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Svelte is a modern JavaScript framework used to build static web apps that are fast and lean, as well as being fun for developers to use. This book is a concise and practical introduction for those who are new to the Svelte framework which will have you up to speed with building apps quickly, and teach you how to use Svelte 3 to build apps that offer a great app user experience (UX).The book starts with an introduction to Svelte 3, before showing you how to set up your first complete application with the framework. Filled with code samples, each chapter will show you how to write components using the Svelte template syntax and the application programming interfaces (APIs) of the Svelte framework. As you advance, you’ll go from scaffolding your project and tool setup all the way through to production with DevOps principles such as automated testing, continuous integration, and continuous delivery (CI/CD). Finally, you’ll deploy your application in the cloud with object storage services and a content delivery network (CDN) for best-in-class performance for your users.By the end of this book, you’ll have learned how to build and deploy apps using Svelte 3 to solve real-world problems and deliver impressive results.
Securing Hadoop. Implement robust end-to-end security for your Hadoop ecosystem
Security of Big Data is one of the biggest concerns for enterprises today. How do we protect the sensitive information in a Hadoop ecosystem? How can we integrate Hadoop security with existing enterprise security systems? What are the challenges in securing Hadoop and its ecosystem? These are the questions which need to be answered in order to ensure effective management of Big Data. Hadoop, along with Kerberos, provides security features which enable Big Data management and which keep data secure.This book is a practitioner's guide for securing a Hadoop-based Big Data platform. This book provides you with a step-by-step approach to implementing end-to-end security along with a solid foundation of knowledge of the Hadoop and Kerberos security models.This practical, hands-on guide looks at the security challenges involved in securing sensitive data in a Hadoop-based Big Data platform and also covers the Security Reference Architecture for securing Big Data. It will take you through the internals of the Hadoop and Kerberos security models and will provide detailed implementation steps for securing Hadoop. You will also learn how the internals of the Hadoop security model are implemented, how to integrate Enterprise Security Systems with Hadoop security, and how you can manage and control user access to a Hadoop ecosystem seamlessly. You will also get acquainted with implementing audit logging and security incident monitoring within a Big Data platform.
Power Virtual Agents is a set of technologies released under the Power Platform umbrella by Microsoft. It allows non-developers to create solutions to automate customer interactions and provide services using a conversational interface, thus relieving the pressure on front-line staff providing this kind of support.Empowering Organizations with Power Virtual Agents is a guide to building chatbots that can be deployed to handle front desk services without having to write code. The book takes a scenario-based approach to implementing bot services and automation to serve employees in the organization and external customers. You will uncover the features available in Power Virtual Agents for creating bots that can be integrated into an organization’s public site as well as specific web pages. Next, you will understand how to build bots and integrate them within the Teams environment for internal users. As you progress, you will explore complete examples for implementing automated agents (bots) that can be deployed on sites for interacting with external customers.By the end of this Power Virtual Agents chatbot book, you will have implemented several scenarios to serve external client requests for information, created scenarios to help internal users retrieve relevant information, and processed these in an automated conversational manner.
UiPath administration, support, maintenance, monitoring, and deployment activities are mandatory and more challenging than developing bots. This is a major issue for many firms that are looking to scale their RPA programs.This book will help in training new UiPath users/resources involved in administration and support tasks to address existing skill gaps in RPA market. The book starts with an introduction to the UiPath Platform. You'll learn how to set up UiPath Platform administration, support, monitoring, reporting, deployment, and maintenance. After that, you’ll cover advanced topics, such as, using the orchestrator API for support operations, security, and risk management. In addition to this, best practices for each of the topics will be covered.By the end of this book, you will have the knowledge you need to work on the support and monitoring of UiPath programs of any size.
The Music Producer's Ultimate Guide to FL Studio 20. Create production-quality music with FL Studio
FL Studio is a cutting-edge software music production environment and an extremely powerful and easy-to-use tool for creating music. This book will give you everything you need to produce music with FL Studio like a professional.You'll begin by exploring FL Studio 20's vast array of tools, and discover best practices, tips, and tricks for creating music. You'll then learn how to set up your studio environment, create a beat, compose a melody and chord progression, mix sounds with effects, and export songs. As you advance, you'll find out how to use tools such as the Piano roll, mixer console, audio envelopes, types of compression, equalizers, vocoders, vocal chops, and tools for increasing stereo width. The book introduces you to mixing best practices, and shows you how to master your songs. Along the way, you'll explore glitch effects and create your own instruments and custom-designed effect chains. You'll also cover ZGameEditor Visualizer, a tool used for creating reactive visuals for your songs. Finally, you'll learn how to register, sell, and promote your music.By the end of this FL Studio book, you'll be able to utilize cutting-edge tools to fuel your creative ideas, mix music effectively, and publish your songs.
React Testing Library (RTL) is a lightweight and easy-to-use tool for testing the document object model (DOM) output of components. This book will show you how to use this modern, user-friendly tool to test React components, reducing the risk that your application will not work as expected in production.The book demonstrates code snippets that will allow you to implement RTL easily, helping you to understand the guiding principles of the DOM Testing Library to write tests from the perspective of the user. You'll explore the advantages of testing components from the perspective of individuals who will actually use your components, and use test-driven development (TDD) to drive the process of writing tests. As you advance, you'll discover how to add RTL to React projects, test components using the Context API, and also learn how to write user interface (UI) end-to-end tests using the popular Cypress library. Throughout this book, you’ll work with practical examples and useful explanations to be able to confidently create tests that don't break when changes are made.By the end of this React book, you will have learned all you need to be able to test React components confidently.
Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Node.js is the leading choice of server-side web development platform, enabling developers to use the same tools and paradigms for both server-side and client-side software. This updated fifth edition of Node.js Web Development focuses on the new features of Node.js 14, Express 4.x, and ECMAScript, taking you through modern concepts, techniques, and best practices for using Node.js.The book starts by helping you get to grips with the concepts of building server-side web apps with Node.js. You’ll learn how to develop a complete Node.js web app, with a backend database tier to help you explore several databases. You'll deploy the app to real web servers, including a cloud hosting platform built on AWS EC2 using Terraform and Docker Swarm, while integrating other tools such as Redis and NGINX. As you advance, you'll learn about unit and functional testing, along with deploying test infrastructure using Docker. Finally, you'll discover how to harden Node.js app security, use Let's Encrypt to provision the HTTPS service, and implement several forms of app security with the help of expert practices. With each chapter, the book will help you put your knowledge into practice throughout the entire life cycle of developing a web app.By the end of this Node.js book, you’ll have gained practical Node.js web development knowledge and be able to build and deploy your own apps on a public web hosting solution.
Plone 3.3 Site Administration. Manage your site like a Plone professional
Alex Clark, Enfold Systems LLC
In the past few years, we have seen some dramatic changes in the way Plone sites are being developed, deployed, and maintained. As a result, developing and deploying sites, changing their default settings, and performing day to day maintenance tasks can be a challenge.This book covers site administration tasks, from setting up a development instance, to optimizing a deployed production site, and more. It demonstrates how-to perform these tasks in a comprehensive way, and walks the user through the necessary steps to achieve results.We have divided the subject of Plone site administration into three categories: development, deployment, and maintenance. We begin by explaining how a Plone site is built, and how to start using it through the web. Next, we add features by installing add-on products, focusing on themes, blogging, and other common enhancements. After the basics of developing and deploying a Plone site are covered, the book covers the basics of maintaining it.Further, throughout the book we preview some new technologies related to Plone site administration, available now as add-ons to the current Plone release. Finally, we will cover a variety of techniques to help you optimize your site's performance.
Khalid Elshafie, Mozafar Haider
Strapi is a Node.js-based, flexible, open-source headless CMS with an integrated admin panel that anyone can use and helps save API development time. APIs built with Strapi can be consumed using REST or GraphQL from any client. With this book, you'll take a hands-on approach to exploring the capabilities of the Strapi platform and creating a custom API from scratch.This book will help JavaScript developers to put their knowledge to work by guiding them through building powerful backend APIs. You'll see how to effortlessly create content structures that can be customized according to your needs, and gain insights into how to write, edit, and manage your content seamlessly with Strapi. As you progress through the chapters, you'll discover a wide range of Strapi features, as well as understand how to add complex features to the API such as user authentication, data sorting, and pagination. You'll not only learn how to find and use existing plugins from the open-source community but also build your own plugins with custom functionality with the Strapi plugin API and add them to the admin panel. Finally, you'll learn how to deploy the API to Heroku and AWS.By the end of this book, you'll be able to build powerful, scalable, and secure APIs using Strapi.
Thushan Ganegedara, Andrei Lopatenko
Learning how to solve natural language processing (NLP) problems is an important skill to master due to the explosive growth of data combined with the demand for machine learning solutions in production. Natural Language Processing with TensorFlow, Second Edition, will teach you how to solve common real-world NLP problems with a variety of deep learning model architectures.The book starts by getting readers familiar with NLP and the basics of TensorFlow. Then, it gradually teaches you different facets of TensorFlow 2.x. In the following chapters, you then learn how to generate powerful word vectors, classify text, generate new text, and generate image captions, among other exciting use-cases of real-world NLP.TensorFlow has evolved to be an ecosystem that supports a machine learning workflow through ingesting and transforming data, building models, monitoring, and productionization. We will then read text directly from files and perform the required transformations through a TensorFlow data pipeline. We will also see how to use a versatile visualization tool known as TensorBoard to visualize our models.By the end of this NLP book, you will be comfortable with using TensorFlow to build deep learning models with many different architectures, and efficiently ingest data using TensorFlow Additionally, you’ll be able to confidently use TensorFlow throughout your machine learning workflow.
Thomas Bailey, Alessandro Biessek, Trevor Wills
There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you.You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience.By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Android Studio is an Integrated Development Environment that is based on the JetBrains IntelliJ IDEA. It provides developers with a unique platform to design and develop Android apps using various developer tools. The new Android Studio 4.2 has an upgraded IntelliJ platform and a variety of new features designed to improve the productivity of Android app developers. Fully updated for Android Studio 4.2, the objective of this book is to help you master the skills necessary to develop Android applications using Kotlin as the programming language.This book begins by outlining the steps necessary to set up an Android development and testing environment and introduces programming in Kotlin, addressing data types, flow control, functions, lambdas, and object-oriented programming. It includes an overview of Android Studio, covering areas such as tool windows, the code editor, and the Layout Editor tool. An introduction to Android architecture is followed by an in-depth explanation of the design of Android applications and user interfaces using the Android Studio environment.Early chapters detail Android Architecture components like view models, lifecycle management, Room database access, the Database Inspector, app navigation, live data, and data binding. Advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. You will also explore printing, transitions, cloud-based file storage, and foldable device support.Detailed descriptions of material design concepts are provided, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars. Some key features of Android Studio 4.2 and Android discussed in-depth include the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications. Later chapters cover advanced features of Android Studio such as App links, Dynamic Delivery, the Android Studio Profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console.
Beginning C++ Game Programming. Learn to program with C++ by building fun games - Second Edition
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch