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This exam guide enables you to install, configure, and manage the vSphere 6.5 infrastructure in all its components: vCenter Server, ESXi hosts, and virtual machines, while helping you to prepare for the industry standard certification.This data center book will assist you in automating administration tasks and enhancing your environment’s capabilities. You will begin with an introduction to all aspects related to security, networking, and storage in vSphere 6.5. Next, you will learn about resource management and understand how to back up and restore the vSphere 6.5 infrastructure. As you advance, you will also cover troubleshooting, deployment, availability, and virtual machine management. This is followed by two mock tests that will test your knowledge and challenge your understanding of all the topics included in the exam.By the end of this book, you will not only have learned about virtualization and its techniques, but you’ll also be prepared to pass the VCP6.5-DCV (2V0-622) exam.
Kotlin is an object-oriented programming language. The book is based on the latest version of Kotlin. The book provides you with a thorough understanding of programming concepts, object-oriented programming techniques, and design patterns. It includes numerous examples, explanation of concepts and keynotes. Where possible, examples and programming exercises are included. The main purpose of the book is to provide a comprehensive coverage of Kotlin features such as classes, data classes, and inheritance. It also provides a good understanding of design pattern and how Kotlin syntax works with object-oriented techniques. You will also gain familiarity with syntax in this book by writing labeled for loop and when as an expression. An introduction to the advanced concepts such as sealed classes and package level functions and coroutines is provided and we will also learn how these concepts can make the software development easy. Supported libraries for serialization, regular expression and testing are also covered in this book. By the end of the book, you would have learnt building robust and maintainable software with object oriented design patterns in Kotlin.
Godot Engine Game Development Projects. Build five cross-platform 2D and 3D games with Godot 3.0
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Java Data Analysis. Data mining, big data analysis, NoSQL, and data visualization
Data analysis is a process of inspecting, cleansing, transforming, and modeling data with the aim of discovering useful information. Java is one of the most popular languages to perform your data analysis tasks.This book will help you learn the tools and techniques in Java to conduct data analysis without any hassle. After getting a quick overview of what data science is and the steps involved in the process, you’ll learn the statistical data analysis techniques and implement them using the popular Java APIs and libraries. Through practical examples, you will also learn the machine learning concepts such as classification and regression. In the process, you’ll familiarize yourself with tools such as Rapidminer and WEKA and see how these Java-based tools can be used effectively for analysis. You will also learn how to analyze text and other types of multimedia. Learn to work with relational, NoSQL, and time-series data. This book will also show you how you can utilize different Java-based libraries to create insightful and easy to understand plots and graphs.By the end of this book, you will have a solid understanding of the various data analysis techniques, and how to implement them using Java.
Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go. This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels. By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications.
Learn Microsoft Azure. Build, manage, and scale cloud applications using the Azure ecosystem
Azure is one of the leading public cloud service providers. Thanks to a number of Azure service updates, it continues to make advances in the realm of cloud computing.Learn Microsoft Azure starts with the fundamentals of cloud computing. You will learn to configure and set up the Azure infrastructure. As you make your way through the book, you'll explore Azure services, along with working on virtual memory systems (VMS) and deployment models. You will understand various services in the Azure ecosystem, such as Azure IoT and Azure Analytics, among others. An easy-to-follow introduction to various cloud design patterns will also add to your efficiency in designing cloud solutions. In the concluding chapters, you'll secure your virtual networks using Network security groups and configure Azure Active Directory (Azure AD) to set a custom domain name and company profile.By the end of this book, you will have learned to secure and troubleshoot your Azure cloud environment and be fully aware of best practices for Azure cloud administration.
Rust has come a long way and is now utilized in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not forgetting its importance in systems' programming. This book will be your guide as it takes you through implementing classic data structures and algorithms in Rust, helping you to get up and running as a confident Rust programmer. The book begins with an introduction to Rust data structures and algorithms, while also covering essential language constructs. You will learn how to store data using linked lists, arrays, stacks, and queues. You will also learn how to implement sorting and searching algorithms. You will learn how to attain high performance by implementing algorithms to string data types and implement hash structures in algorithm design. The book will examine algorithm analysis, including Brute Force algorithms, Greedy algorithms, Divide and Conquer algorithms, Dynamic Programming, and Backtracking. By the end of the book, you will have learned how to build components that are easy to understand, debug, and use in different applications.
Hands-On Computer Vision with Julia is a thorough guide for developers who want to get started with building computer vision applications using Julia. Julia is well suited to image processing because it’s easy to use and lets you write easy-to-compile and efficient machine code..This book begins by introducing you to Julia's image processing libraries such as Images.jl and ImageCore.jl. You’ll get to grips with analyzing and transforming images using JuliaImages; some of the techniques discussed include enhancing and adjusting images. As you make your way through the chapters, you’ll learn how to classify images, cluster them, and apply neural networks to solve computer vision problems. In the concluding chapters, you will explore OpenCV applications to perform real-time computer vision analysis, for example, face detection and object tracking. You will also understand Julia's interaction with Tesseract to perform optical character recognition and build an application that brings together all the techniques we introduced previously to consolidate the concepts learned.By end of the book, you will have understood how to utilize various Julia packages and a few open source libraries such as Tesseract and OpenCV to solve computer vision problems with ease.