Details zum E-Book

Learning LibGDX Game Development. Wield the power of the LibGDX framework to create a cross-platform game

Learning LibGDX Game Development. Wield the power of the LibGDX framework to create a cross-platform game

Suryakumar B Nair, Andreas Oehlke

E-book
  • 1. Introduction to Libgdx and Project Setup
  • 2. Cross-platform Development ?Build Once
  • 3. Configuring the Game
  • 4. Gathering Resources
  • 5. Making a Scene
  • 6. Adding the Actors
  • 7. Menus and Options
  • 8. Special Effects
  • 9. Screen Transitions
  • 10. Managing Music and Sound Effect
  • 11. Advanced Programming Technique
  • 12. Animations
  • 13. Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)
  • 14. Bullet Physics Explained
  • Titel: Learning LibGDX Game Development. Wield the power of the LibGDX framework to create a cross-platform game
  • Autor: Suryakumar B Nair, Andreas Oehlke
  • Originaler Titel: Learning LibGDX Game Development. Wield the power of the LibGDX framework to create a cross-platform game
  • ISBN: 9781783554782, 9781783554782
  • Veröffentlichungsdatum: 2015-01-28
  • Format: E-book
  • Artikelkennung: e_3cib
  • Verleger: Packt Publishing