Hardware

593
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Troubleshooting vSphere Storage. All vSphere administrators will benefit big-time from this book because it gives you clear, practical instructions on troubleshooting a whole host of storage problems. From fundamental to advanced techniques, it's all here

Mike Preston

Virtualization has created a new role within IT departments everywhere; the vSphere administrator. vSphere administrators have long been managing more than just the hypervisor, they have quickly had to adapt to become a ‘jack of all trades' in organizations. More and more tier 1 workloads are being virtualized, making the infrastructure underneath them all that more important. Due to this, along with the holistic nature of vSphere, administrators are forced to have the know-how on what to do when problems occur.This practical, easy-to-understand guide will give the vSphere administrator the knowledge and skill set they need in order to identify, troubleshoot, and solve issues that relate to storage visibility, storage performance, and storage capacity in a vSphere environment.This book will first give you the fundamental background knowledge of storage and virtualization. From there, you will explore the tools and techniques that you can use to troubleshoot common storage issues in today's data centers.You will learn the steps to take when storage seems slow, or there is limited availability of storage. The book will go over the most common storage transport such as Fibre Channel, iSCSI, and NFS, and explain what to do when you can't see your storage, where to look when your storage is experiencing performance issues, and how to react when you reach capacity. You will also learn about the tools that ESXi contains to help you with this, and how to identify key issues within the many vSphere logfiles.

594
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TYPO3 4.2 E-Commerce. Design, build, and profit from a sophisticated feature-rich online store using TYPO3

Adrian Zimmerman, Inese Liberte, Edgars Karlsons

The popularity of online shopping has increased drastically over the past few years. TYPO3 is fully equipped to meet all the challenges of modern electronic commerce. TYPO3 can be enlarged afrom a pure content-based online catalog to a fully-grown shop system with a variety of extensions. It may be easy to plan a website but when it comes to implementing the design and developing a successful e-commerce site, you might come across a lot of difficulties.This book teaches all the aspects of quickly setting up a feature-packed, easy-to-build e-commerce site—from basic installation and configuration of TYPO3 through adding features step-by-step to an example website. It demonstrates the setting up of an online TYPO3 e-commerce site from scratch and walks you through lucrative tips on attracting customers and maximizing profit.This book takes you through the creation of an appealing online shop in steps. It starts with the basics of TYPO3 and TYPO3 installation and shows how to use its standard features to begin construction of an online shop. It will help you improve the selling interface and handling of orders with new modules and other customizations. It discusses various template configurations and plugins. You will learn how to build attractive product catalogs, profiles for registered and unregistered users, and online shop SEO. You will also learn to provide effective search facilities for systematic navigation of your site. Further, various modules for payment and delivery will be discussed. Finally, you will learn how to manage and market your site.

595
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TYPO3 4.3 Multimedia Cookbook. Over 50 great recipes for effectively managing multimedia content to create an organized web site in TYPO3

Dan Osipov, Adrian Zimmerman

TYPO3 is one of the world's leading open source content management systems, written in PHP, which can be used to create and customize your web site. Along with text content, you can display high quality images, audio, and video to your site's visitors by using TYPO3. It is essential to manage various types of multimedia files in content management systems for both editors and the users on the frontend of the site.The book gives you a step-by-step process for organizing an effective multimedia system. It also gives solutions to commonly encountered problems, and offers a variety of tools for dealing with multimedia content. The author's experience in large-scale systems enables him to share his effective solutions to these problems.If you choose to work through all the recipes from the beginning, you will start by setting up a basic web site set up, aimed at future expansion and scalability. Next, you will cover the basics of digital asset management—a major topic important in all enterprises. You can organize user groups because next you will be creating accounts for users and assigning permissions. Then you will jump into metadata—text information describing the multimedia objects—and learn how it can be manipulated in TYPO3. You will embed multimedia on your site when you have read the various methods for embedding mentioned in this book. Before you finish the book you will learn about some advanced topics, such as external API integrations and process automation.

