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- Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation
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Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation
Ebook
This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models.
The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication,
challenge, and creativity.
The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication,
challenge, and creativity.
- 1. Before class begins - setting up the scoring system
- 2. Week 1 - Communication and Collaboration
- 3. Week 2 – Challenges for Learners
- 4. Week 3 – Passing the gateway
- 5. Week 4 - Challenges and feedback on progress
- 6. Week 5 - Mastery Achieved (Badges)
- 7. Week 6 – Levelling Up (Rubrics)
- 8. Week 7: Graduation & Peer awards (Badges ceremony)
- 9. Congratulations! You completed the quest (Advanced Scoring and Reports)
- Title: Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation
- Author: Natalie Denmeade
- Original title: Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation
- ISBN: 9781785286810, 9781785286810
- Date of issue: 2015-10-20
- Format: Ebook
- Item ID: e_3clz
- Publisher: Packt Publishing