Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1249
Ebook
1250
Ebook

Threat Modeling Gameplay with EoP. A reference manual for spotting threats in software architecture

Brett Crawley, Adam Shostack

Are you looking to navigate security risks, but want to make your learning experience fun? Here's a comprehensive guide that introduces the concept of play to protect, helping you discover the threats that could affect your software design via gameplay.Each chapter in this book covers a suit in the Elevation of Privilege (EoP) card deck (a threat category), providing example threats, references, and suggested mitigations for each card. You’ll explore the methodology for threat modeling—Spoofing, Tampering, Repudiation, Information Disclosure, and Elevation of Privilege (S.T.R.I.D.E.) with Privacy deck and the T.R.I.M. extension pack. T.R.I.M. is a framework for privacy that stands for Transfer, Retention/Removal, Inference, and Minimization. Throughout the book, you’ll learn the meanings of these terms and how they should be applied. From spotting vulnerabilities to implementing practical solutions, the chapters provide actionable strategies for fortifying the security of software systems.By the end of this book, you will be able to recognize threats, understand privacy regulations, access references for further exploration, and get familiarized with techniques to protect against these threats and minimize risks.

1251
Ebook
1252
Ebook

C++20 STL Cookbook. Leverage the latest features of the STL to solve real-world problems

Bill Weinman

Fast, efficient, and flexible, the C++ programming language has come a long way and is used in every area of the industry to solve many problems. The latest version C++20 will see programmers change the way they code as it brings a whole array of features enabling the quick deployment of applications. This book will get you up and running with using the STL in the best way possible.Beginning with new language features in C++20, this book will help you understand the language's mechanics and library features and offer insights into how they work. Unlike other books, the C++20 STL Cookbook takes an implementation-specific, problem-solution approach that will help you overcome hurdles quickly. You'll learn core STL concepts, such as containers, algorithms, utility classes, lambda expressions, iterators, and more, while working on real-world recipes. This book is a reference guide for using the C++ STL with its latest capabilities and exploring the cutting-edge features in functional programming and lambda expressions.By the end of the book C++20 book, you'll be able to leverage the latest C++ features and save time and effort while solving tasks elegantly using the STL.

1253
Ebook

The SketchUp Handbook for Interior Design. A step-by-step visual approach to planning, designing, and presenting interior spaces

Rebecca Terpstra, Dana Hoffman

Design professionals often find it hard to help their clients visualize their unique concepts and visions. Luckily, SketchUp bridges this communication gap with a powerful set of tools for visualizing and presenting your design ideas. This book teaches the approach perfected by two successful interior designers who have mastered SketchUp Pro/Studio to generate a workflow that produces fascinating designs and enables you to communicate them through vivid illustrations.Starting with a review of the basics of creating 3D models, this book introduces Becca’s Hierarchy of Modeling—a ten-step process that establishes a rhythmic pattern in your workflow. As you progress, you’ll build on your SketchUp Pro knowledge by constructing architectural elements of a commercial building and furnishing a residential room with your own furniture, fixtures, and equipment (FFE) from scratch. From infusing photorealism into models to crafting appealing client presentations using SketchUp LayOut, this book has you covered. Each chapter provides step-by-step explanations of essential concepts and practical examples to reinforce learning.By the end of this book, you’ll have an advanced understanding of SketchUp Pro’s capabilities, ensuring you enjoy working on conceptual or full design projects from start to finish and showing off your design prowess.

1254
Ebook

Core Data iOS Essentials. Knowing Core Data gives you the option of creating data-driven iOS apps, and this book is the perfect way to learn as it takes you through the process of creating an actual app with hands-on instructions

Bintu Harwani, B. M. Harwani

Core Data is the essential ingredient in data driven iOS apps. It's used for storing, retrieving, and manipulating application data in databases, XML, and binary formats. It's an essential component for iPhone, iPod Touch, and iPad apps.Core Data Essentials provides a clear, readable guide to the most useful aspects of Core Data. Built around a realistic example app, the book showcases the most important aspects of Core Data development in the context of a complete, functioning app written in Objective C.The book starts with a tour of how the app works. Then you'll see how to easily display data using the Table View. You'll learn how to develop an appropriate data model that fits the needs of your app, then implement that model as updatable data objects. You'll see how to update data and build relationships between objects and learn how Core Data can work with search, and how to provide your users with friendly data editing features.

1255
Ebook

Building Games with Flutter. The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

Paul Teale

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.

1256
Ebook

Blazor WebAssembly by Example. A project-based guide to building web apps with .NET, Blazor WebAssembly, and C#

Toi B. Wright, Scott Hanselman

Blazor WebAssembly makes it possible to run C# code on the browser instead of having to use JavaScript, and does not rely on plugins or add-ons. The only technical requirement for using Blazor WebAssembly is a browser that supports WebAssembly, which, as of today, all modern browsers do. Blazor WebAssembly by Example is a project-based guide for learning how to build single-page web applications using the Blazor WebAssembly framework. This book emphasizes the practical over the theoretical by providing detailed step-by-step instructions for each project.You'll start by building simple standalone web applications and progress to developing more advanced hosted web applications with SQL Server backends. Each project covers a different aspect of the Blazor WebAssembly ecosystem, such as Razor components, JavaScript interop, event handling, application state, and dependency injection. The book is designed in such a way that you can complete the projects in any order.By the end of this book, you will have experience building a wide variety of single-page web applications with .NET, Blazor WebAssembly, and C#.