596
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E-BOOK

Uczenie maszynowe na Raspberry Pi

Donald Norris

Rozwijaj i replikuj interesujące eksperymenty uczenia maszynowego (ML) przy użyciu kamery Pi Camera i płytki Raspberry Pi. Niniejsza książka zapewnia solidny przegląd technik uczenia maszynowego i niezliczonych zagadnień leżących u jego podstaw, zachęcając do ich dalszego poznawania. Nietechniczne omówienia równoważą złożone objaśnienia techniczne, sprawiając, że najnowszy i najbardziej złożony temat w świecie hobbystów informatyki staje się zrozumiały i przystępny. Uczenie maszynowe, odwołujące się zwykle także do uczenia głębokiego (DL) jest obecnie zintegrowane z mnóstwem komercyjnych produktów, a także szeroko stosowane w przemyśle, medycynie i wojskowości. Trudno znaleźć jakąkolwiek nowoczesną działalność człowieka, która nie została "dotknięta" przez aplikacje sztucznej inteligencji (AI). Bazując na koncepcjach wprowadzonych w książce Beginning Artificial Intelligence with the Raspberry Pi, niniejsza książka prowadzi poza proste rozumienie koncepcji AI do rzeczywistych doświadczeń z wykorzystaniem uczenia maszynowego i praktycznych zastosowań koncepcji uczenia głębokiego w eksperymentach związanych z rozpoznawaniem obrazów przy użyciu płytki Pi. Koncepcje związane z uczeniem maszynowym na Raspberry Pi można przenieść na inne platformy, wchodząc jeszcze dalej w świat sztucznej inteligencji i uczenia maszynowego, aby realizować coraz lepsze projekty hobbystyczne lub komercyjne.

597
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UML 2.0 in Action: A project-based tutorial. A detailed and practical book and eBook walk-through showing how to apply UML to real world development projects

Philippe Baumann, Patrick Grassle, Henriette Baumann, Galileo...

Most books about UML describe it almost in its entirety. Inevitably you're left with only a superficial knowledge of the range of UML elements, without a deep and intuitive understanding of how to apply UML as a whole to real world design problems. This book doesn't set out to cover all of UML, but instead pulls together those parts of UML with immediate practical relevance and presents them as part of a coherent process for using UML in your actual development projects.This book is designed to be read while you work on a real project. After an initial review of the essentials of UML and the design process, it begins with the modeling of a business system and its business processes, in this case an airport. Then the IT system intended to serve that business process is described and analysed. Finally the integration of the system into the production environment is covered in detail. The book can be used in two ways: it can be read through as a thorough grounding in how UML really works in practice; in addition it can be used as stand alone guide to that particular aspect of your own project. Both result in an intuitive understanding of how to actually use UML.

598
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Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly

Ryan Henson Creighton

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

599
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Unity 3.x Game Development Essentials. If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game

Will Goldstone

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

600
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Unity 5.x Game AI Programming Cookbook. Click here to enter text

Jorge Palacios

Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more.This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.

601
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Unity for Architectural Visualization. For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable

Stefan Boeykens

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.Unity for Architectural Visualization explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

602
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Unity Game Development Essentials. If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects

Will Goldstone

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

603
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Unity Multiplayer Games. Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life

Alan R. Stagner

Unity is a game development engine that is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Multiplayer games have long been a staple of video games, and online multiplayer games have seen an explosion in popularity in recent years. Unity provides a unique platform for independent developers to create the most in-demand multiplayer experiences, from relaxing social MMOs to adrenaline-pumping competitive shooters.A practical guide to writing a variety of online multiplayer games with the Unity game engine, using a multitude of networking middleware from player-hosted games to standalone dedicated servers to cloud multiplayer technology. You can create a wide variety of online games with the Unity 4 as well as Unity 3 Engine.You will learn all the skills needed to make any multiplayer game you can think of using this practical guide. We break down complex multiplayer games into basic components, for different kinds of games, whether they be large multi-user environments or small 8-player action games. You will get started by learning networking technologies for a variety of situations with a Pong game, and also host a game server and learn to connect to it.Then, we will show you how to structure your game logic to work in a multiplayer environment. We will cover how to implement client-side game logic for player-hosted games and server-side game logic for MMO-style games, as well as how to deal with network latency, unreliability, and security.You will then gain an understanding of the Photon Server while creating a star collector game; and later, the Player.IO by creating a multiplayer RTS prototype game. You will also learn using PubNub with Unity by creating a chatbox application. Unity Multiplayer Games will help you learn how to use the most popular networking middleware available for Unity, from peer-oriented setups to dedicated server technology.

