Szczegóły ebooka

Learning Design Patterns with Unity. Craft reusable code with popular software design patterns and best practices in Unity and C#

Learning Design Patterns with Unity. Craft reusable code with popular software design patterns and best practices in Unity and C#

Harrison Ferrone

Ebook
Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you make that next leap in your career
  • 1. Priming the System
  • 2. Managing Access with the Singleton Pattern
  • 3. Spawning Enemies with the Prototype Pattern
  • 4. Creating Items with the Factory Method Pattern
  • 5. Building a Crafting System with the Abstract Factory Pattern
  • 6. Assembling Support Characters with the Builder Pattern
  • 7. Managing Performance and Memory with Object Pooling
  • 8. Binding Actions with the Command Pattern
  • 9. Decoupling Systems with the Observer Pattern
  • 10. Controlling Behavior with the State Pattern
  • 11. Adding Features with the Visitor Pattern
  • 12. Swapping Algorithms with the Strategy Pattern
  • 13. Making Monsters with the Type Object Pattern
  • 14. Taking Data Snapshots with the Memento Pattern
  • 15. Dynamic Upgrades with the Decorator Pattern
  • 16. Converting Incompatible Classes with the Adapter Pattern
  • 17. Simplifying Subsystems with the Façade Pattern
  • 18. Generating Terrains with the Flyweight Pattern
  • 19. Global Access with the Service Locator Pattern
  • 20. The Road Ahead
  • Tytuł: Learning Design Patterns with Unity. Craft reusable code with popular software design patterns and best practices in Unity and C#
  • Autor: Harrison Ferrone
  • Tytuł oryginału: Learning Design Patterns with Unity. Craft reusable code with popular software design patterns and best practices in Unity and C#
  • ISBN: 9781805124160, 9781805124160
  • Data wydania: 2024-05-31
  • Format: Ebook
  • Identyfikator pozycji: e_3wth
  • Wydawca: Packt Publishing