Hardware

Dział poświęcony w całości tematyce związanej ze sprzętem komputerowym. Gdy Twój pecet nie działa jak należy, sięgnij po którąś z niniejszych pozycji.

Książki nie tylko dla profesjonalistów: serwisantów, projektantów urządzeń współpracujących z PC i programistów. Każdy, kto chce dowiedzieć się jak działa jego pecet znajdzie tu odpowiedzi na wszystkie swoje pytania.

Niedoświadczony użytkownik komputera nie będzie musiał się już obawiać samodzielnego majstrowania we wnętrzu "peceta". Dzięki naszym książkom pozna dokładnie budowę komputera, dowie się jak połączyć poszczególne jego komponenty, tak by pracował on szybko i stabilnie. Zaawansowani znajdą tu wiele cennych wskazówek, podpowiedzi i sprawdzonych sposobów osiągania maksymalnej wydajności komputera.

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EBOOK

Unity for Architectural Visualization. For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable

Stefan Boeykens

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.Unity for Architectural Visualization explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

602
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EBOOK

Unity Game Development Essentials. If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects

Will Goldstone

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

603
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EBOOK

Unity Multiplayer Games. Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life

Alan R. Stagner

Unity is a game development engine that is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Multiplayer games have long been a staple of video games, and online multiplayer games have seen an explosion in popularity in recent years. Unity provides a unique platform for independent developers to create the most in-demand multiplayer experiences, from relaxing social MMOs to adrenaline-pumping competitive shooters.A practical guide to writing a variety of online multiplayer games with the Unity game engine, using a multitude of networking middleware from player-hosted games to standalone dedicated servers to cloud multiplayer technology. You can create a wide variety of online games with the Unity 4 as well as Unity 3 Engine.You will learn all the skills needed to make any multiplayer game you can think of using this practical guide. We break down complex multiplayer games into basic components, for different kinds of games, whether they be large multi-user environments or small 8-player action games. You will get started by learning networking technologies for a variety of situations with a Pong game, and also host a game server and learn to connect to it.Then, we will show you how to structure your game logic to work in a multiplayer environment. We will cover how to implement client-side game logic for player-hosted games and server-side game logic for MMO-style games, as well as how to deal with network latency, unreliability, and security.You will then gain an understanding of the Photon Server while creating a star collector game; and later, the Player.IO by creating a multiplayer RTS prototype game. You will also learn using PubNub with Unity by creating a chatbox application. Unity Multiplayer Games will help you learn how to use the most popular networking middleware available for Unity, from peer-oriented setups to dedicated server technology.

604
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EBOOK

Unlocking Data with Generative AI and RAG. Learn AI agent fundamentals with RAG-powered memory, graph-based RAG, and intelligent recall - Second Edition

Keith Bourne

Developing AI agents that remember, adapt, and reason over complex knowledge isn’t a distant vision anymore; it’s happening now with Retrieval-Augmented Generation (RAG). This second edition of the bestselling guide leads you to the forefront of agentic system design, showing you how to build intelligent, explainable, and context-aware applications powered by RAG pipelines.You’ll master the building blocks of agentic memory, including semantic caches, procedural learning with LangMem, and the emerging CoALA framework for cognitive agents. You’ll also learn how to integrate GraphRAG with tools such as Neo4j to create deeply contextualized AI responses grounded in ontology-driven data.This book walks you through real implementations of working, episodic, semantic, and procedural memory using vector stores, prompting strategies, and feedback loops to create systems that continuously learn and refine their behavior. With hands-on code and production-ready patterns, you’ll be ready to build advanced AI systems that not only generate answers but also learn, recall, and evolve.Written by a seasoned AI educator and engineer, this book blends conceptual clarity with practical insight, offering both foundational knowledge and cutting-edge tools for modern AI development.*Email sign-up and proof of purchase required

605
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EBOOK

Unlocking the Power of Auto-GPT and Its Plugins. Implement, customize, and optimize Auto-GPT for building robust AI applications

