Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1217
Ebook

Music for Film and Game Soundtracks with FL Studio. Learn music production, compose orchestral music, and launch your music career

Joshua Au-Yeung

FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you’ll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more.You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You’ll create sheet music using MuseScore for live musicians to play your compositions. Later, you’ll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career.By the end of this book, you’ll be able to create professional soundtrack scores for your films and video games.

1218
Ebook

Building an RPG with Unity 2018. Leverage the power of Unity 2018 to build elements of an RPG. - Second Edition

Vahé Karamian

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games.By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.

1219
Ebook

Distributed Computing with Python. Harness the power of multiple computers using Python through this fast-paced informative guide

Rasheedh B, Francesco Pierfederici

CPU-intensive data processing tasks have become crucial considering the complexity of the various big data applications that are used today. Reducing the CPU utilization per process is very important to improve the overall speed of applications.This book will teach you how to perform parallel execution of computations by distributing them across multiple processors in a single machine, thus improving the overall performance of a big data processing task. We will cover synchronous and asynchronous models, shared memory and file systems, communication between various processes, synchronization, and more.

1220
Ebook

Professional Cloud Architect Google Cloud Certification Guide. Build a solid foundation in Google Cloud Platform to achieve the most lucrative IT certification - Second Edition

Konrad Cłapa, Brian Gerrard, Yujun Liang

Google Cloud Platform (GCP) is one of the industry leaders thanks to its array of services that can be leveraged by organizations to bring the best out of their infrastructure. This book is a comprehensive guide for learning methods to effectively utilize GCP services and help you become acquainted with the topics required to pass Google's Professional Cloud Architect certification exam.Following the Professional Cloud Architect's official exam syllabus, you'll first be introduced to the GCP. The book then covers the core services that GCP offers, such as computing and storage, and takes you through effective methods of scaling and automating your cloud infrastructure. As you progress through the chapters, you'll get to grips with containers and services and discover best practices related to the design and process. This revised second edition features new topics such as Cloud Run, Anthos, Data Fusion, Composer, and Data Catalog.By the end of this book, you'll have gained the knowledge required to take and pass the Google Cloud Certification – Professional Cloud Architect exam and become an expert in GCP services.

1221
Ebook

Building Python Real-Time Applications with Storm. Learn to process massive real-time data streams using Storm and Python—no Java required!

Kartik Bhatnagar, Barry Hart

Big data is a trending concept that everyone wants to learn about. With its ability to process all kinds of data in real time, Storm is an important addition to your big data “bag of tricks.” At the same time, Python is one of the fastest-growing programming languages today. It has become a top choice for both data science and everyday application development. Together, Storm and Python enable you to build and deploy real-time big data applications quickly and easily.You will begin with some basic command tutorials to set up storm and learn about its configurations in detail. You will then go through the requirement scenarios to create a Storm cluster. Next, you’ll be provided with an overview of Petrel, followed by an example of Twitter topology and persistence using Redis and MongoDB. Finally, you will build a production-quality Storm topology using development best practices.

1222
Ebook

Unity 3.x Game Development Essentials. If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game

Will Goldstone

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

1223
Ebook

Vue.js 3 By Example. Blueprints to learn Vue web development, full-stack development, and cross-platform development quickly

John Au-Yeung

With its huge ecosystem and wide adoption, Vue is one of the leading frameworks thanks to its ease of use when developing applications. However, it can get challenging for aspiring Vue.js developers to make sense of the ecosystem and build meaningful applications.This book will help you understand how you can leverage Vue effectively to develop impressive apps quickly using its latest version – Vue 3.0.The book takes an example-based approach to help you get to grips with the basics of Vue 3 and create a simple application by exploring features such as components and directives. You'll then enhance your app building skills by learning how to test the app with Jest and Vue Test Utils. As you advance, you'll understand how to write non-web apps with Vue 3, create cross-platform desktop apps with the Electron plugin, and build a multi-purpose mobile app with Vue and Ionic. You'll also be able to develop web apps with Vue 3 that interact well with GraphQL APIs. Finally, you'll build a chat app that performs real-time communication using Vue 3 and Laravel.By the end of this Vue.js book, you'll have developed the skills you need to build real-world apps using Vue 3 by working through a range of projects.

1224
Ebook