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- Mastering C++ Game Animation Programming. Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
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Mastering C++ Game Animation Programming. Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
Ebook
With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.
You’ll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You’ll also master configuration storage to progressively build your virtual world piece by piece.
As you develop your engine-like application, you’ll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments.
By the end of this book, you’ll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.
You’ll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You’ll also master configuration storage to progressively build your virtual world piece by piece.
As you develop your engine-like application, you’ll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments.
By the end of this book, you’ll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.
- 1. Working with Open Asset Import Library
- 2. Moving Animation Calculations from CPU to GPU
- 3. Adding a Visual Selection
- 4. Enhancing Application Handling
- 5. Saving and Loading the Configuration
- 6. Extending Camera Handling
- 7. Enhancing Animation Controls
- 8. An Introduction to Collision Detection
- 9. Adding Behavior and Interaction
- 10. Advanced Animation Blending
- 11. Loading a Game Map
- 12. Advanced Collision Detection
- 13. Adding Simple Navigation
- 14. Creating Immersive Interactive Worlds
- Title: Mastering C++ Game Animation Programming. Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
- Author: Michael Dunsky
- Original title: Mastering C++ Game Animation Programming. Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
- ISBN: 9781835881934, 9781835881934
- Date of issue: 2025-03-28
- Format: Ebook
- Item ID: e_47fi
- Publisher: Packt Publishing