Wladislav Cugunov

Unlocking the Power of Auto-GPT and Its Plugins reveals how Auto-GPT is transforming the way we work and live, by breaking down complex goals into manageable subtasks and intelligently utilizing the internet and other tools. With a background as a self-taught full stack developer and key contributor to Auto-GPT’s Inner Team, the author blends unconventional thinking with practical expertise to make Auto-GPT and its plugins accessible to developers at all levels.This book explores the potential of Auto-GPT and its associated plugins through practical applications. Beginning with an introduction to Auto-GPT, it guides you through setup, utilization, and the art of prompt generation. You'll gain a deep understanding of the various plugin types and how to create them. The book also offers expert guidance on developing AI applications such as chat assistants, research aides, and speech companions, while covering advanced topics such as Docker configuration, continuous mode operation, and integrating your own LLM with Auto-GPT.By the end of this book, you'll be equipped with the knowledge and skills needed for AI application development, plugin creation, setup procedures, and advanced Auto-GPT features to fuel your AI journey.

606
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EBOOK

Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world

Richard J. Moore, Richard Moore

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles.This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences.You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.

607
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EBOOK

USB. Praktyczne programowanie z Windows API w C++

Andrzej Daniluk

Dowiedz się więcej o działaniu USB i poznaj metody programowania transmisji danych W jaki sposób odbywa się transfer danych? Jak odblokować urządzenia do transmisji? Na czym polega programowanie obiektowe transmisji USB? USB (skrót od ang. Universal Serial Bus -- uniwersalna magistrala szeregowa) to rodzaj bardzo praktycznego portu komunikacyjnego, dzięki któremu możliwe jest podłączanie do komputera wielu różnych urządzeń, takich jak mysz, kamera, aparat fotograficzny, telefon komórkowy, modem, skaner, przenośna pamięć. Podłączone w ten sposób urządzenia są od razu wykrywane i rozpoznawane przez system, dzięki czemu instalacja sterowników i konfiguracja sprzętu odbywają się zwykle automatycznie. Książka "USB. Praktyczne programowanie z Windows API w C++" w zwięzły sposób przedstawia wszelkie zagadnienia, dotyczące użytkowania i programowania transmisji USB. Korzystając z tego podręcznika, poznasz nie tylko teoretyczne podstawy działania USB, ale także zdobędziesz praktyczne umiejętności w tym zakresie. Książka zawiera bowiem zarówno konkretne przykłady, jak i ćwiczenia do samodzielnego wykonania dla wszystkich, którzy chcą zyskać wiedzę na zaawansowanym poziomie. Dowiesz się między innymi, jakie są rodzaje transferów danych i transakcji USB, za co odpowiadają komponenty i jak wykorzystać wzorce projektowe. Zrozumiesz także metody projektowania obiektowego oraz implementacji oprogramowania sterującego łączem USB. Środowisko fizyczne i sygnałowe USB Klasy instalacji urządzeń Rejestr systemowy Transmisja danych Struktura systemu USB Detekcja i identyfikacja urządzeń Odczyt i zapis danych w formie raportu Programowanie obiektowe transmisji USB Wewnętrzne struktury danych Programy wielowątkowe Konwertery USB Tu znajdziesz wszystko o działaniu USB i możliwościach jego wykorzystania!

608
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EBOOK

User Training for Busy Programmers. Develop effective software training classes quickly and easily

William Rice, William Rice

If you need to write a successful software training course and are unsure of how to start, then this book gets right to the point with clear, concise directions for developing an end-user software course. This step-by-step job aid walks you through the process of developing a successful, instructor-led software class. There are many good books on training theory. This book takes a more practical, condensed approach for when you don't have time to learn training theory. It is based on fifteen years of technical writing and training experience. In under 100 pages, the book guides you through the process of developing an end-user software course using a method that is tested, proven, and based upon sound instructional theory.