Unity

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Eлектронна книга

Hands-On Full-Stack Development with Swift. Develop full-stack web and native mobile applications using Swift and Vapor

Ankur Patel

Making Swift an open-source language enabled it to share code between a native app and a server. Building a scalable and secure server backend opens up new possibilities, such as building an entire application written in one language—Swift.This book gives you a detailed walk-through of tasks such as developing a native shopping list app with Swift and creating a full-stack backend using Vapor (which serves as an API server for the mobile app). You'll also discover how to build a web server to support dynamic web pages in browsers, thereby creating a rich application experience.You’ll begin by planning and then building a native iOS app using Swift. Then, you'll get to grips with building web pages and creating web views of your native app using Vapor. To put things into perspective, you'll learn how to build an entire full-stack web application and an API server for your native mobile app, followed by learning how to deploy the app to the cloud, and add registration and authentication to it.Once you get acquainted with creating applications, you'll build a tvOS version of the shopping list app and explore how easy is it to create an app for a different platform with maximum code shareability. Towards the end, you’ll also learn how to create an entire app for different platforms in Swift, thus enhancing your productivity.

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Eлектронна книга

Hands-On Unity Game Development. Unlock the power of Unity 2023 and build your dream game - Fourth Edition

Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.

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Eлектронна книга

Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C#

Nicolas Alejandro Borromeo

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.

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Eлектронна книга

Hands-On Unity 2021 Game Development. Create, customize, and optimize your own professional games from scratch with Unity 2021 - Second Edition

Nicolas Alejandro Borromeo

Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress.Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games.By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.

29
Eлектронна книга

HoloLens Beginner's Guide. Join the AR revolution with HoloLens

Jason M. Odom

HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform.You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.

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Eлектронна книга

Hybrid Mobile Development with Ionic. Building highly interactive mobile apps

Gaurav Saini

Ionic is an open source, front-end framework that allows you to develop hybrid mobile apps without any native-language hassle for each platform. It offers a library of mobile-optimized HTML, CSS, and JS components for building highly interactive mobile apps.This book will help you to develop a complete, professional and quality mobile application with Ionic Framework. You will start the journey by learning to configure, customize, and migrate Ionic 1x to 3x. Then, you will move on to Ionic 3 components and see how you can customize them according to your applications. You will also implement various native plugins and integrate them with Ionic and Ionic Cloud services to use them optimally in your application. By this time, you will be able to create a full-fledged e-commerce application. Next, you will master authorization, authentication, and security techniques in Ionic 3 to ensure that your application and data are secure. Further, you will integrate the backend services such as Firebase and the Cordova iBeacon plugin in your application. Lastly, you will be looking into Progressive Web Applications and its support with Ionic, with a demonstration of an offline-first application.By the end of the book, you will not only have built a professional, hybrid mobile application, but will also have ensured that your app is secure and performance driven.

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Eлектронна книга

iOS Programming Cookbook. Over 50 exciting and powerful recipes to help you unearth the promise of iOS programming

Hossam Ghareeb

Do you want to understand all the facets of iOS programming and build complex iOS apps? Then you have come to the right place. This problem-solution guide will help you to eliminate expensive learning curves and focus on specific issues to make you proficient at tasks and the speed-up time involved.Beginning with some advanced UI components such as Stack Views and UICollectionView, you will gradually move on to building an interface efficiently.You will work through adding gesture recognizer and touch elements on table cells for custom actions. You will work with the Photos framework to access and manipulate photos. You will then prepare your app for multitasking and write responsive and highly efficient apps. Next, you will integrate maps and core location services while making your app more secure through various encryption methods. Finally, you will dive deep into the advanced techniques of implementing notifications while working with memory management and optimizing the performance of your apps. By the end of the book, you will master most of the latest iOS 10 frameworks.

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Eлектронна книга

Kotlin Programming By Example. Build real-world Android and web applications the Kotlin way

Iyanu Adelekan

Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with KotlinKotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker.By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin.

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Eлектронна книга

Kotlin Programming Cookbook. Explore more than 100 recipes that show how to build robust mobile and web applications with Kotlin, Spring Boot, and Android

Aanand Shekhar Roy, Rashi Karanpuria

The Android team has announced first-class support for Kotlin 1.1. This acts as an added boost to the language and more and more developers are now looking at Kotlin for their application development. This recipe-based book will be your guide to learning the Kotlin programming language. The recipes in this book build from simple language concepts to more complex applications of the language. After the fundamentals of the language, you will learn how to apply the object-oriented programming features of Kotlin 1.1. Programming with Lambdas will show you how to use the functional power of Kotlin. This book has recipes that will get you started with Android programming with Kotlin 1.1, providing quick solutions to common problems encountered during Android app development. You will also be taken through recipes that will teach you microservice and concurrent programming with Kotlin. Going forward, you will learn to test and secure your applications with Kotlin. Finally, this book supplies recipes that will help you migrate your Java code to Kotlin and will help ensure that it's interoperable with Java.

