Programming techniques

Learning Spring Boot 3.0. Simplify the development of production-grade applications using Java and Spring - Third Edition

Greg L. Turnquist, Dave Syer, Mark Heckler, Josh Long

Learning SQLite for iOS. Extend SQLite with mobile development skills to build great apps for iOS devices

Gene Da Rocha

Learning Swift. Click here to enter text. - Second Edition

Andrew J Wagner

Learning Unreal Engine Game Development. A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

Joanna Lee

Learning Vue.js 2. Learn how to build amazing reactive web applications easily with Vue.js

Olga Filipova

Learning Vulkan. Get introduced to the next generation graphics API—Vulkan

Parminder Singh

Learning Windows 8 Game Development. Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development

Michael Quandt

Learning Xcode 8. Learn to build iOS Applications with Xcode 8

Jak Tiano

LLVM Essentials. Become familiar with the LLVM infrastructure and start using LLVM libraries to design a compiler

Mayur Pandey, Suyog Sarda, David Farago

L÷VE for Lua Game Programming. If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development

Darmie Akinlaja, Damilare Akinlaja

Magento Extensions Development. Click here to enter text

Jérémie Bouchet

Mapbox Cookbook. Over 35 recipes to design and implement uniquely styled maps using the Mapbox platform

Bill Kastanakis, Vasileios Kastanakis

Master Apache JMeter - From Load Testing to DevOps. Master performance testing with JMeter

Antonio Gomes Rodrigues, Bruno Demion (Milamber), Philippe Mouawad

Mastering Akka. A hands-on guide to build application using the Akka framework

Christian Baxter

Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine

Maya Posch