy collision configuration
      • Enemy death function
      • Drawing the enemy character to the screen
      • Summary
    • 7. Pickups and Head-Up Display and Sounds
      • Pickups
        • Coins
        • Diamonds
        • Life
      • Audio system
        • Enemy collision sounds
        • Item pick sounds
          • Coin sound
          • Diamond sound
      • Head-Up Display (HUD)
        • Menu HUD
        • On clicking a button
      • Life HUD
      • Score HUD
      • Summary
    • 8. Packaging and Distributing Your Game
      • Windows executable
      • Mac apps
      • Linux
      • LÖVE on browsers
      • LÖVE on Android mobile phones
      • Summary
    • Index
  • Title: L÷VE for Lua Game Programming. If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development
  • Author: Darmie Akinlaja, Damilare Akinlaja
  • Original title: L÷VE for Lua Game Programming. If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.
  • ISBN: 9781782161615, 9781782161615
  • Date of issue: 2013-09-25
  • Format: Ebook
  • Item ID: e_3bke
  • Publisher: Packt Publishing