Programowanie gier

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Scratch bez tajemnic. Programowanie gier od podstaw

Jakub Porzycki, Urszula Łukasik

Własna gra komputerowa? To musi się udać! Podstawowe polecenia Proste problemy programistyczne i własne bloczki Twoja pierwsza gra komputerowa ze Scratchem Jeśli sięgasz po tę książkę, na pewno uwielbiasz gry komputerowe i zastanawiasz się, jak samodzielnie stworzyć własną. Albo masz już gotowy pomysł i szukasz sposobów na jego realizację. Ta książka będzie dla Ciebie idealnym przewodnikiem na start. Od czego zacząć i jak nauczyć się programowania, które pozwoli Ci stworzyć swój własny mikroświat w komputerze? Scratch bez tajemnic zawiera kilkanaście projektów prostych gier napisanych w języku Scratch, stworzonym specjalnie do nauki programowania. Zabawne i intrygujące zadania, które Cię tu czekają, będą nie tylko świetną rozrywką, lecz także wstępem do samodzielnego pisania gier. Zobacz, jak przygotować kosmiczną bitwę, zaprojektować zmasowany atak bakterii i stworzyć swoją własną platformówkę. Baw się tymi przykładami, rozbudowuj je i zmieniaj według własnych pomysłów. Programowanie nie jest tak trudne, jak Ci się wydaje! Projekt akwarium Znikający duszek i okrutna matematyka Pogrywamy sobie w kotka i myszkę Przygody w kosmosie i kosmiczna bitwa Żuczek na autostradzie i arkanoid Twoje własne bloczki Inwazja bakterii Rysowanie jest proste Platformówki Wąż Turniej łuczniczy Niech zabrzmią działa Programuj i graj!

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Sculpting in ZBrush Made Simple. Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

Lukas Kutschera

Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools.The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh.By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.

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Sculpting the Blender Way. Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

Xury Greer

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender.The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution.You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.

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SFML Blueprints. Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

Maxime Barbier

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.

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Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine

Sammie Crowder

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.

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SketchUp 2014 for Architectural Visualization. Create stunning photorealistic and artistic visuals of your SketchUp models - Second Edition

Thomas Bleicher

Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.

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Snowflake Cookbook. Techniques for building modern cloud data warehousing solutions

Hamid Mahmood Qureshi, Hammad Sharif

Snowflake is a unique cloud-based data warehousing platform built from scratch to perform data management on the cloud. This book introduces you to Snowflake's unique architecture, which places it at the forefront of cloud data warehouses.You'll explore the compute model available with Snowflake, and find out how Snowflake allows extensive scaling through the virtual warehouses. You will then learn how to configure a virtual warehouse for optimizing cost and performance. Moving on, you'll get to grips with the data ecosystem and discover how Snowflake integrates with other technologies for staging and loading data.As you progress through the chapters, you will leverage Snowflake's capabilities to process a series of SQL statements using tasks to build data pipelines and find out how you can create modern data solutions and pipelines designed to provide high performance and scalability. You will also get to grips with creating role hierarchies, adding custom roles, and setting default roles for users before covering advanced topics such as data sharing, cloning, and performance optimization.By the end of this Snowflake book, you will be well-versed in Snowflake's architecture for building modern analytical solutions and understand best practices for solving commonly faced problems using practical recipes.

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Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK

Brett Joseph Bernier

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you’re a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.