Hardware
Dział poświęcony w całości tematyce związanej ze sprzętem komputerowym. Gdy Twój pecet nie działa jak należy, sięgnij po którąś z niniejszych pozycji.
Książki nie tylko dla profesjonalistów: serwisantów, projektantów urządzeń współpracujących z PC i programistów. Każdy, kto chce dowiedzieć się jak działa jego pecet znajdzie tu odpowiedzi na wszystkie swoje pytania.
Niedoświadczony użytkownik komputera nie będzie musiał się już obawiać samodzielnego majstrowania we wnętrzu "peceta". Dzięki naszym książkom pozna dokładnie budowę komputera, dowie się jak połączyć poszczególne jego komponenty, tak by pracował on szybko i stabilnie. Zaawansowani znajdą tu wiele cennych wskazówek, podpowiedzi i sprawdzonych sposobów osiągania maksymalnej wydajności komputera.
Stephanie Harnett
Storyline is an authoring tool packed with out-of-the-box features that don't require any special knowledge to operate. That's right; this is a programming-free zone! E-learning authoring is no longer limited to developers; the doors are now wide open for subject matter experts with their content, writers with their storyboards, and designers with their media to work in conjunction with developers to collectively create some very cool e-learning projects. Learning Articulate Storyline introduces the powerful and easy-to-use features that are changing the landscape of e-learning development. You will learn about the new paradigms and features that set Storyline apart from other development tools. You'll gain insight into how you can best leverage your skills and some best practices when working with Storyline. Storyline rocks! And you're about to discover why. The aim of this book is to help you bring content to life in interesting and engaging ways, customizing the learner experience, allowing for hands-on participation, and optimizing your production processes to streamline your efforts. This book will help you enhance your skills and become an accomplished e-learning author and Storyline user.You'll work on several different projects, all created from scratch by you as you work through this book. Each task focuses on a set of complementary topics to complete the project. You'll be up and running building your first project within 10 minutes of starting this book and will add content, animate it, and control object and slide behavior to complete your first project. You'll then move on to more advanced topics to incorporate media elements, quizzing, and scenarios, then conclude by publishing your projects.When you finish this book you will be able to confidently create shining examples of e-learning done the right way, and it is this skill that will set you apart from the crowd.
Terry Norton
For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.Learning C# by Developing Games with Unity 3D Beginner's Guide assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!
Learning Ceph. Unifed, scalable, and reliable open source storage solution - Second Edition
Anthony D'Atri, Vaibhav Bhembre, Karan Singh
Learning Ceph, Second Edition will give you all the skills you need to plan, deploy, and effectively manage your Ceph cluster. You will begin with the first module, where you will be introduced to Ceph use cases, its architecture, and core projects. In the next module, you will learn to set up a test cluster, using Ceph clusters and hardware selection. After you have learned to use Ceph clusters, the next module will teach you how to monitor cluster health, improve performance, and troubleshoot any issues that arise. In the last module, you will learn to integrate Ceph with other tools such as OpenStack, Glance, Manila, Swift, and Cinder.By the end of the book you will have learned to use Ceph effectively for your data storage requirements.
Ivan Morgillo, Stefano Viola
Take a deep dive into the Android build system and its customization with Learning Embedded Android Programming, written to help you master the steep learning curve of working with embedded Android. Start by exploring the basics of Android OS, discover Google’s “repo” system, and discover how to retrieve AOSP source code. You'll then find out to set up the build environment and the first AOSP system. Next, learn how to customize the boot sequence with a new animation, and use an Android “kitchen” to “cook” your custom ROM. By the end of the book, you'll be able to build customized Android open source projects by developing your own set of features.
Learning Go Programming. An insightful guide to learning the Go programming language
Vladimir Vivien
The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library.This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud.
Rashid Khan, Kajari Ghoshdastidar, Ajith Vasudevan
IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module.Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you’ll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards.By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server.
Jonathan Chaffer, Karl Swedberg
To build interesting, interactive sites, developers are turning to JavaScript libraries such as jQuery to automate common tasks and simplify complicated ones. Because many web developers have more experience with HTML and CSS than with JavaScript, the library's design lends itself to a quick start for designers with little programming experience. Experienced programmers will also be aided by its conceptual consistency.LearningjQuery - Fourth Edition is revised and updated version of jQuery. You will learn the basics of jQuery for adding interactions and animations to your pages. Even if previous attempts at writing JavaScript have left you baffled, this book will guide you past the pitfalls associated with AJAX, events, effects, and advanced JavaScript language features.Starting with an introduction to jQuery, you will first be shown how to write a functioning jQuery program in just three lines of code. Learn how to add impact to your actions through a set of simple visual effects and to create, copy, reassemble, and embellish content using jQuery's DOM modification methods. The book will take you through many detailed, real-world examples, and even equip you to extend the jQuery library itself with your own plug-ins.
Jonathan Chaffer, Karl Swedberg
To build interesting, interactive sites, developers are turning to JavaScript libraries such as jQuery to automate common tasks and simplify complicated ones. Because many web developers have more experience with HTML and CSS than with JavaScript, the library's design lends itself to a quick start for designers with little programming experience. Experienced programmers will also be aided by its conceptual consistency.Learning jQuery Third Edition is revised and updated for version 1.6 of jQuery. You will learn the basics of jQuery for adding interactions and animations to your pages. Even if previous attempts at writing JavaScript have left you baffled, this book will guide you past the pitfalls associated with AJAX, events, effects, and advanced JavaScript language features.Starting with an introduction to jQuery, you will first be shown how to write a functioning jQuery program in just three lines of code. Learn how to add impact to your actions through a set of simple visual effects and to create, copy, reassemble, and embellish content using jQuery's DOM modification methods. The book will step you through many detailed, real-world examples, and even equip you to extend the jQuery library itself with your own plug-ins.