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Eлектронна книга

Learn Swift by Building Applications. Explore Swift programming through iOS app development

Emil Atanasov, Emil Atanasov

Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift programming through learning how to build iOS apps.You will learn all about basic variables, if clauses, functions, loops, and other core concepts; then structures, classes, and inheritance will be discussed. Next, you’ll dive into developing a weather app that consumes data from the internet and presents information to the user. The final project is more complex, involving creating an Instagram like app that integrates different external libraries. The app also uses CocoaPods as its package dependency manager, to give you a cutting-edge tool to add to your skillset. By the end of the book, you will have learned how to model real-world apps in Swift.

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Eлектронна книга

Learning Android Forensics. Analyze Android devices with the latest forensic tools and techniques - Second Edition

Oleg Skulkin, Donnie Tindall, Rohit Tamma

Many forensic examiners rely on commercial, push-button tools to retrieve and analyze data, even though there is no tool that does either of these jobs perfectly.Learning Android Forensics will introduce you to the most up-to-date Android platform and its architecture, and provide a high-level overview of what Android forensics entails. You will understand how data is stored on Android devices and how to set up a digital forensic examination environment. As you make your way through the chapters, you will work through various physical and logical techniques to extract data from devices in order to obtain forensic evidence. You will also learn how to recover deleted data and forensically analyze application data with the help of various open source and commercial tools. In the concluding chapters, you will explore malware analysis so that you’ll be able to investigate cybersecurity incidents involving Android malware.By the end of this book, you will have a complete understanding of the Android forensic process, you will have explored open source and commercial forensic tools, and will have basic skills of Android malware identification and analysis.

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Eлектронна книга

Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition

Harrison Ferrone

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

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Eлектронна книга

Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition

Harrison Ferrone

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.

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Eлектронна книга

Learning C# by Developing Games with Unity 2021. Kickstart your C# programming and Unity journey by building 3D games from scratch - Sixth Edition

Harrison Ferrone

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.

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Eлектронна книга

Learning Design Patterns with Unity. Craft reusable code with popular software design patterns and best practices in Unity and C#

Harrison Ferrone

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you make that next leap in your career

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Eлектронна книга

Learning Ionic. Hybrid mobile apps with HTML5, CSS3, and Angular - Second Edition

Arvind Ravulavaru

Ionic makes it incredibly easy to build beautiful and interactive mobile apps using HTML5, SCSS, and Angular. Ionic also makes app development easier, faster, and more fun. This hands-on guide will help you understand the Ionic framework and how you can leverage it to create amazing real-time applications. We begin by covering the essential features of Angular 2, and then dive straight into how Ionic fits in today’s world of hybrid app development and give you a better understanding of the mobile hybrid architecture along the way.Further on, you will learn how to work with Ionic decorators, services, and components, which will allow you to build complex apps using the Ionic framework. We will take a look at theming Ionic apps using the built-in SCSS setup. After that, we will explore Ionic Native, and you will learn how to integrate device-specific features, such as notifications, with the Ionic app. To complete our learning, we will be building a Rider app, using Ionic and Uber API, to book a ride.Next, you will learn how to unit test, end-to-end test, monkey test, and execute device testing on AWS Device farm. Then, we will take a look at migrating the existing Ionic 1 apps to Ionic 2 and deploy them to the App Store. The final chapter on Ionic 3 wraps up this book by explaining the new features of Ionic 3 at the time of writing this book.By the end of this book, you will be able to develop, deploy, and manage hybrid mobile applications built with Cordova, Ionic, and Angular.All the examples in this book are valid for both Ionic 2 and Ionic 3.

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Eлектронна книга

Learning RxJava. Reactive, Concurrent, and responsive applications

Thomas Nield

RxJava is a library for composing asynchronous and event-based programs using Observable sequences for the JVM, allowing developers to build robust applications in less time.Learning RxJava addresses all the fundamentals of reactive programming to help readers write reactive code, as well as teach them an effective approach to designing and implementing reactive libraries and applications. Starting with a brief introduction to reactive programming concepts, there is an overview of Observables and Observers, the core components of RxJava, and how to combine different streams of data and events together. You will also learn simpler ways to achieve concurrency and remain highly performant, with no need for synchronization. Later on, we will leverage backpressure and other strategies to cope with rapidly-producing sources to prevent bottlenecks in your application. After covering custom operators, testing, and debugging, the book dives into hands-on examples using RxJava on Android as well as Kotlin.

