Деталі електронної книги

Blender 2.6 Cycles: Materials and Textures Cookbook. With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures

Blender 2.6 Cycles: Materials and Textures Cookbook. With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures

Ton Roosendaal, Enrico Valenza

Eлектронна книга
Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine.

Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you!

In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort.

To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
  • Blender 2.6 Cycles: Materials and Textures Cookbook
    • Table of Contents
    • Blender 2.6 Cycles: Materials and Textures Cookbook
    • Credits
    • About the Author
    • About the Reviewers
    • www.PacktPub.com
      • Support files, eBooks, discount offers and more
        • Why Subscribe?
        • Free Access for Packt account holders
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Reader feedback
      • Customer support
      • Downloading the example code
      • Errata
      • Piracy
      • Questions
    • 1. Overview of Materials in Cycles
      • Introduction
      • Material nodes in Cycles
        • Getting ready
        • How to do it...
        • How it works...
        • Theres more...
      • Procedural textures in Cycles
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
      • Setting the World material
        • Getting ready
        • How to do it...
        • How it works...
        • There is more...
      • Creating a mesh-light material
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
        • How it works...
      • Using displacement (aka bump)
        • How to do it...
        • How it works...
        • There is more...
    • 2. Managing Cycles Materials
      • Introduction
      • Preparing an ideal Cycles interface for material creation
        • How to do it...
        • How it works...
        • There's more...
      • Naming materials and textures
        • How to do it...
      • Creating node groups
        • How to do it...
        • How it works...
      • Linking materials
        • How to do it...
    • 3. Creating Natural Materials in Cycles
      • Introduction
      • Creating a rock material using image maps
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
      • Creating a rock material using procedural textures
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a sand material using procedural textures
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
      • Creating a simple ground material using procedural textures
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a snow material using procedural textures
        • Getting ready
        • How to do it...
        • How it works...
      • Creating an ice material using procedural textures
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a clean running water material
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
    • 4. Creating Man-made Materials in Cycles
      • Introduction
      • Creating a generic plastic material
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a bakelite material
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
      • Creating an expanded polystyrene material
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a clear (glassy) polystyrene material
        • Getting ready
        • How to do it...
      • Creating a rubber material
        • Getting ready
        • How to do it...
      • Creating an antique bronze material with procedurals
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a multipurpose metal group node
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a worn metal material with procedurals
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
      • Creating a rusty metal material with procedurals
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a wood material with procedurals
        • Getting ready
        • How to do it...
        • How it works...
    • 5. Creating Complex Natural Materials in Cycles
      • Introduction
      • Creating an ocean material using procedural textures
        • Getting ready
        • How to do it...
        • How it works...
        • See also
      • Creating underwater environment materials
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a snowy mountain landscape with procedurals
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a realistic planet Earth as seen from space
        • Getting ready
        • How to do it...
        • How it works...
    • 6. Creating More Complex Man-made Materials
      • Introduction
      • Creating cloth materials with procedurals
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
        • See also
      • Creating a leather material with procedurals
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a synthetic sponge material with procedurals
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a brick wall material with procedurals
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a spaceship hull
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
        • See also
    • 7. Creating Organic Materials
      • Introduction
      • Creating a snake-like scaly material with image maps and procedurals
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a wasp-like chitin material with procedural textures
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a beetle-like chitin material with procedural textures
        • Getting ready
        • How to do it...
        • How it works...
      • Creating a grass shader
        • Getting ready
        • How to do it...
        • How it works...
      • Creating tree shaders the bark
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
      • Creating tree shaders the leaves
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
      • Creating a Gray Alien skin material with procedurals
        • Getting ready
        • How to do it...
        • How it works...
        • There's more...
    • Index
  • Назва: Blender 2.6 Cycles: Materials and Textures Cookbook. With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures
  • Автор: Ton Roosendaal, Enrico Valenza
  • Оригінальна назва: Blender 2.6 Cycles: Materials and Textures Cookbook. With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.
  • ISBN: 9781782161318, 9781782161318
  • Дата видання: 2013-06-25
  • Формат: Eлектронна книга
  • Ідентифікатор видання: e_3cd2
  • Видавець: Packt Publishing