Techniki programowania

561
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SDL Game Development. If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games

Shaun Mitchell

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.

562
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Secure Continuous Delivery on Google Cloud. Implement an automated and secure software delivery pipeline on Google Cloud using native services

Giovanni Galloro, David Dorbin, Richard Seroter, Nathaniel...

Continuous delivery, a cornerstone of modern software engineering, facilitates quick and secure software delivery using a robust toolkit encompassing automated builds, testing, source code management, artifact storage, and deployment. Whether you integrate tools from different providers or use a set of managed services from a single cloud provider, the goal is to streamline setup, integration, and management. This book focuses on continuous delivery on Google Cloud.Starting with an introduction to continuous delivery and secure software supply chain concepts, this book uses hands-on exercises to demonstrate how to continuously test your application with Skaffold and Cloud Code, leverage AI-assisted code generation with Cloud Code and Cloud Workstations, and automate your continuous integration with Cloud Build. You’ll see how to store and scan your software artifacts on Artifact Registry, orchestrate deployments with Cloud Deploy, and release your software on GKE and Cloud Run, configured to admit only trusted code. Using an example application, you’ll implement tools for creating an end-to-end delivery pipeline using Google Cloud services.By the end of this book, you’ll be able to build a secure software delivery pipeline from development to production using Google Cloud managed services and best practices.

563
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Sencha Touch Cookbook. Over 100 recipes for creating cross platform rich media HTML5 apps

Ajit Kumar

Sencha touch is a versatile HTML5-based framework for developing mobile web apps that look and feel native on touch screen devices, and with it you can write your code once and deploy it to both iOS and Android saving you both time and money. The Sencha touch cookbook has a comprehensive selection of recipes covering everything from installation right through to HTML5 geo location. The Sencha Touch Cookbook really is your one stop resource for cross platform HTML5 application development. It covers the basics such as setting up an iOS and Android development environment right through to much more complex development issues such as touch gestures, animation, rich media and geo location. Every recipe is practically focused. Maximum action. Minimum theory.

564
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Service Worker Development Cookbook. Build highly available and performant native web applications that seamlessly integrate with third-party APIs

Sean Amarasinghe

It would be nice to have web apps that work offline and send push notifications. This is now possible with Service Workers, which can add native-like functionality to your web apps without requiring a download. This book will get your mobile and web apps functioning without Internet connectivity, improve performance and network interaction in order to increase the level of availability, and show you how to build performant applications that seamlessly integrate with third-party APIs.We’ll show you how to add Service Worker functionality to web apps and sites, access offline content through basic and advanced techniques, and build powerful interactive system notifications. We’ll also teach you about cache functionality and assets to provide immediate load even over narrow connections. We conclude by giving you various tips to improve app performance, including the background sync technique. By the end of this book, you’ll know build high performing and faster web and mobile applications with Service Workers.

565
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ServiceStack 4 Cookbook. Over 70 recipes to create web services, build message-based apps, and work with object-relational mapping

Kyle Hodgson

If you are a .NET developer who is looking for a simpler way to build services, this is the book for you. It will show you how to write fast, maintainable APIs that are a pleasure to use and maintain starting from the database to the client and everything in-between.

566
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SFML Game Development By Example. Create and develop exciting games from start to finish using SFML

Raimondas Pupius

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.”With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.By the end of the book, you will be an expert in using the SFML library to its full potential.

567
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SFML Game Development. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination

Jan Haller, Henrik Valter Vogelius, Artur Moreira

Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.

568
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Simplifying State Management in React Native. Master state management from hooks and context through to Redux, MobX, XState, Jotai and React Query

Aleksandra Desmurs-Linczewska

Managing state in a React Native app can be challenging as it is one of the most difficult concepts to grasp while learning React Native. This is because there are so many ways to do it, and because there is a lack of clear guidelines on what should be used and why.Simplifying State Management in React Native is a comprehensive introduction for those who are new to creating robust React Native apps that will have you up to speed in no time. You’ll get to grips with the different state management strategies and libraries available. As you progress through the chapters, you’ll try out different solutions, as well as compare and choose which solution is perfectly suited to your future projects and personal preferences. Finally, you’ll create a social media clone app using all the concepts and examples that you’ve learned in this book.By the end of this book, you’ll be able to take on existing projects that use various state management strategies and libraries, and confidently make decisions about state management.