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Eлектронна книга

LEGO Microgame. Podstawy programowania gier w Unity

Jacek Ross

Lubisz klocki LEGO? Kochasz gry komputerowe? Chcesz połączyć te dwie pasje? Naucz się tworzyć porywające gry w środowisku LEGO(R) Microgame! Klocków LEGO chyba nikomu nie trzeba przedstawiać. Znane i lubiane, zawsze są gwarancją świetnej zabawy. Dzięki Unity i stworzonemu we współpracy z marką LEGO(R) projektowi LEGO(R) Microgame każdy może opracować własną minigrę komputerową, której akcja dzieje się w świecie znanym z kolekcji popularnych klocków. Jeśli lubisz dobrą zabawę i nie boisz się wyzwań, jeszcze dziś zainstaluj Unity i moduł LEGO(R) Microgame. Korzystając z nich - i z tej książki! - szybko opanujesz podstawy tworzenia gier, poznasz narzędzia programistyczne i rozwiniesz swoją kreatywność. Nie trać czasu - świat gier stoi przed Tobą otworem! Instalacja niezbędnego oprogramowania Podstawy obsługi Unity i LEGO(R) Microgame Tworzenie scen i zarządzanie obiektami Zastosowanie klocków specjalnych Publikacja gry w serwisie Unity Play Nieważne, ile masz lat - ważne, czy chcesz się dobrze bawić!

43
Eлектронна книга

Machine Learning for Mobile. Practical guide to building intelligent mobile applications powered by machine learning

Revathi Gopalakrishnan, Avinash Venkateswarlu

Machine learning presents an entirely unique opportunity in software development. It allows smartphones to produce an enormous amount of useful data that can be mined, analyzed, and used to make predictions. This book will help you master machine learning for mobile devices with easy-to-follow, practical examples.You will begin with an introduction to machine learning on mobiles and grasp the fundamentals so you become well-acquainted with the subject. You will master supervised and unsupervised learning algorithms, and then learn how to build a machine learning model using mobile-based libraries such as Core ML, TensorFlow Lite, ML Kit, and Fritz on Android and iOS platforms. In doing so, you will also tackle some common and not-so-common machine learning problems with regard to Computer Vision and other real-world domains.By the end of this book, you will have explored machine learning in depth and implemented on-device machine learning with ease, thereby gaining a thorough understanding of how to run, create, and build real-time machine-learning applications on your mobile devices.

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Eлектронна книга

Mastering Android Development with Kotlin. Deep dive into the world of Android to create robust applications with Kotlin

Miloš Vasić

Kotlin is a programming language intended to be a better Java, and it's designed to be usable and readable across large teams with different levels of knowledge. As a language, it helps developers build amazing Android applications in an easy and effective way.This book begins by giving you a strong grasp of Kotlin's features in the context of Android development and its APIs. Moving on, you'll take steps towards building stunning applications for Android. The book will show you how to set up the environment, and the difficulty level will grow steadily with the applications covered in the upcoming chapters.Later on, the book will introduce you to the Android Studio IDE, which plays an integral role in Android development. We'll use Kotlin's basic programming concepts such as functions, lambdas, properties, object-oriented code, safety aspects, type parameterization, testing, and concurrency, which will guide you through writing Kotlin code in production. We'll also show you how to integrate Kotlininto any existing Android project.

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Eлектронна книга

Mastering Android Studio 3. Build Dynamic and Robust Android applications

Kyle Mew

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE.After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations.With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator.One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub.The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.

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Eлектронна книга

Mastering React Native. Learn Once, Write Anywhere

Eric Masiello, Jacob Friedmann

React Native has completely revolutionized mobile development by empowering JavaScript developers to build world-class mobile apps that run natively on mobile platforms. This book will show you how to apply JavaScript and other front-end skills to build cross-platform React Native applications for iOS and Android using a single codebase.This book will provide you with all the React Native building blocks necessary to become an expert. We’ll give you a brief explanation of the numerous native components and APIs that come bundled with React Native including Images, Views, ListViews, WebViews, and much more. You will learn to utilize form inputs in React Native. You’ll get an overview of Facebook’s Flux data architecture and then apply Redux to manage data with a remote API. You will also learn to animate different parts of your application, as well as routing using React Native’s navigation APIs. By the end of the book, you will be able to build cutting-edge applications using the React Native framework.

47
Eлектронна книга

Mastering Swift 3 - Linux. Click here to enter text

Jon Hoffman

Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform.Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.

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Eлектронна книга

Mastering Unity 2D Game Development. Using Unity 5 to develop a retro RPG - Second Edition

Ashley Godbold, Simon Jackson

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free!This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!