604
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Unlocking Data with Generative AI and RAG. Learn AI agent fundamentals with RAG-powered memory, graph-based RAG, and intelligent recall - Second Edition

Keith Bourne

Developing AI agents that remember, adapt, and reason over complex knowledge isn’t a distant vision anymore; it’s happening now with Retrieval-Augmented Generation (RAG). This second edition of the bestselling guide leads you to the forefront of agentic system design, showing you how to build intelligent, explainable, and context-aware applications powered by RAG pipelines.You’ll master the building blocks of agentic memory, including semantic caches, procedural learning with LangMem, and the emerging CoALA framework for cognitive agents. You’ll also learn how to integrate GraphRAG with tools such as Neo4j to create deeply contextualized AI responses grounded in ontology-driven data.This book walks you through real implementations of working, episodic, semantic, and procedural memory using vector stores, prompting strategies, and feedback loops to create systems that continuously learn and refine their behavior. With hands-on code and production-ready patterns, you’ll be ready to build advanced AI systems that not only generate answers but also learn, recall, and evolve.Written by a seasoned AI educator and engineer, this book blends conceptual clarity with practical insight, offering both foundational knowledge and cutting-edge tools for modern AI development.*Email sign-up and proof of purchase required

605
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Unlocking the Power of Auto-GPT and Its Plugins. Implement, customize, and optimize Auto-GPT for building robust AI applications

Wladislav Cugunov

Unlocking the Power of Auto-GPT and Its Plugins reveals how Auto-GPT is transforming the way we work and live, by breaking down complex goals into manageable subtasks and intelligently utilizing the internet and other tools. With a background as a self-taught full stack developer and key contributor to Auto-GPT’s Inner Team, the author blends unconventional thinking with practical expertise to make Auto-GPT and its plugins accessible to developers at all levels.This book explores the potential of Auto-GPT and its associated plugins through practical applications. Beginning with an introduction to Auto-GPT, it guides you through setup, utilization, and the art of prompt generation. You'll gain a deep understanding of the various plugin types and how to create them. The book also offers expert guidance on developing AI applications such as chat assistants, research aides, and speech companions, while covering advanced topics such as Docker configuration, continuous mode operation, and integrating your own LLM with Auto-GPT.By the end of this book, you'll be equipped with the knowledge and skills needed for AI application development, plugin creation, setup procedures, and advanced Auto-GPT features to fuel your AI journey.

606
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Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world

Richard J. Moore, Richard Moore

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles.This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences.You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.

607
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USB. Praktyczne programowanie z Windows API w C++

Andrzej Daniluk

Dowiedz się więcej o działaniu USB i poznaj metody programowania transmisji danych W jaki sposób odbywa się transfer danych? Jak odblokować urządzenia do transmisji? Na czym polega programowanie obiektowe transmisji USB? USB (skrót od ang. Universal Serial Bus -- uniwersalna magistrala szeregowa) to rodzaj bardzo praktycznego portu komunikacyjnego, dzięki któremu możliwe jest podłączanie do komputera wielu różnych urządzeń, takich jak mysz, kamera, aparat fotograficzny, telefon komórkowy, modem, skaner, przenośna pamięć. Podłączone w ten sposób urządzenia są od razu wykrywane i rozpoznawane przez system, dzięki czemu instalacja sterowników i konfiguracja sprzętu odbywają się zwykle automatycznie. Książka "USB. Praktyczne programowanie z Windows API w C++" w zwięzły sposób przedstawia wszelkie zagadnienia, dotyczące użytkowania i programowania transmisji USB. Korzystając z tego podręcznika, poznasz nie tylko teoretyczne podstawy działania USB, ale także zdobędziesz praktyczne umiejętności w tym zakresie. Książka zawiera bowiem zarówno konkretne przykłady, jak i ćwiczenia do samodzielnego wykonania dla wszystkich, którzy chcą zyskać wiedzę na zaawansowanym poziomie. Dowiesz się między innymi, jakie są rodzaje transferów danych i transakcji USB, za co odpowiadają komponenty i jak wykorzystać wzorce projektowe. Zrozumiesz także metody projektowania obiektowego oraz implementacji oprogramowania sterującego łączem USB. Środowisko fizyczne i sygnałowe USB Klasy instalacji urządzeń Rejestr systemowy Transmisja danych Struktura systemu USB Detekcja i identyfikacja urządzeń Odczyt i zapis danych w formie raportu Programowanie obiektowe transmisji USB Wewnętrzne struktury danych Programy wielowątkowe Konwertery USB Tu znajdziesz wszystko o działaniu USB i możliwościach jego wykorzystania!

608
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User Training for Busy Programmers. Develop effective software training classes quickly and easily

William Rice, William Rice

If you need to write a successful software training course and are unsure of how to start, then this book gets right to the point with clear, concise directions for developing an end-user software course. This step-by-step job aid walks you through the process of developing a successful, instructor-led software class. There are many good books on training theory. This book takes a more practical, condensed approach for when you don't have time to learn training theory. It is based on fifteen years of technical writing and training experience. In under 100 pages, the book guides you through the process of developing an end-user software course using a method that is tested, proven, and based upon sound instructional theory.