Gry

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Building Low-Code Applications with Mendix. Discover best practices and expert techniques to simplify enterprise web development

Bryan Kenneweg, Imran Kasam, Micah McMullen

Low-code is a visual approach to application development. It enables developers of varying experience levels to create web and mobile apps using drag-and-drop components and model-driven logic through a graphic user interface. Mendix is among the fastest-growing platforms that enable low-code enthusiasts to put their software ideas into practice without having to write much code, and Building Low-Code Applications with Mendix will help you get up and running with the process using examples and practice projects.The book starts with an introduction to Mendix, along with the reasons for using this platform and its tools for creating your first app. As you progress, you’ll explore Mendix Studio Pro, the visual environment that will help you learn Mendix app creation. Once you have your working app ready, you’ll understand how to enhance it with custom business logic and rules. Next, you’ll find out how to defend your app against bad data, troubleshoot and debug it, and finally, connect it with real-world business platforms. You’ll build practical skills as the book is filled with examples, real-world scenarios, and explanations of the tools needed to help you build low-code apps successfully.By the end of this book, you’ll have understood the concept of low-code development, learned how to use Mendix effectively, and developed a working app.

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Building Open World Landscapes with Unreal Engine 5. Create stunning open world environments with foliage, lighting, and materials in UE5

David Ignacio García, Ramón Olivero, Marco Secchi

Creating expansive open worlds in Unreal Engine 5 (UE5) can be daunting, especially if you’re just starting out. In this practical guide, the authors leverage their vast experience to break down the essential tools and workflows needed to design immersive environments with ease.The book guides you step by step through sculpting landscapes, painting foliage, setting up lighting, and applying post-processing effects to elevate your outdoor scenes. The chapters will walk you through the UE5 interface and core tools such as Landscape Mode, Foliage Mode, and related features. You’ll also sculpt terrain that evokes emotion in practical projects, design materials that bring surfaces to life, and create lush foliage to transform your landscapes into vibrant ecosystems. You’ll explore level design techniques, world composition, and World Partition for seamless integration of large environments. You’ll enhance visual fidelity with real-time lighting and post-processing techniques and gain the skills to optimize your creations for smooth performance.By the end of this UE5 book, you’ll have the confidence and technical foundation to create stylized and realistic outdoor environments and continue refining your UE5 skills.*Email sign-up and proof of purchase required

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Business Continuity and the Pandemic Threat. Learning from COVID-19 while preparing for the next pandemic

IT Governance Publishing, Robert A. Clark

In today’s volatile world, businesses must be prepared for crises, especially pandemics. This book offers a comprehensive guide to help organizations adapt and survive in the face of such challenges. Analyzing the COVID-19 pandemic, it explores the virus's origins, the global response, and the reasons behind widespread unpreparedness. Real-world case studies provide insights into effective strategies and missteps during the crisis.The book offers practical tools for developing a robust business continuity plan and highlights the crucial role of leadership and crisis management teams. It also covers key lessons on managing lockdowns, mitigating economic impact, and addressing the psychological and societal effects of a pandemic. Emphasizing both operational and human aspects of crisis management, the book underscores that proactive preparedness today can safeguard businesses and lives tomorrow.

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C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

Siddharth Shekar

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.

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Canva Cookbook. Unlock the full potential of Canva with practical recipes for creating stunning visuals effortlessly

Barbara Tulissi

Want to make an impact online with stunning visuals, scroll-stopping ads, and polished video? Digital design expert, Barbara Tulissi, shows you how to turn basic Canva skills into professional-level designs with ease.Whether you're a content creator, educator, entrepreneur, or media manager, this book helps you take your visuals to the next level. You’ll begin by building a strong visual identity, working through guided exercises to define your brand’s voice, values, and aesthetic. With that foundation, you’ll dive into a series of focused design recipes covering everything from crafting scroll-stopping posts to producing polished presentations and print-ready assets. By the end of this book, you’ll be equipped to create compelling brand identities, impactful marketing materials, scroll-stopping ads, and print-ready designs – all while mastering Canva AI’s Magic Studio to streamline and elevate your design workflow.

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CCBA(R) and CBAP(R) Certifications Study Guide. Expert tips and practices in business analysis to pass the certification exams on the first attempt

Esta Lessing

Certified Business Analysis Professional (CBAP®) is a certification from the International Institute of Business Analysis (IIBA®) for professionals with extensive experience in business analysis. The CCBA® and CBAP® validates your proficiency in various aspects of business analysis and your ability to tackle challenging projects, work effectively with stakeholders, and identify and deliver business value. You’ll start by learning about the benefits of CCBA® and CBAP® certifications for your career progression before focussing on the six core knowledge areas explained thoroughly in each chapter. These include topics such as business analysis planning and monitoring, elicitation and collaboration, requirements life cycle management, strategy analysis, requirements analysis, and design definition as well as solution evaluation. The book includes the essential underlying competencies and techniques to ensure a complete understanding of the BABOK® v3 guide content. Each chapter delves into the essential concepts and business analysis task considerations utilizing practical examples. Finally, you’ll assess your knowledge through mock exam questions based on real-world case studies.By the end of this book, you’ll have gained the business analysis skills needed to prepare for the certification exams and to advance in your career.

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Cinematic Photoreal Environments in Unreal Engine 5. Create captivating worlds and unleash the power of cinematic tools without coding

Giovanni Visai

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.

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Classic Game Design. From Pong to Pac-Man with Unity: Crafting Timeless Retro Games with Expert Techniques

Mercury Learning and Information, Franz Lanzinger

This book teaches you to design and develop classic arcade video games. Using modern, free software tools like Unity, you’ll create five retro games inspired by the classics. All source code, art, and sound files are provided in the companion files. You'll enjoy customizing graphics, adjusting scoring, coding AI, and creating sound effects, gaining a deep understanding of the roots of modern video game design from the '70s and '80s.The course begins with an introduction and essential tools, then guides you through creating various retro games. Each chapter builds on the previous one with detailed instructions, exercises, and classic game design rules. The book includes historical anecdotes from a former Atari programmer and insights on applying classic game design concepts to modern games.Understanding these design elements is crucial for developing engaging video games. This book transitions readers from beginners to proficient game developers, blending theoretical knowledge with practical skills. Companion files enhance the learning experience, making this book an invaluable resource for mastering classic game design with modern tools.